mesa: add ARB_vertex_attrib_64bit to extensions. (v2)
Just add the boilerplate bits. v2: add to version.c Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -203,6 +203,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
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{ "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
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{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
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{ "GL_ARB_vertex_attrib_64bit", o(ARB_vertex_attrib_64bit), GLC, 2010 },
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{ "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
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{ "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 },
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@ -3678,6 +3678,7 @@ struct gl_extensions
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GLboolean ARB_transform_feedback3;
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GLboolean ARB_transform_feedback_instanced;
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GLboolean ARB_uniform_buffer_object;
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GLboolean ARB_vertex_attrib_64bit;
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GLboolean ARB_vertex_program;
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GLboolean ARB_vertex_shader;
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GLboolean ARB_vertex_type_10f_11f_11f_rev;
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@ -307,7 +307,7 @@ compute_version(const struct gl_extensions *extensions,
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consts->GLSLVersion >= 410 &&
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extensions->ARB_ES2_compatibility &&
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extensions->ARB_shader_precision &&
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false /*extensions->ARB_vertex_attrib_64bit*/ &&
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extensions->ARB_vertex_attrib_64bit &&
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extensions->ARB_viewport_array);
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const bool ver_4_2 = (ver_4_1 &&
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consts->GLSLVersion >= 420 &&
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