mesa: Set _NEW_VARYING_VP_INPUTS iff varying_vp_inputs are set.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -430,15 +430,14 @@ set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs)
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if (VP_MODE_FF != ctx->VertexProgram._VPMode)
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return;
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/* Only fixed-func generated programs ever uses varying_vp_inputs. */
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if (!ctx->VertexProgram._MaintainTnlProgram &&
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!ctx->FragmentProgram._MaintainTexEnvProgram)
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return;
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if (ctx->varying_vp_inputs != varying_inputs) {
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ctx->varying_vp_inputs = varying_inputs;
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/* Only fixed-func generated programs ever use varying_vp_inputs. */
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if (ctx->VertexProgram._MaintainTnlProgram ||
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ctx->FragmentProgram._MaintainTexEnvProgram) {
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ctx->NewState |= _NEW_VARYING_VP_INPUTS;
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}
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/*printf("%s %x\n", __func__, varying_inputs);*/
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ctx->NewState |= _NEW_VARYING_VP_INPUTS;
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}
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}
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