mesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed function mode.

Instead of checking the API variant on entry of set_varying_vp_inputs
to check if we can ever be interrested in fixed function processing
or not, we can check if we are actually fixed function processing.
To check this we can use the immediately updated
gl_context::VertexProgram._VPMode value that tells us if we have a
user provided shader program or if we are in fixed function processing
either through an internal TNL shader of directly through hardware.
When doing so, we also need to recheck the varying_vp_inputs variable
at the time gl_context::VertexProgram._VPMode is set to VP_MODE_FF.
Put asserts at the consumers of gl_context::varying_vp_inputs to make
sure gl_context::VertexProgram._VPMode is set to VP_MODE_FF. By that
gl_context::varying_vp_inputs should be up to date then.

By not looking at the opengl api for this decision we should actually
catch more cases where we can avoid setting a state change flag, including
the ones where we cannot get into VP_MODE_FF by the choice of the api.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2019-05-12 10:35:52 +02:00 committed by Mathias Fröhlich
parent 663f93c869
commit b4b1df5a17
3 changed files with 16 additions and 2 deletions

View File

@ -181,6 +181,8 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
/* _NEW_VARYING_VP_INPUTS */
GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* We only update ctx->varying_vp_inputs when in VP_MODE_FF _VPMode */
assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
/* These get generated in the setup routine regardless of the
* vertex program:

View File

@ -1650,6 +1650,9 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
struct gl_program *prog;
struct state_key key;
/* We only update ctx->varying_vp_inputs when in VP_MODE_FF _VPMode */
assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
/* Grab all the relevant state and put it in a single structure:
*/
make_state_key(ctx, &key);

View File

@ -423,8 +423,11 @@ _mesa_update_state( struct gl_context *ctx )
static void
set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs)
{
if (ctx->API != API_OPENGL_COMPAT &&
ctx->API != API_OPENGLES)
/*
* The gl_context::varying_vp_inputs value is only used when in
* VP_MODE_FF mode.
*/
if (VP_MODE_FF != ctx->VertexProgram._VPMode)
return;
if (ctx->varying_vp_inputs != varying_inputs) {
@ -471,6 +474,12 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
/* Finally memorize the value */
ctx->VertexProgram._VPMode = m;
/* Since we only track the varying inputs while being in fixed function
* vertex processing mode, we may need to recheck for the
* _NEW_VARYING_VP_INPUTS bit.
*/
set_varying_vp_inputs(ctx, ctx->Array._DrawVAOEnabledAttribs);
}