mesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed function mode.
Instead of checking the API variant on entry of set_varying_vp_inputs to check if we can ever be interrested in fixed function processing or not, we can check if we are actually fixed function processing. To check this we can use the immediately updated gl_context::VertexProgram._VPMode value that tells us if we have a user provided shader program or if we are in fixed function processing either through an internal TNL shader of directly through hardware. When doing so, we also need to recheck the varying_vp_inputs variable at the time gl_context::VertexProgram._VPMode is set to VP_MODE_FF. Put asserts at the consumers of gl_context::varying_vp_inputs to make sure gl_context::VertexProgram._VPMode is set to VP_MODE_FF. By that gl_context::varying_vp_inputs should be up to date then. By not looking at the opengl api for this decision we should actually catch more cases where we can avoid setting a state change flag, including the ones where we cannot get into VP_MODE_FF by the choice of the api. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -181,6 +181,8 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
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/* _NEW_VARYING_VP_INPUTS */
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GLbitfield varying_inputs = ctx->varying_vp_inputs;
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/* We only update ctx->varying_vp_inputs when in VP_MODE_FF _VPMode */
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assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
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/* These get generated in the setup routine regardless of the
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* vertex program:
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@ -1650,6 +1650,9 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
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struct gl_program *prog;
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struct state_key key;
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/* We only update ctx->varying_vp_inputs when in VP_MODE_FF _VPMode */
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assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
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/* Grab all the relevant state and put it in a single structure:
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*/
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make_state_key(ctx, &key);
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@ -423,8 +423,11 @@ _mesa_update_state( struct gl_context *ctx )
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static void
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set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs)
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{
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if (ctx->API != API_OPENGL_COMPAT &&
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ctx->API != API_OPENGLES)
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/*
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* The gl_context::varying_vp_inputs value is only used when in
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* VP_MODE_FF mode.
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*/
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if (VP_MODE_FF != ctx->VertexProgram._VPMode)
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return;
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if (ctx->varying_vp_inputs != varying_inputs) {
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@ -471,6 +474,12 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
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/* Finally memorize the value */
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ctx->VertexProgram._VPMode = m;
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/* Since we only track the varying inputs while being in fixed function
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* vertex processing mode, we may need to recheck for the
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* _NEW_VARYING_VP_INPUTS bit.
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*/
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set_varying_vp_inputs(ctx, ctx->Array._DrawVAOEnabledAttribs);
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}
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