first big check-in of new Mesa 3.3 code

This commit is contained in:
Brian Paul 1999-11-11 01:22:25 +00:00
parent 06ac59281b
commit fbd8f212c3
72 changed files with 11330 additions and 5245 deletions

File diff suppressed because it is too large Load Diff

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@ -1,8 +1,9 @@
/* $Id: glu.h,v 1.14 1999/11/09 06:17:08 brianp Exp $ */
/* $Id: glu.h,v 1.15 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1995-1999 Brian Paul
*
* This library is free software; you can redistribute it and/or
@ -70,151 +71,149 @@ extern "C" {
#endif
#define GLU_VERSION_1_1 1
#define GLU_VERSION_1_2 1
#define GLU_VERSION_1_1 1
#define GLU_VERSION_1_2 1
#define GLU_TRUE GL_TRUE
#define GLU_FALSE GL_FALSE
#define GLU_TRUE 1
#define GLU_FALSE 0
enum {
/* Normal vectors */
GLU_SMOOTH = 100000,
GLU_FLAT = 100001,
GLU_NONE = 100002,
/* Normal vectors */
#define GLU_SMOOTH 100000
#define GLU_FLAT 100001
#define GLU_NONE 100002
/* Quadric draw styles */
GLU_POINT = 100010,
GLU_LINE = 100011,
GLU_FILL = 100012,
GLU_SILHOUETTE = 100013,
/* Quadric draw styles */
#define GLU_POINT 100010
#define GLU_LINE 100011
#define GLU_FILL 100012
#define GLU_SILHOUETTE 100013
/* Quadric orientation */
GLU_OUTSIDE = 100020,
GLU_INSIDE = 100021,
/* Quadric orientation */
#define GLU_OUTSIDE 100020
#define GLU_INSIDE 100021
/* Tessellator */
GLU_TESS_BEGIN = 100100,
GLU_TESS_VERTEX = 100101,
GLU_TESS_END = 100102,
GLU_TESS_ERROR = 100103,
GLU_TESS_EDGE_FLAG = 100104,
GLU_TESS_COMBINE = 100105,
/* Tessellator */
#define GLU_TESS_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
GLU_TESS_BEGIN_DATA = 100106,
GLU_TESS_VERTEX_DATA = 100107,
GLU_TESS_END_DATA = 100108,
GLU_TESS_ERROR_DATA = 100109,
GLU_TESS_EDGE_FLAG_DATA = 100110,
GLU_TESS_COMBINE_DATA = 100111,
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
/* Winding rules */
GLU_TESS_WINDING_ODD = 100130,
GLU_TESS_WINDING_NONZERO = 100131,
GLU_TESS_WINDING_POSITIVE = 100132,
GLU_TESS_WINDING_NEGATIVE = 100133,
GLU_TESS_WINDING_ABS_GEQ_TWO = 100134,
/* Winding rules */
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
/* Tessellation properties */
GLU_TESS_WINDING_RULE = 100140,
GLU_TESS_BOUNDARY_ONLY = 100141,
GLU_TESS_TOLERANCE = 100142,
/* Tessellation properties */
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_BOUNDARY_ONLY 100141
#define GLU_TESS_TOLERANCE 100142
/* Tessellation errors */
GLU_TESS_ERROR1 = 100151, /* Missing gluBeginPolygon */
GLU_TESS_ERROR2 = 100152, /* Missing gluBeginContour */
GLU_TESS_ERROR3 = 100153, /* Missing gluEndPolygon */
GLU_TESS_ERROR4 = 100154, /* Missing gluEndContour */
GLU_TESS_ERROR5 = 100155, /* */
GLU_TESS_ERROR6 = 100156, /* */
GLU_TESS_ERROR7 = 100157, /* */
GLU_TESS_ERROR8 = 100158, /* */
/* Tessellation errors */
#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
#define GLU_TESS_ERROR5 100155 /* */
#define GLU_TESS_ERROR6 100156 /* */
#define GLU_TESS_ERROR7 100157 /* */
#define GLU_TESS_ERROR8 100158 /* */
/* NURBS */
GLU_AUTO_LOAD_MATRIX = 100200,
GLU_CULLING = 100201,
GLU_PARAMETRIC_TOLERANCE= 100202,
GLU_SAMPLING_TOLERANCE = 100203,
GLU_DISPLAY_MODE = 100204,
GLU_SAMPLING_METHOD = 100205,
GLU_U_STEP = 100206,
GLU_V_STEP = 100207,
/* NURBS */
#define GLU_AUTO_LOAD_MATRIX 100200
#define GLU_CULLING 100201
#define GLU_PARAMETRIC_TOLERANC 100202
#define GLU_SAMPLING_TOLERANCE 100203
#define GLU_DISPLAY_MODE 100204
#define GLU_SAMPLING_METHOD 100205
#define GLU_U_STEP 100206
#define GLU_V_STEP 100207
GLU_PATH_LENGTH = 100215,
GLU_PARAMETRIC_ERROR = 100216,
GLU_DOMAIN_DISTANCE = 100217,
#define GLU_PATH_LENGTH 100215
#define GLU_PARAMETRIC_ERROR 100216
#define GLU_DOMAIN_DISTANCE 100217
GLU_MAP1_TRIM_2 = 100210,
GLU_MAP1_TRIM_3 = 100211,
#define GLU_MAP1_TRIM_2 100210
#define GLU_MAP1_TRIM_3 100211
GLU_OUTLINE_POLYGON = 100240,
GLU_OUTLINE_PATCH = 100241,
#define GLU_OUTLINE_POLYGON 100240
#define GLU_OUTLINE_PATCH 100241
GLU_NURBS_ERROR1 = 100251, /* spline order un-supported */
GLU_NURBS_ERROR2 = 100252, /* too few knots */
GLU_NURBS_ERROR3 = 100253, /* valid knot range is empty */
GLU_NURBS_ERROR4 = 100254, /* decreasing knot sequence */
GLU_NURBS_ERROR5 = 100255, /* knot multiplicity > spline order */
GLU_NURBS_ERROR6 = 100256, /* endcurve() must follow bgncurve() */
GLU_NURBS_ERROR7 = 100257, /* bgncurve() must precede endcurve() */
GLU_NURBS_ERROR8 = 100258, /* ctrlarray or knot vector is NULL */
GLU_NURBS_ERROR9 = 100259, /* can't draw pwlcurves */
GLU_NURBS_ERROR10 = 100260, /* missing gluNurbsCurve() */
GLU_NURBS_ERROR11 = 100261, /* missing gluNurbsSurface() */
GLU_NURBS_ERROR12 = 100262, /* endtrim() must precede endsurface() */
GLU_NURBS_ERROR13 = 100263, /* bgnsurface() must precede endsurface() */
GLU_NURBS_ERROR14 = 100264, /* curve of improper type passed as trim curve */
GLU_NURBS_ERROR15 = 100265, /* bgnsurface() must precede bgntrim() */
GLU_NURBS_ERROR16 = 100266, /* endtrim() must follow bgntrim() */
GLU_NURBS_ERROR17 = 100267, /* bgntrim() must precede endtrim()*/
GLU_NURBS_ERROR18 = 100268, /* invalid or missing trim curve*/
GLU_NURBS_ERROR19 = 100269, /* bgntrim() must precede pwlcurve() */
GLU_NURBS_ERROR20 = 100270, /* pwlcurve referenced twice*/
GLU_NURBS_ERROR21 = 100271, /* pwlcurve and nurbscurve mixed */
GLU_NURBS_ERROR22 = 100272, /* improper usage of trim data type */
GLU_NURBS_ERROR23 = 100273, /* nurbscurve referenced twice */
GLU_NURBS_ERROR24 = 100274, /* nurbscurve and pwlcurve mixed */
GLU_NURBS_ERROR25 = 100275, /* nurbssurface referenced twice */
GLU_NURBS_ERROR26 = 100276, /* invalid property */
GLU_NURBS_ERROR27 = 100277, /* endsurface() must follow bgnsurface() */
GLU_NURBS_ERROR28 = 100278, /* intersecting or misoriented trim curves */
GLU_NURBS_ERROR29 = 100279, /* intersecting trim curves */
GLU_NURBS_ERROR30 = 100280, /* UNUSED */
GLU_NURBS_ERROR31 = 100281, /* unconnected trim curves */
GLU_NURBS_ERROR32 = 100282, /* unknown knot error */
GLU_NURBS_ERROR33 = 100283, /* negative vertex count encountered */
GLU_NURBS_ERROR34 = 100284, /* negative byte-stride */
GLU_NURBS_ERROR35 = 100285, /* unknown type descriptor */
GLU_NURBS_ERROR36 = 100286, /* null control point reference */
GLU_NURBS_ERROR37 = 100287, /* duplicate point on pwlcurve */
#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
#define GLU_NURBS_ERROR2 100252 /* too few knots */
#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
#define GLU_NURBS_ERROR26 100276 /* invalid property */
#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
#define GLU_NURBS_ERROR30 100280 /* UNUSED */
#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
#define GLU_NURBS_ERROR36 100286 /* null control point reference */
#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
/* Errors */
GLU_INVALID_ENUM = 100900,
GLU_INVALID_VALUE = 100901,
GLU_OUT_OF_MEMORY = 100902,
GLU_INCOMPATIBLE_GL_VERSION = 100903,
/* Errors */
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
#define GLU_INCOMPATIBLE_GL_VERSION 100903
/* New in GLU 1.1 */
GLU_VERSION = 100800,
GLU_EXTENSIONS = 100801,
/* New in GLU 1.1 */
#define GLU_VERSION 100800
#define GLU_EXTENSIONS 100801
/*** GLU 1.0 tessellation - obsolete! ***/
/*** GLU 1.0 tessellation - obsolete! ***/
/* Contour types */
GLU_CW = 100120,
GLU_CCW = 100121,
GLU_INTERIOR = 100122,
GLU_EXTERIOR = 100123,
GLU_UNKNOWN = 100124,
/* Contour types */
#define GLU_CW 100120
#define GLU_CCW 100121
#define GLU_INTERIOR 100122
#define GLU_EXTERIOR 100123
#define GLU_UNKNOWN 100124
/* Tessellator */
GLU_BEGIN = GLU_TESS_BEGIN,
GLU_VERTEX = GLU_TESS_VERTEX,
GLU_END = GLU_TESS_END,
GLU_ERROR = GLU_TESS_ERROR,
GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG
};
/* Tessellator */
#define GLU_BEGIN GLU_TESS_BEGIN
#define GLU_VERTEX GLU_TESS_VERTEX
#define GLU_END GLU_TESS_END
#define GLU_ERROR GLU_TESS_ERROR
#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
/*
@ -247,37 +246,37 @@ enum {
*/
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
GLdouble centerx, GLdouble centery,
GLdouble centerz,
GLdouble upx, GLdouble upy, GLdouble upz );
GLdouble centerx, GLdouble centery,
GLdouble centerz,
GLdouble upx, GLdouble upy, GLdouble upz );
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top );
GLdouble bottom, GLdouble top );
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
GLdouble zNear, GLdouble zFar );
GLdouble zNear, GLdouble zFar );
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
GLdouble width, GLdouble height,
const GLint viewport[4] );
GLdouble width, GLdouble height,
const GLint viewport[4] );
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *winx, GLdouble *winy,
GLdouble *winz );
GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx, GLdouble *objy,
GLdouble *objz );
GLdouble *winx, GLdouble *winy,
GLdouble *winz );
GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx, GLdouble *objy,
GLdouble *objz );
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
@ -290,19 +289,19 @@ GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
*/
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
GLsizei widthin, GLsizei heightin,
GLenum typein, const void *datain,
GLsizei widthout, GLsizei heightout,
GLenum typeout, void *dataout );
GLint widthin, GLint heightin,
GLenum typein, const void *datain,
GLint widthout, GLint heightout,
GLenum typeout, void *dataout );
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
GLsizei width, GLenum format,
GLenum type, const void *data );
GLint width, GLenum format,
GLenum type, const void *data );
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
GLsizei width, GLsizei height,
GLenum format,
GLenum type, const void *data );
GLint width, GLint height,
GLenum format,
GLenum type, const void *data );
@ -317,37 +316,39 @@ GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void );
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
GLenum drawStyle );
GLenum drawStyle );
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
GLenum orientation );
GLenum orientation );
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
GLenum normals );
GLenum normals );
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
GLboolean textureCoords );
GLboolean textureCoords );
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
GLenum which, void (GLCALLBACK *fn)() );
GLenum which,
void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
GLdouble baseRadius,
GLdouble topRadius,
GLdouble height,
GLint slices, GLint stacks );
GLdouble baseRadius,
GLdouble topRadius,
GLdouble height,
GLint slices, GLint stacks );
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
GLdouble radius, GLint slices, GLint stacks );
GLdouble radius, GLint slices,
GLint stacks );
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
GLdouble innerRadius, GLdouble outerRadius,
GLint slices, GLint loops );
GLdouble innerRadius, GLdouble outerRadius,
GLint slices, GLint loops );
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
GLdouble outerRadius, GLint slices,
GLint loops, GLdouble startAngle,
GLdouble sweepAngle );
GLdouble outerRadius, GLint slices,
GLint loops, GLdouble startAngle,
GLdouble sweepAngle );
@ -362,46 +363,47 @@ GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void );
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4] );
const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4] );
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
GLfloat value );
GLfloat value );
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
GLfloat *value );
GLfloat *value );
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
GLfloat *knot, GLint stride,
GLfloat *ctlarray, GLint order,
GLenum type );
GLfloat *knot, GLint stride,
GLfloat *ctlarray, GLint order,
GLenum type );
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
GLint sknot_count, GLfloat *sknot,
GLint tknot_count, GLfloat *tknot,
GLint s_stride, GLint t_stride,
GLfloat *ctlarray,
GLint sorder, GLint torder,
GLenum type );
GLint sknot_count, GLfloat *sknot,
GLint tknot_count, GLfloat *tknot,
GLint s_stride, GLint t_stride,
GLfloat *ctlarray,
GLint sorder, GLint torder,
GLenum type );
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
GLfloat *array, GLint stride, GLenum type );
GLfloat *array, GLint stride,
GLenum type );
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
void (GLCALLBACK *fn)() );
void (GLCALLBACK *fn)() );

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@ -1,8 +1,8 @@
/* $Id: glx.h,v 1.5 1999/10/27 09:46:07 brianp Exp $ */
/* $Id: glx.h,v 1.6 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -50,38 +50,41 @@ extern "C" {
#define GLX_VERSION_1_1 1
#define GLX_EXTENSION_NAME "GLX"
/*
* Tokens for glXChooseVisual and glXGetConfig:
*/
enum _GLX_CONFIGS {
GLX_USE_GL = 1,
GLX_BUFFER_SIZE = 2,
GLX_LEVEL = 3,
GLX_RGBA = 4,
GLX_DOUBLEBUFFER = 5,
GLX_STEREO = 6,
GLX_AUX_BUFFERS = 7,
GLX_RED_SIZE = 8,
GLX_GREEN_SIZE = 9,
GLX_BLUE_SIZE = 10,
GLX_ALPHA_SIZE = 11,
GLX_DEPTH_SIZE = 12,
GLX_STENCIL_SIZE = 13,
GLX_ACCUM_RED_SIZE = 14,
GLX_ACCUM_GREEN_SIZE = 15,
GLX_ACCUM_BLUE_SIZE = 16,
GLX_ACCUM_ALPHA_SIZE = 17,
#define GLX_USE_GL 1
#define GLX_BUFFER_SIZE 2
#define GLX_LEVEL 3
#define GLX_RGBA 4
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
/* GLX_EXT_visual_info extension */
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
/* GLX_EXT_visual_info extension */
GLX_X_VISUAL_TYPE_EXT = 0x22,
GLX_TRANSPARENT_TYPE_EXT = 0x23,
GLX_TRANSPARENT_INDEX_VALUE_EXT = 0x24,
GLX_TRANSPARENT_RED_VALUE_EXT = 0x25,
GLX_TRANSPARENT_GREEN_VALUE_EXT = 0x26,
GLX_TRANSPARENT_BLUE_VALUE_EXT = 0x27,
GLX_TRANSPARENT_ALPHA_VALUE_EXT = 0x28
};
/*

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@ -1,7 +1,7 @@
# $Id: Makefile.X11,v 1.6 1999/10/08 09:27:09 keithw Exp $
# $Id: Makefile.X11,v 1.7 1999/11/11 01:22:28 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.1
# Version: 3.3
# Copyright (C) 1995-1999 Brian Paul
# Makefile for core library
@ -18,13 +18,13 @@ VPATH = RCS
INCDIR = ../include
LIBDIR = ../lib
CORE_SOURCES = \
glapi.c \
glapinoop.c \
accum.c \
alpha.c \
alphabuf.c \
api1.c \
api2.c \
apiext.c \
attrib.c \
bbox.c \
bitmap.c \
@ -37,6 +37,7 @@ CORE_SOURCES = \
cva.c \
debug_xform.c \
depth.c \
dispatch.c \
dlist.c \
drawpix.c \
enable.c \
@ -49,18 +50,19 @@ CORE_SOURCES = \
glmisc.c \
hash.c \
image.c \
imaging.c \
light.c \
lines.c \
logic.c \
masking.c \
matrix.c \
mem.c \
mmath.c \
mthreads.c \
pb.c \
pixel.c \
pipeline.c \
points.c \
pointers.c \
polygon.c \
quads.c \
rastpos.c \

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@ -1,4 +1,4 @@
/* $Id: fakeglx.c,v 1.12 1999/10/27 09:50:10 brianp Exp $ */
/* $Id: fakeglx.c,v 1.13 1999/11/11 01:29:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -45,16 +45,7 @@
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "GL/gl.h"
#include "glxheader.h"
#include "GL/xmesa.h"
#include "context.h"
#include "config.h"
@ -1056,6 +1047,7 @@ Bool Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx )
{
if (ctx && drawable) {
XMesaBuffer buffer;
XMesaContext xmctx = (XMesaContext) ctx;
if (drawable==MakeCurrent_PrevDrawable && ctx==MakeCurrent_PrevContext) {
buffer = MakeCurrent_PrevBuffer;
@ -1065,7 +1057,7 @@ Bool Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx )
}
if (!buffer) {
/* drawable must be a new window! */
buffer = XMesaCreateWindowBuffer2( ctx->xm_visual, drawable, ctx );
buffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, drawable, ctx );
if (!buffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;

View File

@ -0,0 +1,71 @@
/* $Id: glxheader.h,v 1.1 1999/11/11 01:29:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLX_HEADER_H
#define GLX_HEADER_H
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include "glheader.h"
#ifdef XFree86Server
# include "resource.h"
# include "windowstr.h"
# include "gcstruct.h"
# include "GL/xf86glx.h"
# include "xf86glx_util.h"
#else
# ifdef GLX_DIRECT_RENDERING
# include "dri_mesaint.h"
# endif
# include <X11/Xlib.h>
# include <X11/Xutil.h>
# ifdef USE_XSHM /* was SHM */
# include <sys/ipc.h>
# include <sys/shm.h>
# include <X11/extensions/XShm.h>
# endif
#endif
/* this silences a compiler warning on several systems */
struct timespec;
struct itimerspec;
#endif /*GLX_HEADER*/

View File

@ -1,8 +1,8 @@
/* $Id: xfonts.c,v 1.2 1999/10/13 18:49:47 brianp Exp $ */
/* $Id: xfonts.c,v 1.3 1999/11/11 01:29:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -44,7 +44,7 @@
#include "GL/xmesa.h"
#include "context.h"
#include "fakeglx.h"
#include "macros.h"
#include "mem.h"
#include "xmesaP.h"
/* Some debugging info. */

3505
src/mesa/glapi/glapi.c Normal file

File diff suppressed because it is too large Load Diff

591
src/mesa/glapi/glapi.h Normal file
View File

@ -0,0 +1,591 @@
/* $Id: glapi.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file is not specific to Mesa. It defines a dispatch table
* which could be used by any number of OpenGL implementations.
* It's designed to be gl.h-independent as well. That is, it does
* not depend on any particular extensions being defined in the gl.h
* header. We #define extension symbols (like _GLAPI_EXT_blend_color)
* to determine which entry points to compile. Clients of this dispatcher
* (like Mesa) can #ifdef test these symbols to know how to fill in the
* table.
*/
#ifndef _GLAPI_H
#define _GLAPI_H
#include "GL/gl.h"
/* Which OpenGL API revisisions are supported by the table: */
#define _GLAPI_VERSION_1_1 1
#define _GLAPI_VERSION_1_2 1
/* And which extensions: */
#define _GLAPI_ARB_imaging 1
#define _GLAPI_ARB_multitexture 1
#define _GLAPI_EXT_color_table 1
#define _GLAPI_EXT_compiled_vertex_array 1
#define _GLAPI_EXT_point_parameters 1
#define _GLAPI_EXT_polygon_offset 1
#define _GLAPI_EXT_blend_minmax 1
#define _GLAPI_EXT_blend_color 1
#define _GLAPI_EXT_texture3D 1
#define _GLAPI_EXT_texture_object 1
#define _GLAPI_EXT_vertex_array 1
#define _GLAPI_INGR_blend_func_separate 1
#define _GLAPI_MESA_window_pos 1
#define _GLAPI_MESA_resize_buffers 1
/*
* This struct contains pointers for all the GL API entrypoints
* plus some reserved slots for dynamic extensions.
*
*/
struct _glapi_table
{
/*
* OpenGL 1.0
*/
void (*Accum)(GLenum, GLfloat);
void (*AlphaFunc)(GLenum, GLclampf);
void (*Begin)(GLenum);
void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
void (*BlendFunc)(GLenum, GLenum);
void (*CallList)(GLuint list);
void (*CallLists)(GLsizei, GLenum, const GLvoid *);
void (*Clear)(GLbitfield);
void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (*ClearDepth)(GLclampd);
void (*ClearIndex)(GLfloat);
void (*ClearStencil)(GLint);
void (*ClipPlane)(GLenum, const GLdouble *);
void (*Color3b)(GLbyte, GLbyte, GLbyte);
void (*Color3bv)(const GLbyte *);
void (*Color3d)(GLdouble, GLdouble, GLdouble);
void (*Color3dv)(const GLdouble *);
void (*Color3f)(GLfloat, GLfloat, GLfloat);
void (*Color3fv)(const GLfloat *);
void (*Color3i)(GLint, GLint, GLint);
void (*Color3iv)(const GLint *);
void (*Color3s)(GLshort, GLshort, GLshort);
void (*Color3sv)(const GLshort *);
void (*Color3ub)(GLubyte, GLubyte, GLubyte);
void (*Color3ubv)(const GLubyte *);
void (*Color3ui)(GLuint, GLuint, GLuint);
void (*Color3uiv)(const GLuint *);
void (*Color3us)(GLushort, GLushort, GLushort);
void (*Color3usv)(const GLushort *);
void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
void (*Color4bv)(const GLbyte *);
void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*Color4dv)(const GLdouble *);
void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*Color4fv)(const GLfloat *);
void (*Color4i)(GLint, GLint, GLint, GLint);
void (*Color4iv)(const GLint *);
void (*Color4s)(GLshort, GLshort, GLshort, GLshort);
void (*Color4sv)(const GLshort *);
void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
void (*Color4ubv)(const GLubyte *);
void (*Color4ui)(GLuint, GLuint, GLuint, GLuint);
void (*Color4uiv)(const GLuint *);
void (*Color4us)(GLushort, GLushort, GLushort, GLushort);
void (*Color4usv)(const GLushort *);
void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
void (*ColorMaterial)(GLenum, GLenum);
void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
void (*CullFace)(GLenum);
void (*DeleteLists)(GLuint, GLsizei);
void (*DepthFunc)(GLenum);
void (*DepthMask)(GLboolean);
void (*DepthRange)(GLclampd, GLclampd);
void (*Disable)(GLenum);
void (*DrawBuffer)(GLenum);
void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (*EdgeFlag)(GLboolean);
void (*EdgeFlagv)(const GLboolean *);
void (*Enable)(GLenum);
void (*End)(void);
void (*EndList)(void);
void (*EvalCoord1d)(GLdouble);
void (*EvalCoord1dv)(const GLdouble *);
void (*EvalCoord1f)(GLfloat);
void (*EvalCoord1fv)(const GLfloat *);
void (*EvalCoord2d)(GLdouble u, GLdouble);
void (*EvalCoord2dv)(const GLdouble *);
void (*EvalCoord2f)(GLfloat u, GLfloat);
void (*EvalCoord2fv)(const GLfloat *);
void (*EvalMesh1)(GLenum, GLint, GLint);
void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
void (*EvalPoint1)(GLint);
void (*EvalPoint2)(GLint, GLint);
void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
void (*Finish)(void);
void (*Flush)(void);
void (*Fogf)(GLenum, GLfloat);
void (*Fogfv)(GLenum, const GLfloat *);
void (*Fogi)(GLenum, GLint);
void (*Fogiv)(GLenum, const GLint *);
void (*FrontFace)(GLenum);
void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
GLuint (*GenLists)(GLsizei);
void (*GetBooleanv)(GLenum, GLboolean *);
void (*GetClipPlane)(GLenum, GLdouble *);
void (*GetDoublev)(GLenum, GLdouble *);
GLenum (*GetError)(void);
void (*GetFloatv)(GLenum, GLfloat *);
void (*GetIntegerv)(GLenum, GLint *);
void (*GetLightfv)(GLenum light, GLenum, GLfloat *);
void (*GetLightiv)(GLenum light, GLenum, GLint *);
void (*GetMapdv)(GLenum, GLenum, GLdouble *);
void (*GetMapfv)(GLenum, GLenum, GLfloat *);
void (*GetMapiv)(GLenum, GLenum, GLint *);
void (*GetMaterialfv)(GLenum, GLenum, GLfloat *);
void (*GetMaterialiv)(GLenum, GLenum, GLint *);
void (*GetPixelMapfv)(GLenum, GLfloat *);
void (*GetPixelMapuiv)(GLenum, GLuint *);
void (*GetPixelMapusv)(GLenum, GLushort *);
void (*GetPolygonStipple)(GLubyte *);
const GLubyte* (*GetString)(GLenum name);
void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *);
void (*GetTexEnviv)(GLenum, GLenum, GLint *);
void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *);
void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *);
void (*GetTexGeniv)(GLenum coord, GLenum, GLint *);
void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *);
void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *);
void (*GetTexParameteriv)(GLenum, GLenum, GLint *);
void (*Hint)(GLenum, GLenum);
void (*IndexMask)(GLuint);
void (*Indexd)(GLdouble);
void (*Indexdv)(const GLdouble *);
void (*Indexf)(GLfloat);
void (*Indexfv)(const GLfloat *);
void (*Indexi)(GLint);
void (*Indexiv)(const GLint *);
void (*Indexs)(GLshort);
void (*Indexsv)(const GLshort *);
void (*InitNames)(void);
GLboolean (*IsEnabled)(GLenum);
GLboolean (*IsList)(GLuint);
void (*LightModelf)(GLenum, GLfloat);
void (*LightModelfv)(GLenum, const GLfloat *);
void (*LightModeli)(GLenum, GLint);
void (*LightModeliv)(GLenum, const GLint *);
void (*Lightf)(GLenum light, GLenum, GLfloat);
void (*Lightfv)(GLenum light, GLenum, const GLfloat *);
void (*Lighti)(GLenum light, GLenum, GLint);
void (*Lightiv)(GLenum light, GLenum, const GLint *);
void (*LineStipple)(GLint factor, GLushort);
void (*LineWidth)(GLfloat);
void (*ListBase)(GLuint);
void (*LoadIdentity)(void);
void (*LoadMatrixd)(const GLdouble *);
void (*LoadMatrixf)(const GLfloat *);
void (*LoadName)(GLuint);
void (*LogicOp)(GLenum);
void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
void (*MapGrid1d)(GLint, GLdouble, GLdouble);
void (*MapGrid1f)(GLint, GLfloat, GLfloat);
void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
void (*Materialf)(GLenum, GLenum, GLfloat);
void (*Materialfv)(GLenum, GLenum, const GLfloat *);
void (*Materiali)(GLenum, GLenum, GLint);
void (*Materialiv)(GLenum, GLenum, const GLint *);
void (*MatrixMode)(GLenum);
void (*MultMatrixd)(const GLdouble *);
void (*MultMatrixf)(const GLfloat *);
void (*NewList)(GLuint list, GLenum);
void (*Normal3b)(GLbyte, GLbyte, GLbyte);
void (*Normal3bv)(const GLbyte *);
void (*Normal3d)(GLdouble, GLdouble, GLdouble);
void (*Normal3dv)(const GLdouble *);
void (*Normal3f)(GLfloat, GLfloat, GLfloat);
void (*Normal3fv)(const GLfloat *);
void (*Normal3i)(GLint, GLint, GLint);
void (*Normal3iv)(const GLint *);
void (*Normal3s)(GLshort, GLshort, GLshort);
void (*Normal3sv)(const GLshort *);
void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void (*PassThrough)(GLfloat);
void (*PixelMapfv)(GLenum, GLint, const GLfloat *);
void (*PixelMapuiv)(GLenum, GLint, const GLuint *);
void (*PixelMapusv)(GLenum, GLint, const GLushort *);
void (*PixelStoref)(GLenum, GLfloat);
void (*PixelStorei)(GLenum, GLint);
void (*PixelTransferf)(GLenum, GLfloat);
void (*PixelTransferi)(GLenum, GLint);
void (*PixelZoom)(GLfloat, GLfloat);
void (*PointSize)(GLfloat);
void (*PolygonMode)(GLenum, GLenum);
void (*PolygonOffset)(GLfloat, GLfloat);
void (*PolygonStipple)(const GLubyte *);
void (*PopAttrib)(void);
void (*PopMatrix)(void);
void (*PopName)(void);
void (*PushAttrib)(GLbitfield);
void (*PushMatrix)(void);
void (*PushName)(GLuint);
void (*RasterPos2d)(GLdouble, GLdouble);
void (*RasterPos2dv)(const GLdouble *);
void (*RasterPos2f)(GLfloat, GLfloat);
void (*RasterPos2fv)(const GLfloat *);
void (*RasterPos2i)(GLint, GLint);
void (*RasterPos2iv)(const GLint *);
void (*RasterPos2s)(GLshort, GLshort);
void (*RasterPos2sv)(const GLshort *);
void (*RasterPos3d)(GLdouble, GLdouble, GLdouble);
void (*RasterPos3dv)(const GLdouble *);
void (*RasterPos3f)(GLfloat, GLfloat, GLfloat);
void (*RasterPos3fv)(const GLfloat *);
void (*RasterPos3i)(GLint, GLint, GLint);
void (*RasterPos3iv)(const GLint *);
void (*RasterPos3s)(GLshort, GLshort, GLshort);
void (*RasterPos3sv)(const GLshort *);
void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*RasterPos4dv)(const GLdouble *);
void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*RasterPos4fv)(const GLfloat *);
void (*RasterPos4i)(GLint, GLint, GLint, GLint);
void (*RasterPos4iv)(const GLint *);
void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
void (*RasterPos4sv)(const GLshort *);
void (*ReadBuffer)(GLenum);
void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*Rectdv)(const GLdouble *, const GLdouble *);
void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*Rectfv)(const GLfloat *, const GLfloat *);
void (*Recti)(GLint, GLint, GLint, GLint);
void (*Rectiv)(const GLint *, const GLint *);
void (*Rects)(GLshort, GLshort, GLshort, GLshort);
void (*Rectsv)(const GLshort *, const GLshort *);
GLint (*RenderMode)(GLenum);
void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*Scaled)(GLdouble, GLdouble, GLdouble);
void (*Scalef)(GLfloat, GLfloat, GLfloat);
void (*Scissor)(GLint, GLint, GLsizei, GLsizei);
void (*SelectBuffer)(GLsizei, GLuint *);
void (*ShadeModel)(GLenum);
void (*StencilFunc)(GLenum, GLint, GLuint);
void (*StencilMask)(GLuint);
void (*StencilOp)(GLenum, GLenum, GLenum);
void (*TexCoord1d)(GLdouble);
void (*TexCoord1dv)(const GLdouble *);
void (*TexCoord1f)(GLfloat);
void (*TexCoord1fv)(const GLfloat *);
void (*TexCoord1i)(GLint);
void (*TexCoord1iv)(const GLint *);
void (*TexCoord1s)(GLshort);
void (*TexCoord1sv)(const GLshort *);
void (*TexCoord2d)(GLdouble, GLdouble);
void (*TexCoord2dv)(const GLdouble *);
void (*TexCoord2f)(GLfloat, GLfloat);
void (*TexCoord2fv)(const GLfloat *);
void (*TexCoord2i)(GLint, GLint);
void (*TexCoord2iv)(const GLint *);
void (*TexCoord2s)(GLshort, GLshort);
void (*TexCoord2sv)(const GLshort *);
void (*TexCoord3d)(GLdouble, GLdouble, GLdouble);
void (*TexCoord3dv)(const GLdouble *);
void (*TexCoord3f)(GLfloat, GLfloat, GLfloat);
void (*TexCoord3fv)(const GLfloat *);
void (*TexCoord3i)(GLint, GLint, GLint);
void (*TexCoord3iv)(const GLint *);
void (*TexCoord3s)(GLshort, GLshort, GLshort);
void (*TexCoord3sv)(const GLshort *);
void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*TexCoord4dv)(const GLdouble *);
void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*TexCoord4fv)(const GLfloat *);
void (*TexCoord4i)(GLint, GLint, GLint, GLint);
void (*TexCoord4iv)(const GLint *);
void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
void (*TexCoord4sv)(const GLshort *);
void (*TexEnvf)(GLenum, GLenum, GLfloat);
void (*TexEnvfv)(GLenum, GLenum, const GLfloat *);
void (*TexEnvi)(GLenum, GLenum, GLint);
void (*TexEnviv)(GLenum, GLenum, const GLint *);
void (*TexGend)(GLenum, GLenum, GLdouble);
void (*TexGendv)(GLenum, GLenum, const GLdouble *);
void (*TexGenf)(GLenum, GLenum, GLfloat);
void (*TexGenfv)(GLenum, GLenum, const GLfloat *);
void (*TexGeni)(GLenum, GLenum, GLint);
void (*TexGeniv)(GLenum, GLenum, const GLint *);
void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (*TexParameterf)(GLenum, GLenum, GLfloat);
void (*TexParameterfv)(GLenum, GLenum, const GLfloat *);
void (*TexParameteri)(GLenum, GLenum, GLint);
void (*TexParameteriv)(GLenum, GLenum, const GLint *);
void (*Translated)(GLdouble, GLdouble, GLdouble);
void (*Translatef)(GLfloat, GLfloat, GLfloat);
void (*Vertex2d)(GLdouble, GLdouble);
void (*Vertex2dv)(const GLdouble *);
void (*Vertex2f)(GLfloat, GLfloat);
void (*Vertex2fv)(const GLfloat *);
void (*Vertex2i)(GLint, GLint);
void (*Vertex2iv)(const GLint *);
void (*Vertex2s)(GLshort, GLshort);
void (*Vertex2sv)(const GLshort *);
void (*Vertex3d)(GLdouble, GLdouble, GLdouble);
void (*Vertex3dv)(const GLdouble *);
void (*Vertex3f)(GLfloat, GLfloat, GLfloat);
void (*Vertex3fv)(const GLfloat *);
void (*Vertex3i)(GLint, GLint, GLint);
void (*Vertex3iv)(const GLint *);
void (*Vertex3s)(GLshort, GLshort, GLshort);
void (*Vertex3sv)(const GLshort *);
void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (*Vertex4dv)(const GLdouble *);
void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (*Vertex4fv)(const GLfloat *);
void (*Vertex4i)(GLint, GLint, GLint, GLint);
void (*Vertex4iv)(const GLint *);
void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort);
void (*Vertex4sv)(const GLshort *);
void (*Viewport)(GLint, GLint, GLsizei, GLsizei);
/*
* OpenGL 1.1
*/
#ifdef _GLAPI_VERSION_1_1
GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
void (*ArrayElement)(GLint);
void (*BindTexture)(GLenum, GLuint);
void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
void (*DeleteTextures)(GLsizei, const GLuint *);
void (*DisableClientState)(GLenum);
void (*DrawArrays)(GLenum, GLint, GLsizei);
void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
void (*EdgeFlagPointer)(GLsizei, const GLvoid *);
void (*EnableClientState)(GLenum);
void (*GenTextures)(GLsizei, GLuint *);
void (*GetPointerv)(GLenum, GLvoid **);
void (*IndexPointer)(GLenum, GLsizei, const GLvoid *);
void (*Indexub)(GLubyte);
void (*Indexubv)(const GLubyte *);
void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
GLboolean (*IsTexture)(GLuint);
void (*NormalPointer)(GLenum, GLsizei, const GLvoid *);
void (*PopClientAttrib)(void);
void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
void (*PushClientAttrib)(GLbitfield);
void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#endif
/*
* OpenGL 1.2
*/
#ifdef _GLAPI_VERSION_1_2
void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#ifdef _GLAPI_ARB_imaging
void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (*BlendEquation)(GLenum);
void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *);
void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat);
void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
void (*ConvolutionParameteri)(GLenum, GLenum, GLint);
void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei);
void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei);
void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *);
void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *);
void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean);
void (*Minmax)(GLenum, GLenum, GLboolean);
void (*ResetHistogram)(GLenum);
void (*ResetMinmax)(GLenum);
void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
#endif /*_GLAPI_ARB_imaging*/
#endif /*_GLAPI_VERSION_1_2*/
/*
* Extensions
*/
#ifdef _GLAPI_EXT_color_table
void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
#endif
#ifdef _GLAPI_EXT_compiled_vertex_array
void (*LockArraysEXT)(GLint, GLsizei);
void (*UnlockArraysEXT)(void);
#endif
#ifdef _GLAPI_EXT_point_parameters
void (*PointParameterfEXT)(GLenum, GLfloat);
void (*PointParameterfvEXT)(GLenum, const GLfloat *);
#endif
#ifdef _GLAPI_EXT_polygon_offset
void (*PolygonOffsetEXT)(GLfloat, GLfloat);
#endif
#ifdef _GLAPI_EXT_blend_minmax
void (*BlendEquationEXT)(GLenum);
#endif
#ifdef _GLAPI_EXT_blend_color
void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf);
#endif
#ifdef _GLAPI_ARB_multitexture
void (*ActiveTextureARB)(GLenum);
void (*ClientActiveTextureARB)(GLenum);
void (*MultiTexCoord1dARB)(GLenum, GLdouble);
void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *);
void (*MultiTexCoord1fARB)(GLenum, GLfloat);
void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *);
void (*MultiTexCoord1iARB)(GLenum, GLint);
void (*MultiTexCoord1ivARB)(GLenum, const GLint *);
void (*MultiTexCoord1sARB)(GLenum, GLshort);
void (*MultiTexCoord1svARB)(GLenum, const GLshort *);
void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *);
void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *);
void (*MultiTexCoord2iARB)(GLenum, GLint, GLint);
void (*MultiTexCoord2ivARB)(GLenum, const GLint *);
void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort);
void (*MultiTexCoord2svARB)(GLenum, const GLshort *);
void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *);
void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *);
void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
void (*MultiTexCoord3ivARB)(GLenum, const GLint *);
void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
void (*MultiTexCoord3svARB)(GLenum, const GLshort *);
void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *);
void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *);
void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
void (*MultiTexCoord4ivARB)(GLenum, const GLint *);
void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
void (*MultiTexCoord4svARB)(GLenum, const GLshort *);
#endif
#ifdef _GLAPI_INGR_blend_func_separate
void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
#endif
#ifdef _GLAPI_MESA_window_pos
void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
#endif
#ifdef _GLAPI_MESA_resize_buffers
void (*ResizeBuffersMESA)(void);
#endif
};
extern void
_glapi_set_dispatch(struct _glapi_table *dispatch);
extern struct _glapi_table *
_glapi_get_dispatch(void);
extern const char *
_glapi_get_version(void);
extern const char *
_glapi_get_extensions(void);
extern void
_glapi_check_table(const struct _glapi_table *table);
extern GLint
_glapi_alloc_entrypoint(const char *funcName);
extern GLint
_glapi_get_entrypoint(const char *funcName);
extern const GLvoid *
_glapi_get_proc_address(const char *funcName);
#endif

View File

@ -1,7 +1,7 @@
# $Id: Makefile.X11,v 1.6 1999/10/08 09:27:09 keithw Exp $
# $Id: Makefile.X11,v 1.7 1999/11/11 01:22:28 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.1
# Version: 3.3
# Copyright (C) 1995-1999 Brian Paul
# Makefile for core library
@ -18,13 +18,13 @@ VPATH = RCS
INCDIR = ../include
LIBDIR = ../lib
CORE_SOURCES = \
glapi.c \
glapinoop.c \
accum.c \
alpha.c \
alphabuf.c \
api1.c \
api2.c \
apiext.c \
attrib.c \
bbox.c \
bitmap.c \
@ -37,6 +37,7 @@ CORE_SOURCES = \
cva.c \
debug_xform.c \
depth.c \
dispatch.c \
dlist.c \
drawpix.c \
enable.c \
@ -49,18 +50,19 @@ CORE_SOURCES = \
glmisc.c \
hash.c \
image.c \
imaging.c \
light.c \
lines.c \
logic.c \
masking.c \
matrix.c \
mem.c \
mmath.c \
mthreads.c \
pb.c \
pixel.c \
pipeline.c \
points.c \
pointers.c \
polygon.c \
quads.c \
rastpos.c \

View File

@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.10 1999/11/08 07:36:43 brianp Exp $ */
/* $Id: accum.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -25,22 +25,13 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/accum.c,v 1.3 1999/04/04 00:20:17 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "accum.h"
#include "context.h"
#include "macros.h"
#include "mem.h"
#include "masking.h"
#include "span.h"
#include "types.h"
@ -101,9 +92,10 @@ void gl_alloc_accum_buffer( GLcontext *ctx )
void gl_ClearAccum( GLcontext *ctx,
GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
@ -139,8 +131,10 @@ static void rescale_accum( GLcontext *ctx )
void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
void
_mesa_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
GLuint xpos, ypos, width, height, width4;
GLfloat acc_scale;
GLubyte rgba[MAX_WIDTH][4];

View File

@ -1,4 +1,4 @@
/* $Id: accum.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: accum.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -38,14 +38,15 @@
extern void gl_alloc_accum_buffer( GLcontext *ctx );
extern void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value );
extern void gl_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha );
extern void gl_clear_accum_buffer( GLcontext *ctx );
extern void
_mesa_Accum( GLenum op, GLfloat value );
extern void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
#endif

View File

@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.10 1999/11/08 15:28:08 brianp Exp $ */
/* $Id: attrib.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -25,23 +25,16 @@
*/
#include <stdlib.h>
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "attrib.h"
#include "context.h"
#include "glmisc.h"
#include "enable.h"
#include "enums.h"
#include "macros.h"
#include "mem.h"
#include "simple_list.h"
#include "texstate.h"
#include "types.h"
@ -92,11 +85,7 @@ static void copy_texobj_state( struct gl_texture_object *dest,
dest->P = src->P;
dest->M = src->M;
dest->MinMagThresh = src->MinMagThresh;
memcpy( dest->Palette, src->Palette,
sizeof(GLubyte) * MAX_TEXTURE_PALETTE_SIZE * 4 );
dest->PaletteSize = src->PaletteSize;
dest->PaletteIntFormat = src->PaletteIntFormat;
dest->PaletteFormat = src->PaletteFormat;
dest->Palette = src->Palette;
dest->Complete = src->Complete;
dest->SampleFunc = src->SampleFunc;
}
@ -431,7 +420,7 @@ void gl_PopAttrib( GLcontext* ctx )
MEMCPY( &ctx->Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
if (ctx->Color.DrawBuffer != oldDrawBuffer) {
gl_DrawBuffer(ctx, ctx->Color.DrawBuffer);
_mesa_DrawBuffer( ctx->Color.DrawBuffer);
}
if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
ctx->Color.AlphaRef != oldAlphaRef) &&
@ -471,7 +460,7 @@ void gl_PopAttrib( GLcontext* ctx )
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
if ((VALUE) != (NEWVALUE)) { \
gl_set_enable( ctx, ENUM, (NEWVALUE) ); \
_mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
}
TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
@ -481,7 +470,7 @@ void gl_PopAttrib( GLcontext* ctx )
GLuint i;
for (i=0;i<MAX_CLIP_PLANES;i++) {
if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
gl_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
_mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
}
}
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
@ -742,8 +731,8 @@ void gl_PopAttrib( GLcontext* ctx )
struct gl_viewport_attrib *v =
(struct gl_viewport_attrib *)attr->data;
gl_Viewport( ctx, v->X, v->Y, v->Width, v->Height );
gl_DepthRange( ctx, v->Near, v->Far );
_mesa_Viewport( v->X, v->Y, v->Width, v->Height );
_mesa_DepthRange( v->Near, v->Far );
break;
}
default:
@ -857,3 +846,37 @@ void gl_PopClientAttrib( GLcontext *ctx )
ctx->NewState = NEW_ALL;
}
void
_mesa_PushAttrib( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
gl_PushAttrib(ctx, mask);
}
void
_mesa_PopAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
gl_PopAttrib(ctx);
}
void
_mesa_PushClientAttrib( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
gl_PushClientAttrib(ctx, mask);
}
void
_mesa_PopClientAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
gl_PopClientAttrib(ctx);
}

View File

@ -1,8 +1,8 @@
/* $Id: attrib.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: attrib.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef ATTRIB_H
#define ATTRIB_h
@ -44,4 +41,17 @@ extern void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask );
extern void gl_PopClientAttrib( GLcontext *ctx );
extern void
_mesa_PushAttrib( GLbitfield mask );
extern void
_mesa_PopAttrib( void );
extern void
_mesa_PushClientAttrib( GLbitfield mask );
extern void
_mesa_PopClientAttrib( void );
#endif

View File

@ -1,4 +1,4 @@
/* $Id: blend.c,v 1.7 1999/11/08 15:28:08 brianp Exp $ */
/* $Id: blend.c,v 1.8 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -29,13 +29,7 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "alphabuf.h"
#include "blend.h"
#include "context.h"
@ -47,8 +41,9 @@
#endif
void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@ -108,9 +103,10 @@ void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
/* GL_INGR_blend_func_separate */
void
gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@ -214,8 +210,10 @@ gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
/* This is really an extension function! */
void gl_BlendEquation( GLcontext *ctx, GLenum mode )
void
_mesa_BlendEquationEXT( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@ -256,9 +254,10 @@ void gl_BlendEquation( GLcontext *ctx, GLenum mode )
void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
void
_mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );

View File

@ -1,4 +1,4 @@
/* $Id: blend.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: blend.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -25,9 +25,6 @@
*/
#ifndef BLEND_H
#define BLEND_H
@ -48,21 +45,20 @@ gl_blend_pixels( GLcontext *ctx,
extern void
gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor );
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
extern void
gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA );
_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA );
extern void
gl_BlendEquation( GLcontext *ctx, GLenum mode );
_mesa_BlendEquationEXT( GLenum mode );
extern void
gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha );
_mesa_BlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#endif

View File

@ -1,8 +1,8 @@
/* $Id: clip.c,v 1.4 1999/11/08 07:36:43 brianp Exp $ */
/* $Id: clip.c,v 1.5 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,18 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <string.h>
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "macros.h"
@ -130,9 +122,17 @@ static clip_interp_func clip_interp_tab[0x40];
void gl_ClipPlane( GLcontext* ctx, GLenum plane, const GLfloat *equation )
void
_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
{
GET_CURRENT_CONTEXT(ctx);
GLint p;
GLfloat equation[4];
equation[0] = eq[0];
equation[1] = eq[1];
equation[2] = eq[2];
equation[3] = eq[3];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClipPlane");
@ -183,8 +183,10 @@ void gl_update_userclip( GLcontext *ctx )
}
}
void gl_GetClipPlane( GLcontext* ctx, GLenum plane, GLdouble *equation )
void
_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
{
GET_CURRENT_CONTEXT(ctx);
GLint p;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetClipPlane");

View File

@ -1,4 +1,4 @@
/* $Id: clip.h,v 1.2 1999/09/18 20:41:22 keithw Exp $ */
/* $Id: clip.h,v 1.3 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -63,11 +63,9 @@ extern GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] );
extern void gl_user_cliptest( struct vertex_buffer *VB );
extern void gl_ClipPlane( GLcontext* ctx,
GLenum plane, const GLfloat *equation );
extern void _mesa_ClipPlane( GLenum plane, const GLdouble *equation );
extern void gl_GetClipPlane( GLcontext* ctx,
GLenum plane, GLdouble *equation );
extern void _mesa_GetClipPlane( GLenum plane, GLdouble *equation );
/*

View File

@ -1,4 +1,4 @@
/* $Id: colortab.c,v 1.3 1999/11/08 07:36:43 brianp Exp $ */
/* $Id: colortab.c,v 1.4 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -23,20 +23,15 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/colortab.c,v 1.2 1999/04/04 00:20:21 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifdef XFree86Server
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "colortab.h"
#include "context.h"
#include "image.h"
#include "macros.h"
#endif
@ -45,7 +40,8 @@
/*
* Return GL_TRUE if k is a power of two, else return GL_FALSE.
*/
static GLboolean power_of_two( GLint k )
static GLboolean
power_of_two( GLint k )
{
GLint i, m = 1;
for (i=0; i<32; i++) {
@ -57,7 +53,8 @@ static GLboolean power_of_two( GLint k )
}
static GLint decode_internal_format( GLint format )
static GLint
decode_internal_format( GLint format )
{
switch (format) {
case GL_ALPHA:
@ -114,81 +111,95 @@ static GLint decode_internal_format( GLint format )
}
void gl_ColorTable( GLcontext *ctx, GLenum target,
GLenum internalFormat, struct gl_image *table )
void
_mesa_ColorTable( GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj;
struct gl_palette *palette;
GLboolean proxy = GL_FALSE;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
palette = &texObj->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
palette = &texObj->Palette;
break;
case GL_TEXTURE_3D:
texObj = texUnit->CurrentD[3];
palette = &texObj->Palette;
break;
case GL_PROXY_TEXTURE_1D:
texObj = ctx->Texture.Proxy1D;
palette = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_2D:
texObj = ctx->Texture.Proxy2D;
palette = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_3D:
texObj = ctx->Texture.Proxy3D;
palette = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
texObj = NULL;
palette = &ctx->Texture.Palette;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
return;
}
assert(palette);
if (!gl_is_legal_format_and_type(format, type)) {
gl_error(ctx, GL_INVALID_ENUM, "glColorTable(format or type)");
return;
}
if (decode_internal_format(internalFormat) < 0) {
gl_error( ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)" );
return;
}
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
break;
case GL_TEXTURE_3D_EXT:
texObj = texUnit->CurrentD[3];
break;
case GL_PROXY_TEXTURE_1D:
texObj = ctx->Texture.Proxy1D;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_2D:
texObj = ctx->Texture.Proxy2D;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_3D_EXT:
texObj = ctx->Texture.Proxy3D;
proxy = GL_TRUE;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
texObj = NULL;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorTableEXT(target)");
return;
}
/* internalformat = just like glTexImage */
if (table->Width < 1 || table->Width > MAX_TEXTURE_PALETTE_SIZE
|| !power_of_two(table->Width)) {
gl_error(ctx, GL_INVALID_VALUE, "glColorTableEXT(width)");
if (width < 1 || width > MAX_TEXTURE_PALETTE_SIZE || !power_of_two(width)) {
gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
if (proxy) {
texObj->PaletteSize = 0;
texObj->PaletteIntFormat = (GLenum) 0;
texObj->PaletteFormat = (GLenum) 0;
palette->Size = 0;
palette->IntFormat = (GLenum) 0;
palette->Format = (GLenum) 0;
}
return;
}
palette->Size = width;
palette->IntFormat = internalFormat;
palette->Format = (GLenum) decode_internal_format(internalFormat);
if (!proxy) {
_mesa_unpack_ubyte_color_span(ctx, width, palette->Format,
palette->Table, /* dest */
format, type, table,
&ctx->Unpack, GL_FALSE);
}
if (texObj) {
/* per-texture object palette */
texObj->PaletteSize = table->Width;
texObj->PaletteIntFormat = internalFormat;
texObj->PaletteFormat = (GLenum) decode_internal_format(internalFormat);
if (!proxy) {
MEMCPY(texObj->Palette, table->Data, table->Width*table->Components);
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
else {
/* shared texture palette */
ctx->Texture.PaletteSize = table->Width;
ctx->Texture.PaletteIntFormat = internalFormat;
ctx->Texture.PaletteFormat = (GLenum) decode_internal_format(internalFormat);
MEMCPY(ctx->Texture.Palette, table->Data, table->Width*table->Components);
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
}
@ -197,38 +208,172 @@ void gl_ColorTable( GLcontext *ctx, GLenum target,
void gl_ColorSubTable( GLcontext *ctx, GLenum target,
GLsizei start, struct gl_image *data )
void
_mesa_ColorSubTable( GLenum target, GLsizei start,
GLsizei count, GLenum format, GLenum type,
const GLvoid *table )
{
/* XXX TODO */
gl_problem(ctx, "glColorSubTableEXT not implemented");
(void) target;
(void) start;
(void) data;
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj;
struct gl_palette *palette;
GLint comps;
GLubyte *dest;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
palette = &texObj->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
palette = &texObj->Palette;
break;
case GL_TEXTURE_3D:
texObj = texUnit->CurrentD[3];
palette = &texObj->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
texObj = NULL;
palette = &ctx->Texture.Palette;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
return;
}
assert(palette);
if (!gl_is_legal_format_and_type(format, type)) {
gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(format or type)");
return;
}
if (count < 1) {
gl_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
return;
}
comps = gl_components_in_format(format);
assert(comps > 0); /* error should be caught sooner */
if (start + count > palette->Size) {
gl_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
return;
}
dest = palette->Table + start * comps * sizeof(GLubyte);
_mesa_unpack_ubyte_color_span(ctx, count, palette->Format, dest,
format, type, table,
&ctx->Unpack, GL_FALSE);
if (texObj) {
/* per-texture object palette */
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
else {
/* shared texture palette */
if (ctx->Driver.UpdateTexturePalette) {
(*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
}
}
}
void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
GLenum type, GLvoid *table )
void
_mesa_GetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *table )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_palette *palette;
GLubyte rgba[MAX_TEXTURE_PALETTE_SIZE][4];
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetBooleanv");
switch (target) {
case GL_TEXTURE_1D:
palette = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
palette = &texUnit->CurrentD[2]->Palette;
break;
case GL_TEXTURE_3D_EXT:
case GL_TEXTURE_3D:
palette = &texUnit->CurrentD[3]->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
palette = &ctx->Texture.Palette;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableEXT(target)");
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
return;
}
gl_problem(ctx, "glGetColorTableEXT not implemented!");
assert(palette);
switch (palette->Format) {
case GL_ALPHA:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = palette->Table[i];
}
break;
case GL_LUMINANCE:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = palette->Table[i];
rgba[i][GCOMP] = palette->Table[i];
rgba[i][BCOMP] = palette->Table[i];
rgba[i][ACOMP] = 255;
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = palette->Table[i*2+0];
rgba[i][GCOMP] = palette->Table[i*2+0];
rgba[i][BCOMP] = palette->Table[i*2+0];
rgba[i][ACOMP] = palette->Table[i*2+1];
}
break;
case GL_INTENSITY:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = palette->Table[i];
rgba[i][GCOMP] = palette->Table[i];
rgba[i][BCOMP] = palette->Table[i];
rgba[i][ACOMP] = 255;
}
break;
case GL_RGB:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = palette->Table[i*3+0];
rgba[i][GCOMP] = palette->Table[i*3+1];
rgba[i][BCOMP] = palette->Table[i*3+2];
rgba[i][ACOMP] = 255;
}
break;
case GL_RGBA:
for (i = 0; i < palette->Size; i++) {
rgba[i][RCOMP] = palette->Table[i*4+0];
rgba[i][GCOMP] = palette->Table[i*4+1];
rgba[i][BCOMP] = palette->Table[i*4+2];
rgba[i][ACOMP] = palette->Table[i*4+3];
}
break;
default:
gl_problem(ctx, "bad palette format in glGetColorTable");
return;
}
gl_pack_rgba_span(ctx, palette->Size, (const GLubyte (*)[]) rgba,
format, type, table, &ctx->Pack, GL_FALSE);
gl_problem(ctx, "glGetColorTable not implemented!");
(void) format;
(void) type;
(void) table;
@ -236,37 +381,37 @@ void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
void gl_GetColorTableParameterfv( GLcontext *ctx, GLenum target,
GLenum pname, GLfloat *params )
void
_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
GLint iparams[10];
gl_GetColorTableParameteriv( ctx, target, pname, iparams );
_mesa_GetColorTableParameteriv( target, pname, iparams );
*params = (GLfloat) iparams[0];
}
void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
GLenum pname, GLint *params )
void
_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj;
struct gl_palette *palette;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameter");
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
palette = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
palette = &texUnit->CurrentD[2]->Palette;
break;
case GL_TEXTURE_3D_EXT:
texObj = texUnit->CurrentD[3];
case GL_TEXTURE_3D:
palette = &texUnit->CurrentD[3]->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
texObj = NULL;
palette = &ctx->Texture.Palette;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
@ -274,34 +419,28 @@ void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
}
switch (pname) {
case GL_COLOR_TABLE_FORMAT_EXT:
if (texObj)
*params = texObj->PaletteIntFormat;
else
*params = ctx->Texture.PaletteIntFormat;
case GL_COLOR_TABLE_FORMAT:
*params = palette->IntFormat;
break;
case GL_COLOR_TABLE_WIDTH_EXT:
if (texObj)
*params = texObj->PaletteSize;
else
*params = ctx->Texture.PaletteSize;
case GL_COLOR_TABLE_WIDTH:
*params = palette->Size;
break;
case GL_COLOR_TABLE_RED_SIZE_EXT:
case GL_COLOR_TABLE_RED_SIZE:
*params = 8;
break;
case GL_COLOR_TABLE_GREEN_SIZE_EXT:
case GL_COLOR_TABLE_GREEN_SIZE:
*params = 8;
break;
case GL_COLOR_TABLE_BLUE_SIZE_EXT:
case GL_COLOR_TABLE_BLUE_SIZE:
*params = 8;
break;
case GL_COLOR_TABLE_ALPHA_SIZE_EXT:
case GL_COLOR_TABLE_ALPHA_SIZE:
*params = 8;
break;
case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:
case GL_COLOR_TABLE_LUMINANCE_SIZE:
*params = 8;
break;
case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:
case GL_COLOR_TABLE_INTENSITY_SIZE:
*params = 8;
break;
default:

View File

@ -1,4 +1,4 @@
/* $Id: colortab.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: colortab.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -25,9 +25,6 @@
*/
#ifndef COLORTAB_H
#define COLORTAB_H
@ -35,21 +32,25 @@
#include "types.h"
extern void gl_ColorTable( GLcontext *ctx, GLenum target,
GLenum internalformat,
struct gl_image *table );
extern void
_mesa_ColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table );
extern void gl_ColorSubTable( GLcontext *ctx, GLenum target,
GLsizei start, struct gl_image *data );
extern void
_mesa_ColorSubTable( GLenum target, GLsizei start,
GLsizei count, GLenum format, GLenum type,
const GLvoid *table );
extern void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
GLenum type, GLvoid *table );
extern void
_mesa_GetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *table );
extern void gl_GetColorTableParameterfv( GLcontext *ctx, GLenum target,
GLenum pname, GLfloat *params );
extern void
_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
extern void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
GLenum pname, GLint *params );
extern void
_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: config.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: config.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,10 +25,6 @@
*/
/*
* Tunable configuration parameters.
*/
@ -42,12 +38,10 @@
#include "conf.h"
#endif
/*
*
* OpenGL implementation limits
*
*/
/*
* OpenGL implementation limits
*/
/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32
@ -116,10 +110,9 @@
#define MAX_ARRAY_LOCK_SIZE 3000
/*
*
* Mesa-specific parameters
*
*/
@ -129,6 +122,9 @@
#define ACCUM_BITS 16
/*
* Bits per depth buffer value: 16 or 32
*/
#ifdef MESAD3D
/* Mesa / Direct3D driver only */
extern float g_DepthScale, g_MaxDepth;
@ -136,9 +132,6 @@
# define DEPTH_SCALE g_DepthScale
# define MAX_DEPTH g_MaxDepth
#else
/*
* Bits per depth buffer value: 16 or 32
*/
# define DEPTH_BITS 16
# if DEPTH_BITS==16
# define MAX_DEPTH 0xffff
@ -201,19 +194,6 @@
#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
/*
*
* For X11 driver only:
*
*/
/*
* When defined, use 6x6x6 dithering instead of 5x9x5.
* 5x9x5 better for general colors, 6x6x6 better for grayscale.
*/
/*#define DITHER666*/
typedef struct gl_context GLcontext;

View File

@ -1,8 +1,8 @@
/* $Id: context.c,v 1.18 1999/11/08 07:36:43 brianp Exp $ */
/* $Id: context.c,v 1.19 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,8 +25,6 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/context.c,v 1.4 1999/04/04 00:20:21 dawes Exp $ */
/*
* If multi-threading is enabled (-DTHREADS) then each thread has it's
* own rendering context. A thread obtains the pointer to its GLcontext
@ -36,42 +34,34 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "accum.h"
#include "alphabuf.h"
#include "api.h"
#include "clip.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
#include "dispatch.h"
#include "dlist.h"
#include "eval.h"
#include "enums.h"
#include "extensions.h"
#include "fog.h"
#include "glapi.h"
#include "hash.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
#include "mem.h"
#include "mmath.h"
#include "pb.h"
#include "pipeline.h"
#include "points.h"
#include "pointers.h"
#include "quads.h"
#include "shade.h"
#include "simple_list.h"
@ -95,40 +85,6 @@
#endif
/*
* Memory allocation functions. Called via the MALLOC, CALLOC and
* FREE macros when DEBUG symbol is defined.
* You might want to set breakpoints on these functions or plug in
* other memory allocation functions. The Mesa sources should only
* use the MALLOC and FREE macros (which could also be overriden).
*
* XXX these functions should probably go into a new glmemory.c file.
*/
/*
* Allocate memory (uninitialized)
*/
void *gl_malloc(size_t bytes)
{
return malloc(bytes);
}
/*
* Allocate memory and initialize to zero.
*/
void *gl_calloc(size_t bytes)
{
return calloc(1, bytes);
}
/*
* Free memory
*/
void gl_free(void *ptr)
{
free(ptr);
}
/**********************************************************************/
/***** Context and Thread management *****/
@ -157,7 +113,7 @@ static void set_thread_context( GLcontext *ctx ) {
#else
/* One Current Context pointer for all threads in the address space */
GLcontext *CC = NULL;
GLcontext *_mesa_current_context = NULL;
struct immediate *CURRENT_INPUT = NULL;
#endif /*THREADS*/
@ -578,7 +534,6 @@ static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
for (i=0;i<n;i++)
map->Points[i] = initial[i];
}
map->Retain = GL_FALSE;
}
@ -597,10 +552,20 @@ static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
for (i=0;i<n;i++)
map->Points[i] = initial[i];
}
map->Retain = GL_FALSE;
}
static void init_palette( struct gl_palette *p )
{
p->Table[0] = 255;
p->Table[1] = 255;
p->Table[2] = 255;
p->Table[3] = 255;
p->Size = 1;
p->IntFormat = GL_RGBA;
p->Format = GL_RGBA;
}
/*
* Initialize a gl_context structure to default values.
@ -929,14 +894,7 @@ static void initialize_context( GLcontext *ctx )
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
ctx->Texture.SharedPalette = GL_FALSE;
ctx->Texture.Palette[0] = 255;
ctx->Texture.Palette[1] = 255;
ctx->Texture.Palette[2] = 255;
ctx->Texture.Palette[3] = 255;
ctx->Texture.PaletteSize = 1;
ctx->Texture.PaletteIntFormat = GL_RGBA;
ctx->Texture.PaletteFormat = GL_RGBA;
init_palette(&ctx->Texture.Palette);
/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
@ -1331,13 +1289,10 @@ GLcontext *gl_create_context( GLvisual *visual,
ctx->Driver.ReadDepthSpanFloat = gl_read_depth_span_float;
ctx->Driver.ReadDepthSpanInt = gl_read_depth_span_int;
#ifdef PROFILE
init_timings( ctx );
#endif
#ifdef GL_VERSION_1_1
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
@ -1345,10 +1300,11 @@ GLcontext *gl_create_context( GLvisual *visual,
FREE(ctx);
return NULL;
}
#endif
gl_init_api_function_pointers( ctx );
ctx->API = ctx->Exec; /* GL_EXECUTE is default */
/* setup API dispatch tables */
_mesa_init_exec_table( &ctx->Exec );
_mesa_init_dlist_table( &ctx->Save );
ctx->CurrentDispatch = &ctx->Exec;
return ctx;
}
@ -1462,8 +1418,8 @@ void gl_destroy_context( GLcontext *ctx )
FREE( (void *) ctx );
#ifndef THREADS
if (ctx==CC) {
CC = NULL;
if (ctx == _mesa_current_context) {
_mesa_current_context = NULL;
CURRENT_INPUT = NULL;
}
#endif
@ -1532,37 +1488,42 @@ void gl_destroy_framebuffer( GLframebuffer *buffer )
/*
* Set the current context, binding the given frame buffer to the context.
*/
void gl_make_current( GLcontext *ctx, GLframebuffer *buffer )
void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
{
GET_CONTEXT;
GET_CURRENT_CONTEXT(oldCtx);
/* Flush the old context
*/
if (CC) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(CC, "gl_make_current");
if (oldCtx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
}
#ifdef THREADS
/* TODO: unbind old buffer from context? */
set_thread_context( ctx );
set_thread_context( newCtx );
#else
if (CC && CC->Buffer) {
if (oldCtx && oldCtx->Buffer) {
/* unbind frame buffer from context */
CC->Buffer = NULL;
oldCtx->Buffer = NULL;
}
CC = ctx;
if (ctx) {
SET_IMMEDIATE(ctx, ctx->input);
_mesa_current_context = newCtx;
if (newCtx) {
SET_IMMEDIATE(newCtx, newCtx->input);
}
#endif
if (newCtx)
_glapi_set_dispatch(newCtx->CurrentDispatch);
else
_glapi_set_dispatch(NULL); /* none current */
if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
if (ctx && buffer) {
/* TODO: check if ctx and buffer's visual match??? */
ctx->Buffer = buffer; /* Bind the frame buffer to the context */
ctx->NewState = NEW_ALL; /* just to be safe */
gl_update_state( ctx );
if (newCtx && buffer) {
/* TODO: check if newCtx and buffer's visual match??? */
newCtx->Buffer = buffer; /* Bind the frame buffer to the context */
newCtx->NewState = NEW_ALL; /* just to be safe */
gl_update_state( newCtx );
}
}
@ -1575,7 +1536,7 @@ GLcontext *gl_get_current_context( void )
#ifdef THREADS
return gl_get_thread_context();
#else
return CC;
return _mesa_current_context;
#endif
}
@ -1659,25 +1620,72 @@ void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
}
/*
* Someday a GLS library or OpenGL-like debugger may call this function
* to register it's own set of API entry points.
* Input: ctx - the context to set API pointers for
* api - if NULL, restore original API pointers
* else, set API function table to this table.
* This should be called by device drivers just before they do a
* swapbuffers. Any pending rendering commands will be executed.
*/
void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api )
void
_mesa_swapbuffers(GLcontext *ctx)
{
if (api) {
MEMCPY( &ctx->API, api, sizeof(struct gl_api_table) );
}
else {
MEMCPY( &ctx->API, &ctx->Exec, sizeof(struct gl_api_table) );
}
FLUSH_VB( ctx, "swap buffers" );
}
/*
* Return pointer to this context's current API dispatch table.
* It'll either be the immediate-mode execute dispatcher or the
* display list compile dispatcher.
*/
struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx)
{
return ctx->CurrentDispatch;
}
void
_mesa_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
GLuint buf_width, buf_height;
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glResizeBuffersMESA\n");
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (ctx->Buffer->Width == (GLint) buf_width &&
ctx->Buffer->Height == (GLint) buf_height)
return;
ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
/* save buffer size */
ctx->Buffer->Width = buf_width;
ctx->Buffer->Height = buf_height;
/* Reallocate other buffers if needed. */
if (ctx->Visual->DepthBits>0) {
/* reallocate depth buffer */
(*ctx->Driver.AllocDepthBuffer)( ctx );
}
if (ctx->Visual->StencilBits>0) {
/* reallocate stencil buffer */
gl_alloc_stencil_buffer( ctx );
}
if (ctx->Visual->AccumBits>0) {
/* reallocate accum buffer */
gl_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
gl_alloc_alpha_buffers( ctx );
}
}
/**********************************************************************/
@ -1801,66 +1809,6 @@ void gl_error( GLcontext *ctx, GLenum error, const char *s )
/*
* Execute a glGetError command
*/
GLenum gl_GetError( GLcontext *ctx )
{
GLenum e = ctx->ErrorValue;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
return e;
}
void gl_ResizeBuffersMESA( GLcontext *ctx )
{
GLuint buf_width, buf_height;
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glResizeBuffersMESA\n");
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (ctx->Buffer->Width == (GLint) buf_width &&
ctx->Buffer->Height == (GLint) buf_height)
return;
ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
/* save buffer size */
ctx->Buffer->Width = buf_width;
ctx->Buffer->Height = buf_height;
/* Reallocate other buffers if needed. */
if (ctx->Visual->DepthBits>0) {
/* reallocate depth buffer */
(*ctx->Driver.AllocDepthBuffer)( ctx );
}
if (ctx->Visual->StencilBits>0) {
/* reallocate stencil buffer */
gl_alloc_stencil_buffer( ctx );
}
if (ctx->Visual->AccumBits>0) {
/* reallocate accum buffer */
gl_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
gl_alloc_alpha_buffers( ctx );
}
}
/**********************************************************************/
/***** State update logic *****/
/**********************************************************************/

View File

@ -1,8 +1,8 @@
/* $Id: context.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: context.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef CONTEXT_H
#define CONTEXT_H
@ -35,18 +32,35 @@
#include "types.h"
#ifdef THREADS
/*
* A seperate GLcontext for each thread
*/
extern GLcontext *gl_get_thread_context( void );
#define GET_IMMEDIATE struct immediate *IM = (gl_get_thread_context())->input;
#define SET_IMMEDIATE(ctx, im) \
do { \
ctx->input = im; \
} while (0)
#else
/*
* All threads use same pointer to current context.
*/
extern GLcontext *CC;
extern GLcontext *_mesa_current_context;
extern struct immediate *CURRENT_INPUT;
#define GET_CURRENT_CONTEXT(C) GLcontext *C = _mesa_current_context
#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
#define SET_IMMEDIATE(ctx, im) \
do { \
ctx->input = im; \
CURRENT_INPUT = im; \
} while (0)
#endif
@ -124,14 +138,18 @@ extern GLcontext *gl_get_current_context(void);
extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api );
extern void
_mesa_swapbuffers(GLcontext *ctx);
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
/*
* GL_MESA_resize_buffers extension
*/
extern void gl_ResizeBuffersMESA( GLcontext *ctx );
extern void _mesa_ResizeBuffersMESA( void );
@ -146,8 +164,6 @@ extern void gl_warning( const GLcontext *ctx, const char *s );
extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
extern GLenum gl_GetError( GLcontext *ctx );
extern void gl_update_state( GLcontext *ctx );

View File

@ -1,8 +1,8 @@
/* $Id: depth.c,v 1.8 1999/11/08 07:36:43 brianp Exp $ */
/* $Id: depth.c,v 1.9 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -24,28 +24,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
/*
* Depth buffer functions
*/
#include <stdlib.h>
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdio.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "depth.h"
#include "macros.h"
#include "mem.h"
#include "types.h"
#endif
@ -57,8 +43,10 @@
void gl_ClearDepth( GLcontext* ctx, GLclampd depth )
void
_mesa_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
if (ctx->Driver.ClearDepth)
@ -67,8 +55,10 @@ void gl_ClearDepth( GLcontext* ctx, GLclampd depth )
void gl_DepthFunc( GLcontext* ctx, GLenum func )
void
_mesa_DepthFunc( GLenum func )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@ -108,8 +98,10 @@ void gl_DepthFunc( GLcontext* ctx, GLenum func )
void gl_DepthMask( GLcontext* ctx, GLboolean flag )
void
_mesa_DepthMask( GLboolean flag )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))

View File

@ -1,9 +1,8 @@
/* $Id: depth.h,v 1.2 1999/10/08 09:27:10 keithw Exp $ */
/* $Id: depth.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -26,9 +25,6 @@
*/
#ifndef DEPTH_H
#define DEPTH_H
@ -90,10 +86,16 @@ extern void gl_alloc_depth_buffer( GLcontext* ctx );
extern void gl_clear_depth_buffer( GLcontext* ctx );
extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
extern void
_mesa_ClearDepth( GLclampd depth );
extern void
_mesa_DepthFunc( GLenum func );
extern void
_mesa_DepthMask( GLboolean flag );
extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
#endif

546
src/mesa/main/dispatch.c Normal file
View File

@ -0,0 +1,546 @@
/* $Id: dispatch.c,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "accum.h"
#include "alpha.h"
#include "attrib.h"
#include "bitmap.h"
#include "blend.h"
#include "clip.h"
#include "context.h"
#include "colortab.h"
#include "copypix.h"
#include "cva.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "feedback.h"
#include "fog.h"
#include "get.h"
#include "glmisc.h"
#include "imaging.h"
#include "light.h"
#include "lines.h"
#include "logic.h"
#include "masking.h"
#include "matrix.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#include "rastpos.h"
#include "readpix.h"
#include "rect.h"
#include "scissor.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "types.h"
#include "varray.h"
#include "vbfill.h"
#include "winpos.h"
#endif
/*
* Initialize the given dispatch table with pointers to Mesa's
* immediate-mode commands.
*/
void
_mesa_init_exec_table(struct _glapi_table *exec)
{
exec->Accum = _mesa_Accum;
exec->AlphaFunc = _mesa_AlphaFunc;
exec->Begin = _mesa_Begin;
exec->Bitmap = _mesa_Bitmap;
exec->BlendFunc = _mesa_BlendFunc;
exec->CallList = _mesa_CallList;
exec->CallLists = _mesa_CallLists;
exec->Clear = _mesa_Clear;
exec->ClearAccum = _mesa_ClearAccum;
exec->ClearColor = _mesa_ClearColor;
exec->ClearDepth = _mesa_ClearDepth;
exec->ClearIndex = _mesa_ClearIndex;
exec->ClearStencil = _mesa_ClearStencil;
exec->ClipPlane = _mesa_ClipPlane;
exec->Color3b = _mesa_Color3b;
exec->Color3bv = _mesa_Color3bv;
exec->Color3d = _mesa_Color3d;
exec->Color3dv = _mesa_Color3dv;
exec->Color3f = _mesa_Color3f;
exec->Color3fv = _mesa_Color3fv;
exec->Color3i = _mesa_Color3i;
exec->Color3iv = _mesa_Color3iv;
exec->Color3s = _mesa_Color3s;
exec->Color3sv = _mesa_Color3sv;
exec->Color3ub = _mesa_Color3ub;
exec->Color3ubv = _mesa_Color3ubv;
exec->Color3ui = _mesa_Color3ui;
exec->Color3uiv = _mesa_Color3uiv;
exec->Color3us = _mesa_Color3us;
exec->Color3usv = _mesa_Color3usv;
exec->Color4b = _mesa_Color4b;
exec->Color4bv = _mesa_Color4bv;
exec->Color4d = _mesa_Color4d;
exec->Color4dv = _mesa_Color4dv;
exec->Color4f = _mesa_Color4f;
exec->Color4fv = _mesa_Color4fv;
exec->Color4i = _mesa_Color4i;
exec->Color4iv = _mesa_Color4iv;
exec->Color4s = _mesa_Color4s;
exec->Color4sv = _mesa_Color4sv;
exec->Color4ub = _mesa_Color4ub;
exec->Color4ubv = _mesa_Color4ubv;
exec->Color4ui = _mesa_Color4ui;
exec->Color4uiv = _mesa_Color4uiv;
exec->Color4us = _mesa_Color4us;
exec->Color4usv = _mesa_Color4usv;
exec->ColorMask = _mesa_ColorMask;
exec->ColorMaterial = _mesa_ColorMaterial;
exec->CopyPixels = _mesa_CopyPixels;
exec->CullFace = _mesa_CullFace;
exec->DeleteLists = _mesa_DeleteLists;
exec->DepthFunc = _mesa_DepthFunc;
exec->DepthMask = _mesa_DepthMask;
exec->DepthRange = _mesa_DepthRange;
exec->Disable = _mesa_Disable;
exec->DrawBuffer = _mesa_DrawBuffer;
exec->DrawPixels = _mesa_DrawPixels;
exec->EdgeFlag = _mesa_EdgeFlag;
exec->EdgeFlagv = _mesa_EdgeFlagv;
exec->Enable = _mesa_Enable;
exec->End = _mesa_End;
exec->EndList = _mesa_EndList;
exec->EvalCoord1d = _mesa_EvalCoord1d;
exec->EvalCoord1dv = _mesa_EvalCoord1dv;
exec->EvalCoord1f = _mesa_EvalCoord1f;
exec->EvalCoord1fv = _mesa_EvalCoord1fv;
exec->EvalCoord2d = _mesa_EvalCoord2d;
exec->EvalCoord2dv = _mesa_EvalCoord2dv;
exec->EvalCoord2f = _mesa_EvalCoord2f;
exec->EvalCoord2fv = _mesa_EvalCoord2fv;
exec->EvalMesh1 = _mesa_EvalMesh1;
exec->EvalMesh2 = _mesa_EvalMesh2;
exec->EvalPoint1 = _mesa_EvalPoint1;
exec->EvalPoint2 = _mesa_EvalPoint2;
exec->FeedbackBuffer = _mesa_FeedbackBuffer;
exec->Finish = _mesa_Finish;
exec->Flush = _mesa_Flush;
exec->Fogf = _mesa_Fogf;
exec->Fogfv = _mesa_Fogfv;
exec->Fogi = _mesa_Fogi;
exec->Fogiv = _mesa_Fogiv;
exec->FrontFace = _mesa_FrontFace;
exec->Frustum = _mesa_Frustum;
exec->GenLists = _mesa_GenLists;
exec->GetBooleanv = _mesa_GetBooleanv;
exec->GetClipPlane = _mesa_GetClipPlane;
exec->GetDoublev = _mesa_GetDoublev;
exec->GetError = _mesa_GetError;
exec->GetFloatv = _mesa_GetFloatv;
exec->GetIntegerv = _mesa_GetIntegerv;
exec->GetLightfv = _mesa_GetLightfv;
exec->GetLightiv = _mesa_GetLightiv;
exec->GetMapdv = _mesa_GetMapdv;
exec->GetMapfv = _mesa_GetMapfv;
exec->GetMapiv = _mesa_GetMapiv;
exec->GetMaterialfv = _mesa_GetMaterialfv;
exec->GetMaterialiv = _mesa_GetMaterialiv;
exec->GetPixelMapfv = _mesa_GetPixelMapfv;
exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
exec->GetPixelMapusv = _mesa_GetPixelMapusv;
exec->GetPolygonStipple = _mesa_GetPolygonStipple;
exec->GetString = _mesa_GetString;
exec->GetTexEnvfv = _mesa_GetTexEnvfv;
exec->GetTexEnviv = _mesa_GetTexEnviv;
exec->GetTexGendv = _mesa_GetTexGendv;
exec->GetTexGenfv = _mesa_GetTexGenfv;
exec->GetTexGeniv = _mesa_GetTexGeniv;
exec->GetTexImage = _mesa_GetTexImage;
exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
exec->GetTexParameterfv = _mesa_GetTexParameterfv;
exec->GetTexParameteriv = _mesa_GetTexParameteriv;
exec->Hint = _mesa_Hint;
exec->IndexMask = _mesa_IndexMask;
exec->Indexd = _mesa_Indexd;
exec->Indexdv = _mesa_Indexdv;
exec->Indexf = _mesa_Indexf;
exec->Indexfv = _mesa_Indexfv;
exec->Indexi = _mesa_Indexi;
exec->Indexiv = _mesa_Indexiv;
exec->Indexs = _mesa_Indexs;
exec->Indexsv = _mesa_Indexsv;
exec->InitNames = _mesa_InitNames;
exec->IsEnabled = _mesa_IsEnabled;
exec->IsList = _mesa_IsList;
exec->LightModelf = _mesa_LightModelf;
exec->LightModelfv = _mesa_LightModelfv;
exec->LightModeli = _mesa_LightModeli;
exec->LightModeliv = _mesa_LightModeliv;
exec->Lightf = _mesa_Lightf;
exec->Lightfv = _mesa_Lightfv;
exec->Lighti = _mesa_Lighti;
exec->Lightiv = _mesa_Lightiv;
exec->LineStipple = _mesa_LineStipple;
exec->LineWidth = _mesa_LineWidth;
exec->ListBase = _mesa_ListBase;
exec->LoadIdentity = _mesa_LoadIdentity;
exec->LoadMatrixd = _mesa_LoadMatrixd;
exec->LoadMatrixf = _mesa_LoadMatrixf;
exec->LoadName = _mesa_LoadName;
exec->LogicOp = _mesa_LogicOp;
exec->Map1d = _mesa_Map1d;
exec->Map1f = _mesa_Map1f;
exec->Map2d = _mesa_Map2d;
exec->Map2f = _mesa_Map2f;
exec->MapGrid1d = _mesa_MapGrid1d;
exec->MapGrid1f = _mesa_MapGrid1f;
exec->MapGrid2d = _mesa_MapGrid2d;
exec->MapGrid2f = _mesa_MapGrid2f;
exec->Materialf = _mesa_Materialf;
exec->Materialfv = _mesa_Materialfv;
exec->Materiali = _mesa_Materiali;
exec->Materialiv = _mesa_Materialiv;
exec->MatrixMode = _mesa_MatrixMode;
exec->MultMatrixd = _mesa_MultMatrixd;
exec->MultMatrixf = _mesa_MultMatrixf;
exec->NewList = _mesa_NewList;
exec->Normal3b = _mesa_Normal3b;
exec->Normal3bv = _mesa_Normal3bv;
exec->Normal3d = _mesa_Normal3d;
exec->Normal3dv = _mesa_Normal3dv;
exec->Normal3f = _mesa_Normal3f;
exec->Normal3fv = _mesa_Normal3fv;
exec->Normal3i = _mesa_Normal3i;
exec->Normal3iv = _mesa_Normal3iv;
exec->Normal3s = _mesa_Normal3s;
exec->Normal3sv = _mesa_Normal3sv;
exec->Ortho = _mesa_Ortho;
exec->PassThrough = _mesa_PassThrough;
exec->PixelMapfv = _mesa_PixelMapfv;
exec->PixelMapuiv = _mesa_PixelMapuiv;
exec->PixelMapusv = _mesa_PixelMapusv;
exec->PixelStoref = _mesa_PixelStoref;
exec->PixelStorei = _mesa_PixelStorei;
exec->PixelTransferf = _mesa_PixelTransferf;
exec->PixelTransferi = _mesa_PixelTransferi;
exec->PixelZoom = _mesa_PixelZoom;
exec->PointSize = _mesa_PointSize;
exec->PolygonMode = _mesa_PolygonMode;
exec->PolygonOffset = _mesa_PolygonOffset;
exec->PolygonStipple = _mesa_PolygonStipple;
exec->PopAttrib = _mesa_PopAttrib;
exec->PopMatrix = _mesa_PopMatrix;
exec->PopName = _mesa_PopName;
exec->PushAttrib = _mesa_PushAttrib;
exec->PushMatrix = _mesa_PushMatrix;
exec->PushName = _mesa_PushName;
exec->RasterPos2d = _mesa_RasterPos2d;
exec->RasterPos2dv = _mesa_RasterPos2dv;
exec->RasterPos2f = _mesa_RasterPos2f;
exec->RasterPos2fv = _mesa_RasterPos2fv;
exec->RasterPos2i = _mesa_RasterPos2i;
exec->RasterPos2iv = _mesa_RasterPos2iv;
exec->RasterPos2s = _mesa_RasterPos2s;
exec->RasterPos2sv = _mesa_RasterPos2sv;
exec->RasterPos3d = _mesa_RasterPos3d;
exec->RasterPos3dv = _mesa_RasterPos3dv;
exec->RasterPos3f = _mesa_RasterPos3f;
exec->RasterPos3fv = _mesa_RasterPos3fv;
exec->RasterPos3i = _mesa_RasterPos3i;
exec->RasterPos3iv = _mesa_RasterPos3iv;
exec->RasterPos3s = _mesa_RasterPos3s;
exec->RasterPos3sv = _mesa_RasterPos3sv;
exec->RasterPos4d = _mesa_RasterPos4d;
exec->RasterPos4dv = _mesa_RasterPos4dv;
exec->RasterPos4f = _mesa_RasterPos4f;
exec->RasterPos4fv = _mesa_RasterPos4fv;
exec->RasterPos4i = _mesa_RasterPos4i;
exec->RasterPos4iv = _mesa_RasterPos4iv;
exec->RasterPos4s = _mesa_RasterPos4s;
exec->RasterPos4sv = _mesa_RasterPos4sv;
exec->ReadBuffer = _mesa_ReadBuffer;
exec->ReadPixels = _mesa_ReadPixels;
exec->Rectd = _mesa_Rectd;
exec->Rectdv = _mesa_Rectdv;
exec->Rectf = _mesa_Rectf;
exec->Rectfv = _mesa_Rectfv;
exec->Recti = _mesa_Recti;
exec->Rectiv = _mesa_Rectiv;
exec->Rects = _mesa_Rects;
exec->Rectsv = _mesa_Rectsv;
exec->RenderMode = _mesa_RenderMode;
exec->Rotated = _mesa_Rotated;
exec->Rotatef = _mesa_Rotatef;
exec->Scaled = _mesa_Scaled;
exec->Scalef = _mesa_Scalef;
exec->Scissor = _mesa_Scissor;
exec->SelectBuffer = _mesa_SelectBuffer;
exec->ShadeModel = _mesa_ShadeModel;
exec->StencilFunc = _mesa_StencilFunc;
exec->StencilMask = _mesa_StencilMask;
exec->StencilOp = _mesa_StencilOp;
exec->TexCoord1d = _mesa_TexCoord1d;
exec->TexCoord1dv = _mesa_TexCoord1dv;
exec->TexCoord1f = _mesa_TexCoord1f;
exec->TexCoord1fv = _mesa_TexCoord1fv;
exec->TexCoord1i = _mesa_TexCoord1i;
exec->TexCoord1iv = _mesa_TexCoord1iv;
exec->TexCoord1s = _mesa_TexCoord1s;
exec->TexCoord1sv = _mesa_TexCoord1sv;
exec->TexCoord2d = _mesa_TexCoord2d;
exec->TexCoord2dv = _mesa_TexCoord2dv;
exec->TexCoord2f = _mesa_TexCoord2f;
exec->TexCoord2fv = _mesa_TexCoord2fv;
exec->TexCoord2i = _mesa_TexCoord2i;
exec->TexCoord2iv = _mesa_TexCoord2iv;
exec->TexCoord2s = _mesa_TexCoord2s;
exec->TexCoord2sv = _mesa_TexCoord2sv;
exec->TexCoord3d = _mesa_TexCoord3d;
exec->TexCoord3dv = _mesa_TexCoord3dv;
exec->TexCoord3f = _mesa_TexCoord3f;
exec->TexCoord3fv = _mesa_TexCoord3fv;
exec->TexCoord3i = _mesa_TexCoord3i;
exec->TexCoord3iv = _mesa_TexCoord3iv;
exec->TexCoord3s = _mesa_TexCoord3s;
exec->TexCoord3sv = _mesa_TexCoord3sv;
exec->TexCoord4d = _mesa_TexCoord4d;
exec->TexCoord4dv = _mesa_TexCoord4dv;
exec->TexCoord4f = _mesa_TexCoord4f;
exec->TexCoord4fv = _mesa_TexCoord4fv;
exec->TexCoord4i = _mesa_TexCoord4i;
exec->TexCoord4iv = _mesa_TexCoord4iv;
exec->TexCoord4s = _mesa_TexCoord4s;
exec->TexCoord4sv = _mesa_TexCoord4sv;
exec->TexEnvf = _mesa_TexEnvf;
exec->TexEnvfv = _mesa_TexEnvfv;
exec->TexEnvi = _mesa_TexEnvi;
exec->TexEnviv = _mesa_TexEnviv;
exec->TexGend = _mesa_TexGend;
exec->TexGendv = _mesa_TexGendv;
exec->TexGenf = _mesa_TexGenf;
exec->TexGenfv = _mesa_TexGenfv;
exec->TexGeni = _mesa_TexGeni;
exec->TexGeniv = _mesa_TexGeniv;
exec->TexImage1D = _mesa_TexImage1D;
exec->TexImage2D = _mesa_TexImage2D;
exec->TexParameterf = _mesa_TexParameterf;
exec->TexParameterfv = _mesa_TexParameterfv;
exec->TexParameteri = _mesa_TexParameteri;
exec->TexParameteriv = _mesa_TexParameteriv;
exec->Translated = _mesa_Translated;
exec->Translatef = _mesa_Translatef;
exec->Vertex2d = _mesa_Vertex2d;
exec->Vertex2dv = _mesa_Vertex2dv;
exec->Vertex2f = _mesa_Vertex2f;
exec->Vertex2fv = _mesa_Vertex2fv;
exec->Vertex2i = _mesa_Vertex2i;
exec->Vertex2iv = _mesa_Vertex2iv;
exec->Vertex2s = _mesa_Vertex2s;
exec->Vertex2sv = _mesa_Vertex2sv;
exec->Vertex3d = _mesa_Vertex3d;
exec->Vertex3dv = _mesa_Vertex3dv;
exec->Vertex3f = _mesa_Vertex3f;
exec->Vertex3fv = _mesa_Vertex3fv;
exec->Vertex3i = _mesa_Vertex3i;
exec->Vertex3iv = _mesa_Vertex3iv;
exec->Vertex3s = _mesa_Vertex3s;
exec->Vertex3sv = _mesa_Vertex3sv;
exec->Vertex4d = _mesa_Vertex4d;
exec->Vertex4dv = _mesa_Vertex4dv;
exec->Vertex4f = _mesa_Vertex4f;
exec->Vertex4fv = _mesa_Vertex4fv;
exec->Vertex4i = _mesa_Vertex4i;
exec->Vertex4iv = _mesa_Vertex4iv;
exec->Vertex4s = _mesa_Vertex4s;
exec->Vertex4sv = _mesa_Vertex4sv;
exec->Viewport = _mesa_Viewport;
#ifdef _GLAPI_VERSION_1_1
exec->AreTexturesResident = _mesa_AreTexturesResident;
exec->ArrayElement = _mesa_ArrayElement;
exec->BindTexture = _mesa_BindTexture;
exec->ColorPointer = _mesa_ColorPointer;
exec->CopyTexImage1D = _mesa_CopyTexImage1D;
exec->CopyTexImage2D = _mesa_CopyTexImage2D;
exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
exec->DeleteTextures = _mesa_DeleteTextures;
exec->DisableClientState = _mesa_DisableClientState;
exec->DrawArrays = _mesa_DrawArrays;
exec->DrawElements = _mesa_DrawElements;
exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
exec->EnableClientState = _mesa_EnableClientState;
exec->GenTextures = _mesa_GenTextures;
exec->GetPointerv = _mesa_GetPointerv;
exec->IndexPointer = _mesa_IndexPointer;
exec->Indexub = _mesa_Indexub;
exec->Indexubv = _mesa_Indexubv;
exec->InterleavedArrays = _mesa_InterleavedArrays;
exec->IsTexture = _mesa_IsTexture;
exec->NormalPointer = _mesa_NormalPointer;
exec->PopClientAttrib = _mesa_PopClientAttrib;
exec->PrioritizeTextures = _mesa_PrioritizeTextures;
exec->PushClientAttrib = _mesa_PushClientAttrib;
exec->TexCoordPointer = _mesa_TexCoordPointer;
exec->TexSubImage1D = _mesa_TexSubImage1D;
exec->TexSubImage2D = _mesa_TexSubImage2D;
exec->VertexPointer = _mesa_VertexPointer;
#endif
#ifdef _GLAPI_VERSION_1_2
exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
exec->DrawRangeElements = _mesa_DrawRangeElements;
exec->TexImage3D = _mesa_TexImage3D;
exec->TexSubImage3D = _mesa_TexSubImage3D;
#endif
/* OpenGL 1.2 GL_ARB_imaging */
#ifdef _GLAPI_ARB_imaging
exec->BlendColor = _mesa_BlendColor;
exec->BlendEquation = _mesa_BlendEquation;
exec->ColorSubTable = _mesa_ColorSubTable;
exec->ColorTable = _mesa_ColorTable;
exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
exec->CopyColorSubTable = _mesa_CopyColorSubTable;
exec->CopyColorTable = _mesa_CopyColorTable;
exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
exec->GetColorTable = _mesa_GetColorTable;
exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
exec->GetHistogram = _mesa_GetHistogram;
exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
exec->GetMinmax = _mesa_GetMinmax;
exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
exec->GetSeparableFilter = _mesa_GetSeparableFilter;
exec->Histogram = _mesa_Histogram;
exec->Minmax = _mesa_Minmax;
exec->ResetHistogram = _mesa_ResetHistogram;
exec->ResetMinmax = _mesa_ResetMinmax;
exec->SeparableFilter2D = _mesa_SeparableFilter2D;
#endif
#ifdef _GLAPI_EXT_color_table
exec->ColorTableEXT = _mesa_ColorTable;
exec->ColorSubTableEXT = _mesa_ColorSubTable;
exec->GetColorTableEXT = _mesa_GetColorTable;
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
#endif
#ifdef _GLAPI_EXT_compiled_vertex_array
exec->LockArraysEXT = _mesa_LockArraysEXT;
exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
#endif
#ifdef _GLAPI_EXT_point_parameters
exec->PointParameterfEXT = _mesa_PointParameterfEXT;
exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
#endif
#ifdef _GLAPI_EXT_polygon_offset
exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
#endif
#ifdef _GLAPI_EXT_blend_minmax
exec->BlendEquationEXT = _mesa_BlendEquationEXT;
#endif
#ifdef _GLAPI_EXT_blend_color
exec->BlendColorEXT = _mesa_BlendColorEXT;
#endif
#ifdef _GLAPI_ARB_multitexture
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
#endif
#ifdef _GLAPI_INGR_blend_func_separate
exec->BlendFuncSeparateINGR = _mesa_BlendFuncSeparateINGR;
#endif
#ifdef _GLAPI_MESA_window_pos
exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
#endif
#ifdef _GLAPI_MESA_resize_buffers
exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
#endif
}

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
/* $Id: dlist.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: dlist.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -51,24 +51,23 @@ extern void gl_init_lists( void );
extern void gl_destroy_list( GLcontext *ctx, GLuint list );
extern void gl_CallList( GLcontext *ctx, GLuint list );
extern void _mesa_CallList( GLuint list );
extern void gl_CallLists( GLcontext *ctx,
GLsizei n, GLenum type, const GLvoid *lists );
extern void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
extern void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range );
extern void _mesa_DeleteLists( GLuint list, GLsizei range );
extern void gl_EndList( GLcontext *ctx );
extern void _mesa_EndList( void );
extern GLuint gl_GenLists( GLcontext *ctx, GLsizei range );
extern GLuint _mesa_GenLists( GLsizei range );
extern GLboolean gl_IsList( GLcontext *ctx, GLuint list );
extern GLboolean _mesa_IsList( GLuint list );
extern void gl_ListBase( GLcontext *ctx, GLuint base );
extern void _mesa_ListBase( GLuint base );
extern void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
extern void _mesa_NewList( GLuint list, GLenum mode );
extern void gl_init_dlist_pointers( struct gl_api_table *table );
extern void _mesa_init_dlist_table( struct _glapi_table *table );
extern void gl_compile_cassette( GLcontext *ctx );

View File

@ -1,8 +1,8 @@
/* $Id: drawpix.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: drawpix.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,19 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
@ -53,23 +44,16 @@
/* TODO: apply texture mapping to fragments */
/*
* Try to do a fast glDrawPixels. Conditions include:
* not using a display list
* simple pixel unpacking
* no raster ops
* etc....
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
GLboolean gl_direct_DrawPixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
static GLboolean
simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels )
{
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
GLubyte rgb[MAX_WIDTH][3];
GLubyte rgba[MAX_WIDTH][4];
@ -87,12 +71,10 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx,
}
/* see if device driver can do the drawpix */
if (ctx->Driver.DrawPixels) {
GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
unpack, pixels))
return GL_TRUE;
if (ctx->Driver.DrawPixels
&& (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
unpack, pixels)) {
return GL_TRUE;
}
if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
@ -106,8 +88,8 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx,
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
GLint destX = x;
GLint destY = y;
GLint drawWidth = width; /* actual width drawn */
GLint drawHeight = height; /* actual height drawn */
GLint skipPixels = unpack->SkipPixels;
@ -364,10 +346,9 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx,
return GL_FALSE;
}
}
else {
/* can't do direct render, have to use slow path */
return GL_FALSE;
}
/* can't do a simple draw, have to use slow path */
return GL_FALSE;
}
@ -375,99 +356,43 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx,
/*
* Do glDrawPixels of index pixels.
*/
static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint width, height, widthInBytes;
const GLint desty = y;
GLint i, j;
GLdepth zspan[MAX_WIDTH];
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint row, drawWidth;
GLdepth zspan[MAX_WIDTH];
assert(image);
assert(image->Format == GL_COLOR_INDEX);
width = image->Width;
height = image->Height;
if (image->Type == GL_BITMAP)
widthInBytes = (width + 7) / 8;
else
widthInBytes = width;
drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* Fragment depth values */
if (ctx->Depth.Test) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
for (i=0;i<width;i++) {
GLint i;
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
}
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLuint ispan[MAX_WIDTH];
/* convert to uints */
switch (image->Type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) image->Data + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) (GLint) *src++;
}
}
break;
case GL_BITMAP:
{
GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
for (j=0;j<width;j++) {
ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
}
}
break;
default:
gl_problem( ctx, "draw_index_pixels type" );
return;
}
/* apply shift and offset */
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
gl_shift_and_offset_ci( ctx, width, ispan );
}
if (ctx->Visual->RGBAflag) {
/* Convert index to RGBA and write to frame buffer */
GLubyte rgba[MAX_WIDTH][4];
gl_map_ci_to_rgba( ctx, width, ispan, rgba );
if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
}
else {
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
/*
* General solution
*/
for (row = 0; row < height; row++, y++) {
GLuint indexes[MAX_WIDTH];
const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
type, source, &ctx->Unpack, GL_TRUE);
if (zoom) {
gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
}
else {
/* optionally apply index map then write to frame buffer */
if (ctx->Pixel.MapColorFlag) {
gl_map_ci(ctx, width, ispan);
}
if (zoom) {
gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
}
else {
gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
}
gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
}
}
}
@ -476,83 +401,44 @@ static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
*/
static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint widthInBytes, width, height;
const GLint desty = y;
GLint i;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint row, drawWidth;
if (image->Type != GL_BYTE &&
image->Type != GL_UNSIGNED_BYTE &&
image->Type != GL_SHORT &&
image->Type != GL_UNSIGNED_SHORT &&
image->Type != GL_INT &&
image->Type != GL_UNSIGNED_INT &&
image->Type != GL_FLOAT &&
image->Type != GL_BITMAP) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
if (type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
type != GL_SHORT &&
type != GL_UNSIGNED_SHORT &&
type != GL_INT &&
type != GL_UNSIGNED_INT &&
type != GL_FLOAT &&
type != GL_BITMAP) {
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
return;
}
assert(image);
assert(image->Format == GL_STENCIL_INDEX);
assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
if (image->Type == GL_UNSIGNED_BYTE)
widthInBytes = image->Width;
else
widthInBytes = (image->Width + 7) / 8;
width = image->Width;
height = image->Height;
for (row = 0; row < height; row++, y++) {
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, destType, values,
type, source, &ctx->Unpack, GL_TRUE);
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
GLstencil *stencilValues;
GLstencil stencilCopy[MAX_WIDTH];
if (image->Type == GL_BITMAP) {
/* convert bitmap data to GLubyte (0 or 1) data */
GLint j;
for (j = 0; j < width; j++) {
stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
}
src = stencilCopy;
}
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
|| ctx->Pixel.MapStencilFlag) {
/* make copy of stencil values */
if (src != stencilCopy)
MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
/* apply shift and offset */
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
gl_shift_and_offset_stencil( ctx, width, stencilCopy );
}
/* mapping */
if (ctx->Pixel.MapStencilFlag) {
gl_map_stencil( ctx, width, stencilCopy );
}
stencilValues = stencilCopy;
}
else {
/* use stencil values in-place */
stencilValues = src;
}
/* write stencil values to stencil buffer */
if (zoom) {
gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
stencilValues, desty );
gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
values, desty );
}
else {
gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
}
}
}
@ -562,30 +448,37 @@ static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
/*
* Do a glDrawPixels of depth values.
*/
static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, const GLvoid *pixels )
{
GLint width, height;
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLubyte rgba[MAX_WIDTH][4];
GLuint ispan[MAX_WIDTH];
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
assert(image);
assert(image->Format == GL_DEPTH_COMPONENT);
if (type != GL_UNSIGNED_BYTE
&& type != GL_UNSIGNED_BYTE
&& type != GL_UNSIGNED_SHORT
&& type != GL_UNSIGNED_SHORT
&& type != GL_UNSIGNED_INT
&& type != GL_UNSIGNED_INT
&& type != GL_FLOAT) {
gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
return;
}
width = image->Width;
height = image->Height;
/* Color or index */
/* Colors or indexes */
if (ctx->Visual->RGBAflag) {
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
GLint i;
for (i=0; i<width; i++) {
for (i = 0; i < drawWidth; i++) {
rgba[i][RCOMP] = r;
rgba[i][GCOMP] = g;
rgba[i][BCOMP] = b;
@ -594,34 +487,36 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
else {
GLint i;
for (i=0;i<width;i++) {
for (i = 0; i < drawWidth; i++) {
ispan[i] = ctx->Current.RasterIndex;
}
}
if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 16-bit depth values */
GLint j;
for (j=0;j<height;j++,y++) {
GLdepth *zptr = (GLdepth *) image->Data + j * width;
GLint row;
for (row = 0; row < height; row++, y++) {
const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
}
}
else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 32-bit depth values */
GLint i, j;
GLint i, row;
/* Compute shift value to scale 32-bit uints down to depth values. */
GLuint shift = 0;
GLuint max = MAX_DEPTH;
while ((max&0x80000000)==0) {
while ((max & 0x80000000) == 0) {
max = max << 1;
shift++;
}
for (j=0;j<height;j++,y++) {
for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
GLuint *zptr = (GLuint *) image->Data + j * width;
const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
for (i=0;i<width;i++) {
zspan[i] = zptr[i] >> shift;
}
@ -629,72 +524,30 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
}
else {
/* General case (slower) */
GLint i, j;
/* process image row by row */
for (i=0;i<height;i++,y++) {
GLfloat depth[MAX_WIDTH];
/* General case */
GLint row;
for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
switch (image->Type) {
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = USHORT_TO_FLOAT( *src++ );
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = UINT_TO_FLOAT( *src++ );
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = *src++;
}
}
break;
default:
gl_problem(ctx, "Bad type in draw_depth_pixels");
return;
}
/* apply depth scale and bias */
if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
for (j=0;j<width;j++) {
depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
}
}
/* clamp depth values to [0,1] and convert from floats to integers */
for (j=0;j<width;j++) {
zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
}
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
&ctx->Unpack, GL_TRUE );
if (ctx->Visual->RGBAflag) {
if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty);
}
else {
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
}
}
else {
if (zoom) {
gl_write_zoomed_index_span( ctx, width, x, y, zspan,
ispan, GL_BITMAP );
gl_write_zoomed_index_span(ctx, width, x, y, zspan,
ispan, GL_BITMAP);
}
else {
gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
}
}
@ -703,184 +556,71 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
/* Simple unpacking parameters: */
static struct gl_pixelstore_attrib NoUnpack = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
0, /* SkipRows */
0, /* ImageHeight */
0, /* SkipImages */
GL_FALSE, /* SwapBytes */
GL_FALSE /* LsbFirst */
};
/*
* Do glDrawPixels of RGBA pixels.
*/
static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
static void
draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GLint width, height;
GLint i, j;
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLdepth zspan[MAX_WIDTH];
GLboolean quickDraw;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
assert(image);
/* Try an optimized glDrawPixels first */
if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
image->Format, image->Type, image->Data ))
if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels))
return;
width = image->Width;
height = image->Height;
/* Fragment depth values */
if (ctx->Depth.Test) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
}
}
if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
&& x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
if (ctx->RasterMask == 0 && !zoom
&& x >= 0 && y >= 0
&& x + width <= ctx->Buffer->Width
&& y + height <= ctx->Buffer->Height) {
quickDraw = GL_TRUE;
}
else {
quickDraw = GL_FALSE;
}
/*
* General solution
*/
{
/* General solution */
GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
GLuint components;
GLubyte rgba[MAX_WIDTH][4];
GLfloat rf[MAX_WIDTH];
GLfloat gf[MAX_WIDTH];
GLfloat bf[MAX_WIDTH];
DEFARRAY(GLfloat,af,MAX_WIDTH);
CHECKARRAY(af,return);
GLint row;
if (width > MAX_WIDTH)
width = MAX_WIDTH;
for (row = 0; row < height; row++, y++) {
const GLvoid *source = gl_pixel_addr_in_image(unpack,
pixels, width, height, format, type, 0, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
format, type, source, unpack, GL_TRUE);
r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
switch (image->Format) {
case GL_RED:
r_flag = GL_TRUE;
components = 1;
break;
case GL_GREEN:
g_flag = GL_TRUE;
components = 1;
break;
case GL_BLUE:
b_flag = GL_TRUE;
components = 1;
break;
case GL_ALPHA:
a_flag = GL_TRUE;
components = 1;
break;
case GL_RGB:
r_flag = g_flag = b_flag = GL_TRUE;
components = 3;
break;
case GL_LUMINANCE:
l_flag = GL_TRUE;
components = 1;
break;
case GL_LUMINANCE_ALPHA:
l_flag = a_flag = GL_TRUE;
components = 2;
break;
case GL_RGBA:
r_flag = g_flag = b_flag = a_flag = GL_TRUE;
components = 4;
break;
default:
gl_problem(ctx, "Bad type in draw_rgba_pixels");
goto cleanup;
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
/* convert to floats */
switch (image->Type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) image->Data + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = *src++;
}
else {
rf[j] = r_flag ? *src++ : 0.0;
gf[j] = g_flag ? *src++ : 0.0;
bf[j] = b_flag ? *src++ : 0.0;
}
af[j] = a_flag ? *src++ : 1.0;
}
}
break;
default:
gl_problem( ctx, "draw_rgba_pixels type" );
goto cleanup;
}
/* apply scale and bias */
if (ctx->Pixel.ScaleOrBiasRGBA) {
gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
}
/* apply pixel mappings */
if (ctx->Pixel.MapColorFlag) {
gl_map_color(ctx, width, rf, gf, bf, af);
}
/* convert to integers */
for (j=0;j<width;j++) {
rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
}
/* write to frame buffer */
if (quickDraw) {
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
(const GLubyte (*)[4])rgba, NULL);
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
(CONST GLubyte (*)[]) rgba, NULL);
}
else if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
(CONST GLubyte (*)[]) rgba, desty );
}
else {
gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
}
}
cleanup:
UNDEFARRAY(af);
}
}
@ -889,45 +629,50 @@ cleanup:
/*
* Execute glDrawPixels
*/
void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
void
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
if (gl_image_error_test( ctx, image, "glDrawPixels" ))
return;
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
if (!ctx->Current.RasterPosValid) {
if (!pixels || !ctx->Current.RasterPosValid) {
return;
}
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
switch (image->Format) {
case GL_COLOR_INDEX:
draw_index_pixels( ctx, x, y, image );
break;
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, image );
draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_DEPTH_COMPONENT:
draw_depth_pixels( ctx, x, y, image );
draw_depth_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_COLOR_INDEX:
if (ctx->Visual->RGBAflag)
draw_index_pixels(ctx, x, y, width, height, type, pixels);
else
draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_RGB:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
draw_rgba_pixels( ctx, x, y, image );
case GL_BGRA:
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
return;
}
}

View File

@ -1,8 +1,8 @@
/* $Id: drawpix.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: drawpix.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef DRAWPIXELS_H
#define DRAWPIXELS_H
@ -35,20 +32,9 @@
#include "types.h"
extern GLboolean
gl_direct_DrawPixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels );
#if 000
extern void gl_DrawPixels( GLcontext *ctx, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels );
#endif
extern void gl_DrawPixels( GLcontext *ctx, struct gl_image *image );
extern void
_mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: enable.c,v 1.9 1999/11/10 06:29:44 keithw Exp $ */
/* $Id: enable.c,v 1.10 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,17 +25,10 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/enable.c,v 1.3 1999/04/04 00:20:23 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdio.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "light.h"
@ -54,7 +47,7 @@
/*
* Perform glEnable and glDisable calls.
*/
void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
@ -123,8 +116,8 @@ void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Light.ColorMaterialEnabled!=state) {
ctx->Light.ColorMaterialEnabled = state;
ctx->NewState |= NEW_LIGHTING;
if (state)
gl_update_color_material( ctx, ctx->Current.ByteColor );
if (state)
gl_update_color_material( ctx, ctx->Current.ByteColor );
}
break;
case GL_CULL_FACE:
@ -478,22 +471,28 @@ void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
void gl_Enable( GLcontext* ctx, GLenum cap )
void
_mesa_Enable( GLenum cap )
{
gl_set_enable( ctx, cap, GL_TRUE );
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enable( ctx, cap, GL_TRUE );
}
void gl_Disable( GLcontext* ctx, GLenum cap )
void
_mesa_Disable( GLenum cap )
{
gl_set_enable( ctx, cap, GL_FALSE );
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enable( ctx, cap, GL_FALSE );
}
GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
GLboolean
_mesa_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
switch (cap) {
case GL_ALPHA_TEST:
return ctx->Color.AlphaEnabled;
@ -656,7 +655,8 @@ GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state )
static void
client_state( GLcontext *ctx, GLenum cap, GLboolean state )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
(state
@ -691,15 +691,19 @@ static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state )
void gl_EnableClientState( GLcontext *ctx, GLenum cap )
void
_mesa_EnableClientState( GLenum cap )
{
gl_client_state( ctx, cap, GL_TRUE );
GET_CURRENT_CONTEXT(ctx);
client_state( ctx, cap, GL_TRUE );
}
void gl_DisableClientState( GLcontext *ctx, GLenum cap )
void
_mesa_DisableClientState( GLenum cap )
{
gl_client_state( ctx, cap, GL_FALSE );
GET_CURRENT_CONTEXT(ctx);
client_state( ctx, cap, GL_FALSE );
}

View File

@ -1,8 +1,8 @@
/* $Id: enable.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: enable.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef ENABLE_H
#define ENABLE_H
@ -35,17 +32,23 @@
#include "types.h"
extern void gl_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
extern void
_mesa_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
extern void gl_Disable( GLcontext* ctx, GLenum cap );
extern void
_mesa_Disable( GLenum cap );
extern void gl_Enable( GLcontext* ctx, GLenum cap );
extern void
_mesa_Enable( GLenum cap );
extern GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap );
extern GLboolean
_mesa_IsEnabled( GLenum cap );
extern void gl_EnableClientState( GLcontext *ctx, GLenum cap );
extern void
_mesa_EnableClientState( GLenum cap );
extern void gl_DisableClientState( GLcontext *ctx, GLenum cap );
extern void
_mesa_DisableClientState( GLenum cap );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: enums.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: enums.c,v 1.5 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -24,16 +24,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef XFree86Server
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "GL/gl.h"
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "enums.h"
#include "macros.h"
#include "mem.h"
#endif
typedef struct {

View File

@ -1,8 +1,8 @@
/* $Id: eval.c,v 1.6 1999/11/08 15:30:05 brianp Exp $ */
/* $Id: eval.c,v 1.7 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -41,16 +41,11 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <math.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "eval.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "types.h"
#include "vbcull.h"
@ -528,9 +523,9 @@ de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
/*
* Return the number of components per control point for any type of
* evaluator. Return 0 if bad target.
* See table 5.1 in the OpenGL 1.2 spec.
*/
static GLint components( GLenum target )
GLuint _mesa_evaluator_components( GLenum target )
{
switch (target) {
case GL_MAP1_VERTEX_3: return 3;
@ -568,12 +563,11 @@ static GLint components( GLenum target )
* Return: pointer to buffer of contiguous control points or NULL if out
* of memory.
*/
GLfloat *gl_copy_map_points1f( GLenum target,
GLint ustride, GLint uorder,
GLfloat *gl_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, k, size = components(target);
GLint i, k, size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
@ -594,12 +588,11 @@ GLfloat *gl_copy_map_points1f( GLenum target,
/*
* Same as above but convert doubles to floats.
*/
GLfloat *gl_copy_map_points1d( GLenum target,
GLint ustride, GLint uorder,
const GLdouble *points )
GLfloat *gl_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
const GLdouble *points )
{
GLfloat *buffer, *p;
GLint i, k, size = components(target);
GLint i, k, size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
@ -628,15 +621,15 @@ GLfloat *gl_copy_map_points1d( GLenum target,
* of memory.
*/
GLfloat *gl_copy_map_points2f( GLenum target,
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLfloat *points )
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, j, k, size, dsize, hsize;
GLint uinc;
size = components(target);
size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
@ -679,7 +672,7 @@ GLfloat *gl_copy_map_points2d(GLenum target,
GLint i, j, k, size, hsize, dsize;
GLint uinc;
size = components(target);
size = _mesa_evaluator_components(target);
if (!points || size==0) {
return NULL;
@ -709,6 +702,7 @@ GLfloat *gl_copy_map_points2d(GLenum target,
}
#if 00
/*
* This function is called by the display list deallocator function to
* specify that a given set of control points are no longer needed.
@ -804,6 +798,7 @@ void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data )
}
}
#endif
@ -813,154 +808,130 @@ void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data )
/*
* Note that the array of control points must be 'unpacked' at this time.
* Input: retain - if TRUE, this control point data is also in a display
* list and can't be freed until the list is freed.
* This does the work of glMap1[fd].
*/
void gl_Map1f( GLcontext* ctx, GLenum target,
GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points, GLboolean retain )
static void
map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
GLint uorder, const GLvoid *points, GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
GLint k;
if (!points) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glMap1f" );
return;
}
/* may be a new stride after copying control points */
stride = components( target );
GLfloat *pnts;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap1");
if (u1==u2) {
assert(type == GL_FLOAT || type == GL_DOUBLE);
if (u1 == u2) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
return;
}
if (order<1 || order>MAX_EVAL_ORDER) {
if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
return;
}
if (!points) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
return;
}
k = components( target );
if (k==0) {
k = _mesa_evaluator_components( target );
if (k == 0) {
gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
}
if (stride < k) {
if (ustride < k) {
gl_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
return;
}
/* make copy of the control points */
if (type == GL_FLOAT)
pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
else
pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
switch (target) {
case GL_MAP1_VERTEX_3:
ctx->EvalMap.Map1Vertex3.Order = order;
ctx->EvalMap.Map1Vertex3.Order = uorder;
ctx->EvalMap.Map1Vertex3.u1 = u1;
ctx->EvalMap.Map1Vertex3.u2 = u2;
ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Vertex3.Points
&& !ctx->EvalMap.Map1Vertex3.Retain) {
if (ctx->EvalMap.Map1Vertex3.Points)
FREE( ctx->EvalMap.Map1Vertex3.Points );
}
ctx->EvalMap.Map1Vertex3.Points = (GLfloat *) points;
ctx->EvalMap.Map1Vertex3.Retain = retain;
ctx->EvalMap.Map1Vertex3.Points = pnts;
break;
case GL_MAP1_VERTEX_4:
ctx->EvalMap.Map1Vertex4.Order = order;
ctx->EvalMap.Map1Vertex4.Order = uorder;
ctx->EvalMap.Map1Vertex4.u1 = u1;
ctx->EvalMap.Map1Vertex4.u2 = u2;
ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Vertex4.Points
&& !ctx->EvalMap.Map1Vertex4.Retain) {
if (ctx->EvalMap.Map1Vertex4.Points)
FREE( ctx->EvalMap.Map1Vertex4.Points );
}
ctx->EvalMap.Map1Vertex4.Points = (GLfloat *) points;
ctx->EvalMap.Map1Vertex4.Retain = retain;
ctx->EvalMap.Map1Vertex4.Points = pnts;
break;
case GL_MAP1_INDEX:
ctx->EvalMap.Map1Index.Order = order;
ctx->EvalMap.Map1Index.Order = uorder;
ctx->EvalMap.Map1Index.u1 = u1;
ctx->EvalMap.Map1Index.u2 = u2;
ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Index.Points
&& !ctx->EvalMap.Map1Index.Retain) {
if (ctx->EvalMap.Map1Index.Points)
FREE( ctx->EvalMap.Map1Index.Points );
}
ctx->EvalMap.Map1Index.Points = (GLfloat *) points;
ctx->EvalMap.Map1Index.Retain = retain;
ctx->EvalMap.Map1Index.Points = pnts;
break;
case GL_MAP1_COLOR_4:
ctx->EvalMap.Map1Color4.Order = order;
ctx->EvalMap.Map1Color4.Order = uorder;
ctx->EvalMap.Map1Color4.u1 = u1;
ctx->EvalMap.Map1Color4.u2 = u2;
ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Color4.Points
&& !ctx->EvalMap.Map1Color4.Retain) {
if (ctx->EvalMap.Map1Color4.Points)
FREE( ctx->EvalMap.Map1Color4.Points );
}
ctx->EvalMap.Map1Color4.Points = (GLfloat *) points;
ctx->EvalMap.Map1Color4.Retain = retain;
ctx->EvalMap.Map1Color4.Points = pnts;
break;
case GL_MAP1_NORMAL:
ctx->EvalMap.Map1Normal.Order = order;
ctx->EvalMap.Map1Normal.Order = uorder;
ctx->EvalMap.Map1Normal.u1 = u1;
ctx->EvalMap.Map1Normal.u2 = u2;
ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Normal.Points
&& !ctx->EvalMap.Map1Normal.Retain) {
if (ctx->EvalMap.Map1Normal.Points)
FREE( ctx->EvalMap.Map1Normal.Points );
}
ctx->EvalMap.Map1Normal.Points = (GLfloat *) points;
ctx->EvalMap.Map1Normal.Retain = retain;
ctx->EvalMap.Map1Normal.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_1:
ctx->EvalMap.Map1Texture1.Order = order;
ctx->EvalMap.Map1Texture1.Order = uorder;
ctx->EvalMap.Map1Texture1.u1 = u1;
ctx->EvalMap.Map1Texture1.u2 = u2;
ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Texture1.Points
&& !ctx->EvalMap.Map1Texture1.Retain) {
if (ctx->EvalMap.Map1Texture1.Points)
FREE( ctx->EvalMap.Map1Texture1.Points );
}
ctx->EvalMap.Map1Texture1.Points = (GLfloat *) points;
ctx->EvalMap.Map1Texture1.Retain = retain;
ctx->EvalMap.Map1Texture1.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_2:
ctx->EvalMap.Map1Texture2.Order = order;
ctx->EvalMap.Map1Texture2.Order = uorder;
ctx->EvalMap.Map1Texture2.u1 = u1;
ctx->EvalMap.Map1Texture2.u2 = u2;
ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Texture2.Points
&& !ctx->EvalMap.Map1Texture2.Retain) {
if (ctx->EvalMap.Map1Texture2.Points)
FREE( ctx->EvalMap.Map1Texture2.Points );
}
ctx->EvalMap.Map1Texture2.Points = (GLfloat *) points;
ctx->EvalMap.Map1Texture2.Retain = retain;
ctx->EvalMap.Map1Texture2.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_3:
ctx->EvalMap.Map1Texture3.Order = order;
ctx->EvalMap.Map1Texture3.Order = uorder;
ctx->EvalMap.Map1Texture3.u1 = u1;
ctx->EvalMap.Map1Texture3.u2 = u2;
ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Texture3.Points
&& !ctx->EvalMap.Map1Texture3.Retain) {
if (ctx->EvalMap.Map1Texture3.Points)
FREE( ctx->EvalMap.Map1Texture3.Points );
}
ctx->EvalMap.Map1Texture3.Points = (GLfloat *) points;
ctx->EvalMap.Map1Texture3.Retain = retain;
ctx->EvalMap.Map1Texture3.Points = pnts;
break;
case GL_MAP1_TEXTURE_COORD_4:
ctx->EvalMap.Map1Texture4.Order = order;
ctx->EvalMap.Map1Texture4.Order = uorder;
ctx->EvalMap.Map1Texture4.u1 = u1;
ctx->EvalMap.Map1Texture4.u2 = u2;
ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1);
if (ctx->EvalMap.Map1Texture4.Points
&& !ctx->EvalMap.Map1Texture4.Retain) {
if (ctx->EvalMap.Map1Texture4.Points)
FREE( ctx->EvalMap.Map1Texture4.Points );
}
ctx->EvalMap.Map1Texture4.Points = (GLfloat *) points;
ctx->EvalMap.Map1Texture4.Retain = retain;
ctx->EvalMap.Map1Texture4.Points = pnts;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
@ -969,18 +940,30 @@ void gl_Map1f( GLcontext* ctx, GLenum target,
/*
* Note that the array of control points must be 'unpacked' at this time.
* Input: retain - if TRUE, this control point data is also in a display
* list and can't be freed until the list is freed.
*/
void gl_Map2f( GLcontext* ctx, GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points, GLboolean retain )
void
_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points )
{
map1(target, u1, u2, stride, order, points, GL_FLOAT);
}
void
_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble *points )
{
map1(target, u1, u2, stride, order, points, GL_DOUBLE);
}
static void
map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLvoid *points, GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
GLint k;
GLfloat *pnts;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap2");
@ -1004,7 +987,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
return;
}
k = components( target );
k = _mesa_evaluator_components( target );
if (k==0) {
gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
}
@ -1018,6 +1001,14 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
return;
}
/* make copy of the control points */
if (type == GL_FLOAT)
pnts = gl_copy_map_points2f(target, ustride, uorder,
vstride, vorder, (GLfloat*) points);
else
pnts = gl_copy_map_points2d(target, ustride, uorder,
vstride, vorder, (GLdouble*) points);
switch (target) {
case GL_MAP2_VERTEX_3:
ctx->EvalMap.Map2Vertex3.Uorder = uorder;
@ -1028,12 +1019,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Vertex3.v1 = v1;
ctx->EvalMap.Map2Vertex3.v2 = v2;
ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Vertex3.Points
&& !ctx->EvalMap.Map2Vertex3.Retain) {
if (ctx->EvalMap.Map2Vertex3.Points)
FREE( ctx->EvalMap.Map2Vertex3.Points );
}
ctx->EvalMap.Map2Vertex3.Retain = retain;
ctx->EvalMap.Map2Vertex3.Points = (GLfloat *) points;
ctx->EvalMap.Map2Vertex3.Points = pnts;
break;
case GL_MAP2_VERTEX_4:
ctx->EvalMap.Map2Vertex4.Uorder = uorder;
@ -1044,12 +1032,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Vertex4.v1 = v1;
ctx->EvalMap.Map2Vertex4.v2 = v2;
ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Vertex4.Points
&& !ctx->EvalMap.Map2Vertex4.Retain) {
if (ctx->EvalMap.Map2Vertex4.Points)
FREE( ctx->EvalMap.Map2Vertex4.Points );
}
ctx->EvalMap.Map2Vertex4.Points = (GLfloat *) points;
ctx->EvalMap.Map2Vertex4.Retain = retain;
ctx->EvalMap.Map2Vertex4.Points = pnts;
break;
case GL_MAP2_INDEX:
ctx->EvalMap.Map2Index.Uorder = uorder;
@ -1060,12 +1045,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Index.v1 = v1;
ctx->EvalMap.Map2Index.v2 = v2;
ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Index.Points
&& !ctx->EvalMap.Map2Index.Retain) {
if (ctx->EvalMap.Map2Index.Points)
FREE( ctx->EvalMap.Map2Index.Points );
}
ctx->EvalMap.Map2Index.Retain = retain;
ctx->EvalMap.Map2Index.Points = (GLfloat *) points;
ctx->EvalMap.Map2Index.Points = pnts;
break;
case GL_MAP2_COLOR_4:
ctx->EvalMap.Map2Color4.Uorder = uorder;
@ -1076,12 +1058,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Color4.v1 = v1;
ctx->EvalMap.Map2Color4.v2 = v2;
ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Color4.Points
&& !ctx->EvalMap.Map2Color4.Retain) {
if (ctx->EvalMap.Map2Color4.Points)
FREE( ctx->EvalMap.Map2Color4.Points );
}
ctx->EvalMap.Map2Color4.Retain = retain;
ctx->EvalMap.Map2Color4.Points = (GLfloat *) points;
ctx->EvalMap.Map2Color4.Points = pnts;
break;
case GL_MAP2_NORMAL:
ctx->EvalMap.Map2Normal.Uorder = uorder;
@ -1092,12 +1071,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Normal.v1 = v1;
ctx->EvalMap.Map2Normal.v2 = v2;
ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Normal.Points
&& !ctx->EvalMap.Map2Normal.Retain) {
if (ctx->EvalMap.Map2Normal.Points)
FREE( ctx->EvalMap.Map2Normal.Points );
}
ctx->EvalMap.Map2Normal.Retain = retain;
ctx->EvalMap.Map2Normal.Points = (GLfloat *) points;
ctx->EvalMap.Map2Normal.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_1:
ctx->EvalMap.Map2Texture1.Uorder = uorder;
@ -1108,12 +1084,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Texture1.v1 = v1;
ctx->EvalMap.Map2Texture1.v2 = v2;
ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Texture1.Points
&& !ctx->EvalMap.Map2Texture1.Retain) {
if (ctx->EvalMap.Map2Texture1.Points)
FREE( ctx->EvalMap.Map2Texture1.Points );
}
ctx->EvalMap.Map2Texture1.Retain = retain;
ctx->EvalMap.Map2Texture1.Points = (GLfloat *) points;
ctx->EvalMap.Map2Texture1.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_2:
ctx->EvalMap.Map2Texture2.Uorder = uorder;
@ -1124,12 +1097,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Texture2.v1 = v1;
ctx->EvalMap.Map2Texture2.v2 = v2;
ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Texture2.Points
&& !ctx->EvalMap.Map2Texture2.Retain) {
if (ctx->EvalMap.Map2Texture2.Points)
FREE( ctx->EvalMap.Map2Texture2.Points );
}
ctx->EvalMap.Map2Texture2.Retain = retain;
ctx->EvalMap.Map2Texture2.Points = (GLfloat *) points;
ctx->EvalMap.Map2Texture2.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_3:
ctx->EvalMap.Map2Texture3.Uorder = uorder;
@ -1140,12 +1110,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Texture3.v1 = v1;
ctx->EvalMap.Map2Texture3.v2 = v2;
ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Texture3.Points
&& !ctx->EvalMap.Map2Texture3.Retain) {
if (ctx->EvalMap.Map2Texture3.Points)
FREE( ctx->EvalMap.Map2Texture3.Points );
}
ctx->EvalMap.Map2Texture3.Retain = retain;
ctx->EvalMap.Map2Texture3.Points = (GLfloat *) points;
ctx->EvalMap.Map2Texture3.Points = pnts;
break;
case GL_MAP2_TEXTURE_COORD_4:
ctx->EvalMap.Map2Texture4.Uorder = uorder;
@ -1156,12 +1123,9 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
ctx->EvalMap.Map2Texture4.v1 = v1;
ctx->EvalMap.Map2Texture4.v2 = v2;
ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1);
if (ctx->EvalMap.Map2Texture4.Points
&& !ctx->EvalMap.Map2Texture4.Retain) {
if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );
}
ctx->EvalMap.Map2Texture4.Retain = retain;
ctx->EvalMap.Map2Texture4.Points = (GLfloat *) points;
ctx->EvalMap.Map2Texture4.Points = pnts;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
@ -1169,11 +1133,33 @@ void gl_Map2f( GLcontext* ctx, GLenum target,
}
void gl_GetMapdv( GLcontext* ctx, GLenum target, GLenum query, GLdouble *v )
void
_mesa_Map2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points)
{
map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points, GL_FLOAT);
}
void
_mesa_Map2d( GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points )
{
map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points, GL_DOUBLE);
}
void
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
@ -1443,8 +1429,10 @@ void gl_GetMapdv( GLcontext* ctx, GLenum target, GLenum query, GLdouble *v )
}
void gl_GetMapfv( GLcontext* ctx, GLenum target, GLenum query, GLfloat *v )
void
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, n;
GLfloat *data;
@ -1714,8 +1702,10 @@ void gl_GetMapfv( GLcontext* ctx, GLenum target, GLenum query, GLfloat *v )
}
void gl_GetMapiv( GLcontext* ctx, GLenum target, GLenum query, GLint *v )
void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i, n;
GLfloat *data;
@ -2613,8 +2603,10 @@ void gl_eval_vb( struct vertex_buffer *VB )
}
void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 )
void
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid1f");
if (un<1) {
@ -2628,9 +2620,18 @@ void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 )
}
void gl_MapGrid2f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 )
void
_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
_mesa_MapGrid1f( un, u1, u2 );
}
void
_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid2f");
if (un<1) {
gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
@ -2651,9 +2652,185 @@ void gl_MapGrid2f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2,
}
void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 )
void
_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 )
{
_mesa_MapGrid2f( un, u1, u2, vn, v1, v2 );
}
/* KW: If are compiling, we don't know whether eval will produce a
* vertex when it is run in the future. If this is pure immediate
* mode, eval is a noop if neither vertex map is enabled.
*
* Thus we need to have a check in the display list code or
* elsewhere for eval(1,2) vertices in the case where
* map(1,2)_vertex is disabled, and to purge those vertices from
* the vb. This is currently done
* via modifications to the cull_vb and render_vb operations, and
* by using the existing cullmask mechanism for all other operations.
*/
/* KW: Because the eval values don't become 'current', fixup will flow
* through these vertices, and then evaluation will write on top
* of the fixup results.
*
* This is a little inefficient, but at least it is correct. This
* could be short-circuited in the case where all vertices are
* eval-vertices, or more generally by a cullmask in fixup.
*
* Note: using Obj to hold eval coord data. This data is actually
* transformed if eval is disabled. But disabling eval & sending
* eval coords is stupid, right?
*/
#define EVALCOORD1(IM, x) \
{ \
GLuint count = IM->Count++; \
IM->Flag[count] |= VERT_EVAL_C1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
if (count == VB_MAX-1) \
IM->maybe_transform_vb( IM ); \
}
#define EVALCOORD2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
IM->Flag[count] |= VERT_EVAL_C2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
if (count == VB_MAX-1) \
IM->maybe_transform_vb( IM ); \
}
#define EVALPOINT1(IM, x) \
{ \
GLuint count = IM->Count++; \
IM->Flag[count] |= VERT_EVAL_P1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
if (count == VB_MAX-1) \
IM->maybe_transform_vb( IM ); \
}
#define EVALPOINT2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
IM->Flag[count] |= VERT_EVAL_P2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
if (count == VB_MAX-1) \
IM->maybe_transform_vb( IM ); \
}
/* Lame internal function:
*/
void gl_EvalCoord1f( GLcontext *CC, GLfloat u )
{
struct immediate *i = CC->input;
EVALCOORD1( i, u );
}
void
_mesa_EvalCoord1d( GLdouble u )
{
GET_IMMEDIATE;
EVALCOORD1( IM, (GLfloat) u );
}
void
_mesa_EvalCoord1f( GLfloat u )
{
GET_IMMEDIATE;
EVALCOORD1( IM, u );
}
void
_mesa_EvalCoord1dv( const GLdouble *u )
{
GET_IMMEDIATE;
EVALCOORD1( IM, (GLfloat) *u );
}
void
_mesa_EvalCoord1fv( const GLfloat *u )
{
GET_IMMEDIATE;
EVALCOORD1( IM, (GLfloat) *u );
}
void
_mesa_EvalCoord2d( GLdouble u, GLdouble v )
{
GET_IMMEDIATE;
EVALCOORD2( IM, (GLfloat) u, (GLfloat) v );
}
void
_mesa_EvalCoord2f( GLfloat u, GLfloat v )
{
GET_IMMEDIATE;
EVALCOORD2( IM, u, v );
}
/* Lame internal function:
*/
void gl_EvalCoord2f( GLcontext *CC, GLfloat u, GLfloat v )
{
struct immediate *i = CC->input;
EVALCOORD2( i, u, v );
}
void
_mesa_EvalCoord2dv( const GLdouble *u )
{
GET_IMMEDIATE;
EVALCOORD2( IM, (GLfloat) u[0], (GLfloat) u[1] );
}
void
_mesa_EvalCoord2fv( const GLfloat *u )
{
GET_IMMEDIATE;
EVALCOORD2( IM, u[0], u[1] );
}
void
_mesa_EvalPoint1( GLint i )
{
GET_IMMEDIATE;
EVALPOINT1( IM, i );
}
void
_mesa_EvalPoint2( GLint i, GLint j )
{
GET_IMMEDIATE;
EVALPOINT2( IM, i, j );
}
void
_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat u, du;
GLenum prim;
@ -2693,11 +2870,10 @@ void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 )
void gl_EvalMesh2( GLcontext* ctx,
GLenum mode,
GLint i1, GLint i2,
GLint j1, GLint j2 )
void
_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, j;
GLfloat u, du, v, dv, v1, u1;
@ -2758,3 +2934,6 @@ void gl_EvalMesh2( GLcontext* ctx,
return;
}
}

View File

@ -1,8 +1,8 @@
/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -35,6 +35,9 @@
extern void gl_init_eval( void );
extern GLuint _mesa_evaluator_components( GLenum target );
extern void gl_free_control_points( GLcontext *ctx,
GLenum target, GLfloat *data );
@ -58,38 +61,86 @@ extern GLfloat *gl_copy_map_points2d(GLenum target,
const GLdouble *points );
extern void gl_Map1f( GLcontext* ctx,
GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points, GLboolean retain );
extern void gl_Map2f( GLcontext* ctx, GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points, GLboolean retain );
extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
extern void gl_MapGrid2f( GLcontext* ctx,
GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 );
extern void gl_GetMapdv( GLcontext* ctx,
GLenum target, GLenum query, GLdouble *v );
extern void gl_GetMapfv( GLcontext* ctx,
GLenum target, GLenum query, GLfloat *v );
extern void gl_GetMapiv( GLcontext* ctx,
GLenum target, GLenum query, GLint *v );
extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
GLint i1, GLint i2, GLint j1, GLint j2 );
extern void gl_eval_vb( struct vertex_buffer *VB );
extern void
_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points );
extern void
_mesa_Map2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points );
extern void
_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble *points );
extern void
_mesa_Map2d( GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points );
extern void
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
extern void
_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
extern void
_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 );
extern void
_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 );
extern void
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
extern void
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
extern void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
extern void
_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
extern void
_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
extern void
_mesa_EvalCoord1d( GLdouble u );
extern void
_mesa_EvalCoord1f( GLfloat u );
extern void
_mesa_EvalCoord1dv( const GLdouble *u );
extern void
_mesa_EvalCoord1fv( const GLfloat *u );
extern void
_mesa_EvalCoord2d( GLdouble u, GLdouble v );
extern void
_mesa_EvalCoord2f( GLfloat u, GLfloat v );
extern void
_mesa_EvalCoord2dv( const GLdouble *u );
extern void
_mesa_EvalCoord2fv( const GLfloat *u );
extern void
_mesa_EvalPoint1( GLint i );
extern void
_mesa_EvalPoint2( GLint i, GLint j );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: extensions.c,v 1.10 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: extensions.c,v 1.11 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,15 +25,16 @@
*/
#ifndef XFree86Server
#include <stdlib.h>
#ifdef PC_HEADER
#include "all.h"
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "extensions.h"
#include "mem.h"
#include "simple_list.h"
#include "types.h"
#endif
#define MAX_EXT_NAMELEN 80

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@ -1,8 +1,8 @@
/* $Id: feedback.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: feedback.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,18 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "feedback.h"
@ -57,8 +49,9 @@
void
gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer )
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glFeedbackBuffer" );
if (ctx->RenderMode==GL_FEEDBACK) {
@ -114,8 +107,10 @@ gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer )
void gl_PassThrough( GLcontext *ctx, GLfloat token )
void
_mesa_PassThrough( GLfloat token )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPassThrough");
if (ctx->RenderMode==GL_FEEDBACK) {
@ -256,8 +251,10 @@ void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* NOTE: this function can't be put in a display list.
*/
void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer )
void
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSelectBuffer");
if (ctx->RenderMode==GL_SELECT) {
gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
@ -351,8 +348,10 @@ static void write_hit_record( GLcontext *ctx )
void gl_InitNames( GLcontext *ctx )
void
_mesa_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glInitNames");
/* Record the hit before the HitFlag is wiped out again. */
if (ctx->RenderMode==GL_SELECT) {
@ -368,8 +367,10 @@ void gl_InitNames( GLcontext *ctx )
void gl_LoadName( GLcontext *ctx, GLuint name )
void
_mesa_LoadName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLoadName");
if (ctx->RenderMode!=GL_SELECT) {
return;
@ -390,8 +391,10 @@ void gl_LoadName( GLcontext *ctx, GLuint name )
}
void gl_PushName( GLcontext *ctx, GLuint name )
void
_mesa_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushName");
if (ctx->RenderMode!=GL_SELECT) {
return;
@ -409,8 +412,10 @@ void gl_PushName( GLcontext *ctx, GLuint name )
void gl_PopName( GLcontext *ctx )
void
_mesa_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopName");
if (ctx->RenderMode!=GL_SELECT) {
return;
@ -437,8 +442,10 @@ void gl_PopName( GLcontext *ctx )
/*
* NOTE: this function can't be put in a display list.
*/
GLint gl_RenderMode( GLcontext *ctx, GLenum mode )
GLint
_mesa_RenderMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
GLint result;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glRenderMode", 0);

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@ -1,8 +1,8 @@
/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
/* $Id: feedback.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef FEEDBACK_H
#define FEEDBACK_H
@ -52,22 +49,30 @@ extern void gl_feedback_vertex( GLcontext *ctx,
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
extern void
_mesa_PassThrough( GLfloat token );
extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
GLenum type, GLfloat *buffer );
extern void
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
extern void
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
extern void gl_InitNames( GLcontext *ctx );
extern void
_mesa_InitNames( void );
extern void gl_LoadName( GLcontext *ctx, GLuint name );
extern void
_mesa_LoadName( GLuint name );
extern void gl_PushName( GLcontext *ctx, GLuint name );
extern void
_mesa_PushName( GLuint name );
extern void gl_PopName( GLcontext *ctx );
extern void
_mesa_PopName( void );
extern GLint
_mesa_RenderMode( GLenum mode );
extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );

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@ -1,8 +1,8 @@
/* $Id: fog.c,v 1.3 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: fog.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,17 +25,10 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/fog.c,v 1.4 1999/04/04 00:20:24 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <math.h>
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "fog.h"
#include "macros.h"
@ -45,8 +38,51 @@
void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
void
_mesa_Fogf(GLenum pname, GLfloat param)
{
_mesa_Fogfv(pname, &param);
}
void
_mesa_Fogi(GLenum pname, GLint param )
{
GLfloat fparam = (GLfloat) param;
_mesa_Fogfv(pname, &fparam);
}
void
_mesa_Fogiv(GLenum pname, const GLint *params )
{
GLfloat p[4];
switch (pname) {
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_INDEX:
p[0] = (GLfloat) *params;
break;
case GL_FOG_COLOR:
p[0] = INT_TO_FLOAT( params[0] );
p[1] = INT_TO_FLOAT( params[1] );
p[2] = INT_TO_FLOAT( params[2] );
p[3] = INT_TO_FLOAT( params[3] );
break;
default:
/* Error will be caught later in gl_Fogfv */
;
}
_mesa_Fogfv(pname, p);
}
void
_mesa_Fogfv( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLenum m;
switch (pname) {

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@ -1,8 +1,8 @@
/* $Id: fog.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: fog.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,7 +25,6 @@
*/
#ifndef FOG_H
#define FOG_H
@ -33,7 +32,21 @@
#include "types.h"
extern void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
extern void
_mesa_Fogf(GLenum pname, GLfloat param);
extern void
_mesa_Fogi(GLenum pname, GLint param );
extern void
_mesa_Fogfv(GLenum pname, const GLfloat *params );
extern void
_mesa_Fogiv(GLenum pname, const GLint *params );
extern void gl_fog_vertices( struct vertex_buffer *VB );

View File

@ -1,8 +1,8 @@
/* $Id: get.c,v 1.5 1999/10/17 22:36:35 brianp Exp $ */
/* $Id: get.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,18 +25,10 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/get.c,v 1.3 1999/04/04 00:20:25 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enable.h"
#include "enums.h"
@ -66,8 +58,10 @@
void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
@ -748,13 +742,13 @@ void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(0); /* TODO */
break;
case GL_TEXTURE_1D:
*params = gl_IsEnabled( ctx, GL_TEXTURE_1D );
*params = _mesa_IsEnabled(GL_TEXTURE_1D );
break;
case GL_TEXTURE_2D:
*params = gl_IsEnabled( ctx, GL_TEXTURE_2D );
*params = _mesa_IsEnabled(GL_TEXTURE_2D );
break;
case GL_TEXTURE_3D:
*params = gl_IsEnabled( ctx, GL_TEXTURE_3D );
*params = _mesa_IsEnabled(GL_TEXTURE_3D );
break;
case GL_TEXTURE_BINDING_1D:
*params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
@ -978,8 +972,10 @@ void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
void
_mesa_GetDoublev( GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
@ -1660,13 +1656,13 @@ void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
*params = 0.0; /* TODO */
break;
case GL_TEXTURE_1D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_2D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_3D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
*params = (GLdouble) textureUnit->CurrentD[1]->Name;
@ -1893,8 +1889,10 @@ void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
void
_mesa_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
@ -2572,13 +2570,13 @@ void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
*params = 0.0F; /* TODO */
break;
case GL_TEXTURE_1D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_2D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_3D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1.0 : 0.0;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
*params = (GLfloat) textureUnit->CurrentD[1]->Name;
@ -2802,8 +2800,10 @@ void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
void
_mesa_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
@ -3485,13 +3485,13 @@ void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
*params = 0; /* TODO */
break;
case GL_TEXTURE_1D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_1D) ? 1 : 0;
*params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1 : 0;
break;
case GL_TEXTURE_2D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_2D) ? 1 : 0;
*params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1 : 0;
break;
case GL_TEXTURE_3D:
*params = gl_IsEnabled(ctx, GL_TEXTURE_3D) ? 1 : 0;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1 : 0;
break;
case GL_TEXTURE_BINDING_1D:
*params = textureUnit->CurrentD[1]->Name;
@ -3725,8 +3725,10 @@ void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params )
void
_mesa_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint texUnit = ctx->Texture.CurrentUnit;
/*GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;*/
@ -3766,11 +3768,13 @@ void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params )
const GLubyte *gl_GetString( GLcontext *ctx, GLenum name )
const GLubyte *
_mesa_GetString( GLenum name )
{
GET_CURRENT_CONTEXT(ctx);
static char result[1000];
static char *vendor = "Brian Paul";
static char *version = "1.2 Mesa 3.1 beta";
static char *version = "1.2 Mesa 3.3 beta";
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetString", 0);
@ -3811,3 +3815,24 @@ const GLubyte *gl_GetString( GLcontext *ctx, GLenum name )
return NULL;
}
}
/*
* Execute a glGetError command
*/
GLenum
_mesa_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
GLenum e = ctx->ErrorValue;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
return e;
}

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@ -1,8 +1,8 @@
/* $Id: get.h,v 1.2 1999/09/09 23:47:09 brianp Exp $ */
/* $Id: get.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef GET_H
#define GET_H
@ -35,17 +32,27 @@
#include "types.h"
extern void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params );
extern void
_mesa_GetBooleanv( GLenum pname, GLboolean *params );
extern void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params );
extern void
_mesa_GetDoublev( GLenum pname, GLdouble *params );
extern void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params );
extern void
_mesa_GetFloatv( GLenum pname, GLfloat *params );
extern void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params );
extern void
_mesa_GetIntegerv( GLenum pname, GLint *params );
extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
extern void
_mesa_GetPointerv( GLenum pname, GLvoid **params );
extern const GLubyte *
_mesa_GetString( GLenum name );
extern GLenum
_mesa_GetError( void );
extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
#endif

65
src/mesa/main/glheader.h Normal file
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@ -0,0 +1,65 @@
/* $Id: glheader.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLHEADER_H
#define GLHEADER_H
/*
* This is the top-most include file of the Mesa sources.
* It includes gl.h and all system headers which are needed.
* Other Mesa source files should _not_ directly include any system
* headers. This allows Mesa to be integrated into XFree86 and
* allows system-dependent hacks/work-arounds to be collected in one place.
*
* If you touch this file, everything gets recompiled!
*
* This file should be included before any other header in the .c files.
*/
#ifdef XFree86LOADER
#include "xf86_ansic.h"
#else
#include <assert.h>
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#endif
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include <GL/gl.h>
#endif

View File

@ -1,8 +1,8 @@
/* $Id: hash.c,v 1.3 1999/10/13 18:42:50 brianp Exp $ */
/* $Id: hash.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,24 +25,17 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "hash.h"
#include "macros.h"
#include "mem.h"
#endif
/*
* Generic hash table. Only dependency is the GLuint datatype.
* Generic hash table.
*
* This is used to implement display list and texture object lookup.
* NOTE: key=0 is illegal.

View File

@ -1,8 +1,8 @@
/* $Id: hash.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: hash.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,14 +25,11 @@
*/
#ifndef HASH_H
#define HASH_H
#include "GL/gl.h"
#include "glheader.h"
struct HashTable;

File diff suppressed because it is too large Load Diff

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@ -1,4 +1,4 @@
/* $Id: image.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
/* $Id: image.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -25,9 +25,6 @@
*/
#ifndef IMAGE_H
#define IMAGE_H
@ -35,6 +32,9 @@
#include "types.h"
extern struct gl_pixelstore_attrib _mesa_native_packing;
extern void gl_flip_bytes( GLubyte *p, GLuint n );
@ -61,33 +61,16 @@ gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
GLint img, GLint row, GLint column );
extern struct gl_image *
gl_unpack_bitmap( GLcontext *ctx, GLsizei width, GLsizei height,
const GLubyte *bitmap,
const struct gl_pixelstore_attrib *packing );
extern void
gl_unpack_polygon_stipple( const GLcontext *ctx,
const GLubyte *pattern,
GLuint dest[32] );
extern void gl_unpack_polygon_stipple( const GLcontext *ctx,
const GLubyte *pattern,
GLuint dest[32] );
extern void gl_pack_polygon_stipple( const GLcontext *ctx,
const GLuint pattern[32],
GLubyte *dest );
extern struct gl_image *
gl_unpack_image( GLcontext *ctx, GLint width, GLint height,
GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing );
struct gl_image *
gl_unpack_image3D( GLcontext *ctx, GLint width, GLint height,GLint depth,
GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing );
extern void
gl_pack_polygon_stipple( const GLcontext *ctx,
const GLuint pattern[32],
GLubyte *dest );
extern void
@ -98,19 +81,6 @@ gl_pack_rgba_span( const GLcontext *ctx,
GLboolean applyTransferOps );
extern void gl_free_image( struct gl_image *image );
extern GLboolean gl_image_error_test( GLcontext *ctx,
const struct gl_image *image,
const char *msg );
/*
* New (3.3) functions
*/
extern void
_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
@ -127,10 +97,31 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
const struct gl_pixelstore_attrib *unpacking,
GLboolean applyTransferOps );
extern void
_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *unpacking,
GLboolean applyTransferOps );
extern void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *unpacking,
GLboolean applyTransferOps );
extern void *
_mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack );
extern GLvoid *
_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
const struct gl_pixelstore_attrib *packing );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: light.c,v 1.8 1999/11/10 06:29:44 keithw Exp $ */
/* $Id: light.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,27 +25,16 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <float.h>
#ifndef XFree86Server
#include <assert.h>
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "light.h"
#include "macros.h"
#include "matrix.h"
#include "mem.h"
#include "mmath.h"
#include "simple_list.h"
#include "types.h"
@ -55,46 +44,50 @@
void gl_ShadeModel( GLcontext *ctx, GLenum mode )
void
_mesa_ShadeModel( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glShadeModel");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glShadeModel %s\n", gl_lookup_enum_by_nr(mode));
switch (mode) {
case GL_FLAT:
case GL_SMOOTH:
if (mode == GL_FLAT || mode == GL_SMOOTH) {
if (ctx->Light.ShadeModel!=mode) {
ctx->Light.ShadeModel = mode;
ctx->TriangleCaps ^= DD_FLATSHADE;
ctx->NewState |= NEW_RASTER_OPS;
ctx->Light.ShadeModel = mode;
ctx->TriangleCaps ^= DD_FLATSHADE;
ctx->NewState |= NEW_RASTER_OPS;
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)( ctx, mode );
}
break;
default:
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
}
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)( ctx, mode );
}
void gl_Lightfv( GLcontext *ctx,
GLenum light, GLenum pname, const GLfloat *params,
GLint nparams )
void
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
{
GLint l;
_mesa_Lightfv( light, pname, &param );
}
(void) nparams;
void
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint l;
GLint nParams;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLight");
l = (GLint) (light - GL_LIGHT0);
if (l<0 || l>=MAX_LIGHTS) {
if (l < 0 || l >= MAX_LIGHTS) {
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
return;
}
@ -102,18 +95,22 @@ void gl_Lightfv( GLcontext *ctx,
switch (pname) {
case GL_AMBIENT:
COPY_4V( ctx->Light.Light[l].Ambient, params );
nParams = 4;
break;
case GL_DIFFUSE:
COPY_4V( ctx->Light.Light[l].Diffuse, params );
nParams = 4;
break;
case GL_SPECULAR:
COPY_4V( ctx->Light.Light[l].Specular, params );
nParams = 4;
break;
case GL_POSITION:
/* transform position by ModelView matrix */
TRANSFORM_POINT( ctx->Light.Light[l].EyePosition,
ctx->ModelView.m,
params );
nParams = 4;
break;
case GL_SPOT_DIRECTION:
/* transform direction by inverse modelview */
@ -123,6 +120,7 @@ void gl_Lightfv( GLcontext *ctx,
TRANSFORM_NORMAL( ctx->Light.Light[l].EyeDirection,
params,
ctx->ModelView.inv );
nParams = 3;
break;
case GL_SPOT_EXPONENT:
if (params[0]<0.0 || params[0]>128.0) {
@ -133,6 +131,7 @@ void gl_Lightfv( GLcontext *ctx,
ctx->Light.Light[l].SpotExponent = params[0];
gl_compute_spot_exp_table( &ctx->Light.Light[l] );
}
nParams = 1;
break;
case GL_SPOT_CUTOFF:
if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
@ -143,6 +142,7 @@ void gl_Lightfv( GLcontext *ctx,
ctx->Light.Light[l].CosCutoff = cos(params[0]*DEG2RAD);
if (ctx->Light.Light[l].CosCutoff < 0)
ctx->Light.Light[l].CosCutoff = 0;
nParams = 1;
break;
case GL_CONSTANT_ATTENUATION:
if (params[0]<0.0) {
@ -150,6 +150,7 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].ConstantAttenuation = params[0];
nParams = 1;
break;
case GL_LINEAR_ATTENUATION:
if (params[0]<0.0) {
@ -157,6 +158,7 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].LinearAttenuation = params[0];
nParams = 1;
break;
case GL_QUADRATIC_ATTENUATION:
if (params[0]<0.0) {
@ -164,23 +166,73 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].QuadraticAttenuation = params[0];
nParams = 1;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
break;
return;
}
if (ctx->Driver.Lightfv)
ctx->Driver.Lightfv( ctx, light, pname, params, nparams );
ctx->Driver.Lightfv( ctx, light, pname, params, nParams );
ctx->NewState |= NEW_LIGHTING;
}
void gl_GetLightfv( GLcontext *ctx,
GLenum light, GLenum pname, GLfloat *params )
void
_mesa_Lighti( GLenum light, GLenum pname, GLint param )
{
_mesa_Lightiv( light, pname, &param );
}
void
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
fparam[0] = INT_TO_FLOAT( params[0] );
fparam[1] = INT_TO_FLOAT( params[1] );
fparam[2] = INT_TO_FLOAT( params[2] );
fparam[3] = INT_TO_FLOAT( params[3] );
break;
case GL_POSITION:
fparam[0] = (GLfloat) params[0];
fparam[1] = (GLfloat) params[1];
fparam[2] = (GLfloat) params[2];
fparam[3] = (GLfloat) params[3];
break;
case GL_SPOT_DIRECTION:
fparam[0] = (GLfloat) params[0];
fparam[1] = (GLfloat) params[1];
fparam[2] = (GLfloat) params[2];
break;
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
fparam[0] = (GLfloat) params[0];
break;
default:
/* error will be caught later in gl_Lightfv */
;
}
_mesa_Lightfv( light, pname, fparam );
}
void
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
@ -229,8 +281,10 @@ void gl_GetLightfv( GLcontext *ctx,
void gl_GetLightiv( GLcontext *ctx, GLenum light, GLenum pname, GLint *params )
void
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
@ -298,9 +352,11 @@ void gl_GetLightiv( GLcontext *ctx, GLenum light, GLenum pname, GLint *params )
/**********************************************************************/
void gl_LightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
void
_mesa_LightModelfv( GLenum pname, const GLfloat *params )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModel");
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModelfv");
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
@ -344,6 +400,46 @@ void gl_LightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
}
void
_mesa_LightModeliv( GLenum pname, const GLint *params )
{
GLfloat fparam[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModeliv");
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
fparam[0] = INT_TO_FLOAT( params[0] );
fparam[1] = INT_TO_FLOAT( params[1] );
fparam[2] = INT_TO_FLOAT( params[2] );
fparam[3] = INT_TO_FLOAT( params[3] );
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LIGHT_MODEL_COLOR_CONTROL:
fparam[0] = (GLfloat) params[0];
break;
default:
/* Error will be caught later in gl_LightModelfv */
;
}
_mesa_LightModelfv( pname, fparam );
}
void
_mesa_LightModeli( GLenum pname, GLint param )
{
_mesa_LightModeliv( pname, &param );
}
void
_mesa_LightModelf( GLenum pname, GLfloat param )
{
_mesa_LightModelfv( pname, &param );
}
/********** MATERIAL **********/
@ -569,11 +665,11 @@ void gl_update_color_material( GLcontext *ctx,
GLfloat tmp[4], color[4];
UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba );
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask);
if (bitmask & FRONT_AMBIENT_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
SUB_3V( tmp, color, mat->Ambient );
@ -676,8 +772,10 @@ void gl_update_color_material( GLcontext *ctx,
void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
void
_mesa_ColorMaterial( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
GLuint bitmask;
GLuint legal = (FRONT_EMISSION_BIT | BACK_EMISSION_BIT |
FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT |
@ -705,12 +803,21 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
void
_mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
{
_mesa_Materialfv( face, pname, &param );
}
/* KW: This is now called directly (ie by name) from the glMaterial*
* API functions.
*/
void gl_Materialfv( GLcontext *ctx,
GLenum face, GLenum pname, const GLfloat *params )
void
_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct immediate *IM;
struct gl_material *mat;
GLuint bitmask;
@ -736,6 +843,7 @@ void gl_Materialfv( GLcontext *ctx,
IM->MaterialMask[count] = 0;
}
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];
@ -784,11 +892,48 @@ void gl_Materialfv( GLcontext *ctx,
}
void gl_GetMaterialfv( GLcontext *ctx,
GLenum face, GLenum pname, GLfloat *params )
void
_mesa_Materiali(GLenum face, GLenum pname, GLint param )
{
_mesa_Materialiv(face, pname, &param);
}
void
_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_AMBIENT_AND_DIFFUSE:
fparam[0] = INT_TO_FLOAT( params[0] );
fparam[1] = INT_TO_FLOAT( params[1] );
fparam[2] = INT_TO_FLOAT( params[2] );
fparam[3] = INT_TO_FLOAT( params[3] );
break;
case GL_SHININESS:
fparam[0] = (GLfloat) params[0];
break;
case GL_COLOR_INDEXES:
fparam[0] = (GLfloat) params[0];
fparam[1] = (GLfloat) params[1];
fparam[2] = (GLfloat) params[2];
break;
default:
/* Error will be caught later in gl_Materialfv */
;
}
_mesa_Materialfv(face, pname, fparam);
}
void
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialfv");
@ -831,9 +976,10 @@ void gl_GetMaterialfv( GLcontext *ctx,
void gl_GetMaterialiv( GLcontext *ctx,
GLenum face, GLenum pname, GLint *params )
void
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialiv");

View File

@ -1,8 +1,8 @@
/* $Id: light.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: light.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef LIGHT_H
#define LIGHT_H
@ -42,16 +39,60 @@ struct gl_shine_tab {
};
extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
extern void
_mesa_ShadeModel( GLenum mode );
extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
extern void
_mesa_ColorMaterial( GLenum face, GLenum mode );
extern void gl_Lightfv( GLcontext *ctx,
GLenum light, GLenum pname, const GLfloat *params,
GLint nparams );
extern void
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
extern void
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
extern void
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
extern void
_mesa_Lighti( GLenum light, GLenum pname, GLint param );
extern void
_mesa_LightModelf( GLenum pname, GLfloat param );
extern void
_mesa_LightModelfv( GLenum pname, const GLfloat *params );
extern void
_mesa_LightModeli( GLenum pname, GLint param );
extern void
_mesa_LightModeliv( GLenum pname, const GLint *params );
extern void
_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
extern void
_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
extern void
_mesa_Materiali( GLenum face, GLenum pname, GLint param );
extern void
_mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
extern void
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
extern void
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
extern void
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
extern void
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
extern void gl_LightModelfv( GLcontext *ctx,
GLenum pname, const GLfloat *params );
extern GLuint gl_material_bitmask( GLcontext *ctx,
@ -62,25 +103,6 @@ extern GLuint gl_material_bitmask( GLcontext *ctx,
extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
const GLfloat *params);
extern void gl_Materialfv( GLcontext *ctx,
GLenum face, GLenum pname, const GLfloat *params );
extern void gl_GetLightfv( GLcontext *ctx,
GLenum light, GLenum pname, GLfloat *params );
extern void gl_GetLightiv( GLcontext *ctx,
GLenum light, GLenum pname, GLint *params );
extern void gl_GetMaterialfv( GLcontext *ctx,
GLenum face, GLenum pname, GLfloat *params );
extern void gl_GetMaterialiv( GLcontext *ctx,
GLenum face, GLenum pname, GLint *params );
extern void gl_compute_spot_exp_table( struct gl_light *l );
extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,

View File

@ -1,8 +1,8 @@
/* $Id: lines.c,v 1.5 1999/11/08 14:36:32 brianp Exp $ */
/* $Id: lines.c,v 1.6 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,17 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "depth.h"
#include "feedback.h"
@ -50,8 +43,10 @@
void gl_LineWidth( GLcontext *ctx, GLfloat width )
void
_mesa_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
if (width<=0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
@ -68,8 +63,10 @@ void gl_LineWidth( GLcontext *ctx, GLfloat width )
void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
void
_mesa_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple");
ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
ctx->Line.StipplePattern = pattern;

View File

@ -1,8 +1,8 @@
/* $Id: lines.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: lines.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef LINES_H
#define LINES_H
@ -35,11 +32,14 @@
#include "types.h"
extern void gl_LineWidth( GLcontext *ctx, GLfloat width );
extern void
_mesa_LineWidth( GLfloat width );
extern void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern );
extern void
_mesa_LineStipple( GLint factor, GLushort pattern );
extern void gl_set_line_function( GLcontext *ctx );
extern void
gl_set_line_function( GLcontext *ctx );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: macros.h,v 1.6 1999/11/08 15:29:43 brianp Exp $ */
/* $Id: macros.h,v 1.7 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
/*
* A collection of useful macros.
*/
@ -36,13 +33,8 @@
#ifndef MACROS_H
#define MACROS_H
#ifndef XFree86Server
#include <assert.h>
#include <math.h>
#include <string.h>
#else
#include <GL/glx_ansic.h>
#endif
#include "glheader.h"
#ifdef DEBUG
@ -165,26 +157,26 @@ do { \
#define ACC_4V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
(DST)[2] += (SRC)[2]; \
(DST)[3] += (SRC)[3]; \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
(DST)[2] += (SRC)[2]; \
(DST)[3] += (SRC)[3]; \
} while (0)
#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
(DST)[3] += (SRCA)[3] * (SRCB)[3]; \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
(DST)[3] += (SRCA)[3] * (SRCB)[3]; \
} while (0)
#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
(DST)[2] += S * (SRCB)[2]; \
(DST)[3] += S * (SRCB)[3]; \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
(DST)[2] += S * (SRCB)[2]; \
(DST)[3] += S * (SRCB)[3]; \
} while (0)
#define SCALE_SCALAR_4V( DST, S, SRCB ) \
@ -480,69 +472,6 @@ do { \
/*
* Memory allocation
* XXX these should probably go into a new glmemory.h file.
*/
#ifdef DEBUG
extern void *gl_malloc(size_t bytes);
extern void *gl_calloc(size_t bytes);
extern void gl_free(void *ptr);
#define MALLOC(BYTES) gl_malloc(BYTES)
#define CALLOC(BYTES) gl_calloc(BYTES)
#define MALLOC_STRUCT(T) (struct T *) gl_malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) gl_calloc(sizeof(struct T))
#define FREE(PTR) gl_free(PTR)
#else
#define MALLOC(BYTES) (void *) malloc(BYTES)
#define CALLOC(BYTES) (void *) calloc(1, BYTES)
#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) calloc(1,sizeof(struct T))
#define FREE(PTR) free(PTR)
#endif
/* Memory copy: */
#ifdef SUNOS4
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
#else
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
#endif
/* Memory set: */
#ifdef SUNOS4
#define MEMSET( DST, VAL, N ) \
memset( (char *) (DST), (int) (VAL), (int) (N) )
#else
#define MEMSET( DST, VAL, N ) \
memset( (void *) (DST), (int) (VAL), (size_t) (N) )
#endif
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
extern char *AGLAlloc(int size);
extern void AGLFree(char* ptr);
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])AGLAlloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {AGLFree((char*)NAME);} }while (0)
#elif defined(__BEOS__)
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {free((char*)NAME);} }while (0)
#else
# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
# define CHECKARRAY(NAME,CMD) do {} while(0)
# define UNDEFARRAY(NAME)
#endif
/* Some compilers don't like some of Mesa's const usage */
#ifdef NO_CONST
# define CONST

View File

@ -1,8 +1,8 @@
/* $Id: matrix.c,v 1.8 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: matrix.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
/*
* Matrix operations
*
@ -43,18 +40,11 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "matrix.h"
#include "mem.h"
#include "mmath.h"
#include "types.h"
#endif
@ -902,11 +892,12 @@ do { \
} while (0)
void gl_Frustum( GLcontext *ctx,
GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
void
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat x, y, a, b, c, d;
GLfloat m[16];
GLmatrix *mat = 0;
@ -952,11 +943,12 @@ void gl_Frustum( GLcontext *ctx,
}
void gl_Ortho( GLcontext *ctx,
GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
void
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat x, y, z;
GLfloat tx, ty, tz;
GLfloat m[16];
@ -991,8 +983,10 @@ void gl_Ortho( GLcontext *ctx,
}
void gl_MatrixMode( GLcontext *ctx, GLenum mode )
void
_mesa_MatrixMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMatrixMode");
switch (mode) {
case GL_MODELVIEW:
@ -1007,8 +1001,10 @@ void gl_MatrixMode( GLcontext *ctx, GLenum mode )
void gl_PushMatrix( GLcontext *ctx )
void
_mesa_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushMatrix");
if (MESA_VERBOSE&VERBOSE_API)
@ -1056,8 +1052,10 @@ void gl_PushMatrix( GLcontext *ctx )
void gl_PopMatrix( GLcontext *ctx )
void
_mesa_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopMatrix");
if (MESA_VERBOSE&VERBOSE_API)
@ -1111,8 +1109,10 @@ void gl_PopMatrix( GLcontext *ctx )
void gl_LoadIdentity( GLcontext *ctx )
void
_mesa_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadIdentity");
@ -1131,8 +1131,10 @@ void gl_LoadIdentity( GLcontext *ctx )
}
void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
void
_mesa_LoadMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadMatrix");
@ -1162,12 +1164,25 @@ void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
}
void
_mesa_LoadMatrixd( const GLdouble *m )
{
GLfloat f[16];
GLint i;
for (i = 0; i < 16; i++)
f[i] = m[i];
_mesa_LoadMatrixf(f);
}
/*
* Multiply the active matrix by an arbitary matrix.
*/
void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m )
void
_mesa_MultMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
matmul4( mat->m, mat->m, m );
@ -1178,8 +1193,10 @@ void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m )
/*
* Multiply the active matrix by an arbitary matrix.
*/
void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m )
void
_mesa_MultMatrixd( const GLdouble *m )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
matmul4fd( mat->m, mat->m, m );
@ -1227,9 +1244,10 @@ void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *m )
/*
* Execute a glRotate call
*/
void gl_Rotatef( GLcontext *ctx,
GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat m[16];
if (angle != 0.0F) {
GLmatrix *mat = 0;
@ -1240,11 +1258,20 @@ void gl_Rotatef( GLcontext *ctx,
}
}
void
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
_mesa_Rotatef(angle, x, y, z);
}
/*
* Execute a glScale call
*/
void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GLfloat *m;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glScale");
@ -1265,11 +1292,21 @@ void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
MAT_DIRTY_DEPENDENTS);
}
void
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
{
_mesa_Scalef(x, y, z);
}
/*
* Execute a glTranslate call
*/
void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
GLmatrix *mat = 0;
GLfloat *m;
GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glTranslate");
@ -1286,13 +1323,22 @@ void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
}
void
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
{
_mesa_Translatef(x, y, z);
}
/*
* Define a new viewport and reallocate auxillary buffers if the size of
* the window (color buffer) has changed.
*/
void gl_Viewport( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height )
void
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport");
if (width<0 || height<0) {
@ -1330,7 +1376,7 @@ void gl_Viewport( GLcontext *ctx,
/* Check if window/buffer has been resized and if so, reallocate the
* ancillary buffers.
*/
gl_ResizeBuffersMESA(ctx);
_mesa_ResizeBuffersMESA();
ctx->RasterMask &= ~WINCLIP_BIT;
@ -1350,7 +1396,8 @@ void gl_Viewport( GLcontext *ctx,
void gl_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
void
_mesa_DepthRange( GLclampd nearval, GLclampd farval )
{
/*
* nearval - specifies mapping of the near clipping plane to window
@ -1364,7 +1411,7 @@ void gl_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
* this range to window z coords.
*/
GLfloat n, f;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthRange");
if (MESA_VERBOSE&VERBOSE_API)

View File

@ -1,8 +1,8 @@
/* $Id: matrix.h,v 1.2 1999/10/08 09:27:11 keithw Exp $ */
/* $Id: matrix.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,16 +25,14 @@
*/
#ifndef MATRIX_H
#define MATRIX_H
#include "GL/gl.h"
#include "types.h"
#include "config.h"
typedef struct {
GLfloat m[16];
GLfloat *inv; /* optional */
@ -42,6 +40,7 @@ typedef struct {
GLuint type;
} GLmatrix;
#ifdef VMS
#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
#endif
@ -51,51 +50,12 @@ extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
GLfloat m[] );
extern void gl_Frustum( GLcontext *ctx,
GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void gl_Ortho( GLcontext *ctx,
GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void gl_PushMatrix( GLcontext *ctx );
extern void gl_PopMatrix( GLcontext *ctx );
extern void gl_LoadIdentity( GLcontext *ctx );
extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
extern void gl_Rotatef( GLcontext *ctx,
GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
extern void gl_Viewport( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height );
extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval );
extern void gl_calculate_model_project_matrix( GLcontext *ctx );
extern void gl_matrix_ctr( GLmatrix *m );
extern void gl_matrix_dtr( GLmatrix *m );
@ -110,10 +70,70 @@ extern void gl_matrix_mul( GLmatrix *dest,
extern void gl_matrix_analyze( GLmatrix *mat );
extern void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m );
extern GLboolean gl_matrix_invert( GLmatrix *mat );
extern void gl_print_matrix( const GLmatrix *m );
extern void
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void
_mesa_PushMatrix( void );
extern void
_mesa_PopMatrix( void );
extern void
_mesa_LoadIdentity( void );
extern void
_mesa_LoadMatrixf( const GLfloat *m );
extern void
_mesa_LoadMatrixd( const GLdouble *m );
extern void
_mesa_MatrixMode( GLenum mode );
extern void
_mesa_MultMatrixf( const GLfloat *m );
extern void
_mesa_MultMatrixd( const GLdouble *m );
extern void
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
extern void
_mesa_DepthRange( GLclampd nearval, GLclampd farval );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: pixel.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: pixel.c,v 1.5 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
/*
* glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
*/
@ -36,15 +33,10 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mem.h"
#include "pixel.h"
#include "types.h"
#endif
@ -57,8 +49,10 @@
void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
void
_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
ctx->Pixel.ZoomX = xfactor;
@ -72,13 +66,13 @@ void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
/**********************************************************************/
void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
void
_mesa_PixelStorei( GLenum pname, GLint param )
{
/* NOTE: this call can't be compiled into the display list */
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
switch (pname) {
case GL_PACK_SWAP_BYTES:
ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
@ -174,6 +168,11 @@ void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
}
void
_mesa_PixelStoref( GLenum pname, GLfloat param )
{
_mesa_PixelStorei( pname, (GLint) param );
}
@ -183,11 +182,11 @@ void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
void gl_PixelMapfv( GLcontext *ctx,
GLenum map, GLint mapsize, const GLfloat *values )
void
_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
@ -288,10 +287,50 @@ void gl_PixelMapfv( GLcontext *ctx,
void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
void
_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
GLint i;
if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
for (i=0;i<mapsize;i++) {
fvalues[i] = (GLfloat) values[i];
}
}
else {
for (i=0;i<mapsize;i++) {
fvalues[i] = UINT_TO_FLOAT( values[i] );
}
}
_mesa_PixelMapfv(map, mapsize, fvalues);
}
void
_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
GLint i;
if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
for (i=0;i<mapsize;i++) {
fvalues[i] = (GLfloat) values[i];
}
}
else {
for (i=0;i<mapsize;i++) {
fvalues[i] = USHORT_TO_FLOAT( values[i] );
}
}
_mesa_PixelMapfv(map, mapsize, fvalues);
}
void
_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
@ -337,8 +376,10 @@ void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
}
void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
void
_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
@ -396,8 +437,10 @@ void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
}
void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
void
_mesa_GetPixelMapusv( GLenum map, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
@ -469,8 +512,10 @@ void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
* Implements glPixelTransfer[fi] whether called immediately or from a
* display list.
*/
void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
void
_mesa_PixelTransferf( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
@ -534,6 +579,13 @@ void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
}
void
_mesa_PixelTransferi( GLenum pname, GLint param )
{
_mesa_PixelTransferf( pname, (GLfloat) param );
}
/*

View File

@ -1,8 +1,8 @@
/* $Id: pixel.h,v 1.2 1999/10/30 08:20:57 brianp Exp $ */
/* $Id: pixel.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef PIXEL_H
#define PIXEL_H
@ -40,21 +37,39 @@
*/
extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
extern void
_mesa_GetPixelMapfv( GLenum map, GLfloat *values );
extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
extern void
_mesa_GetPixelMapuiv( GLenum map, GLuint *values );
extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
extern void
_mesa_GetPixelMapusv( GLenum map, GLushort *values );
extern void
_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
extern void gl_PixelMapfv( GLcontext *ctx,
GLenum map, GLint mapsize, const GLfloat *values );
extern void
_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values );
extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
extern void
_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values );
extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
extern void
_mesa_PixelStoref( GLenum pname, GLfloat param );
extern void
_mesa_PixelStorei( GLenum pname, GLint param );
extern void
_mesa_PixelTransferf( GLenum pname, GLfloat param );
extern void
_mesa_PixelTransferi( GLenum pname, GLint param );
extern void
_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
/*

View File

@ -1,8 +1,8 @@
/* $Id: points.c,v 1.4 1999/10/21 12:45:53 brianp Exp $ */
/* $Id: points.c,v 1.5 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -23,18 +23,12 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/points.c,v 1.4 1999/04/04 00:20:29 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <math.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "feedback.h"
#include "macros.h"
@ -45,18 +39,20 @@
#include "texstate.h"
#include "types.h"
#include "vb.h"
#include "mmath.h"
#endif
void gl_PointSize( GLcontext *ctx, GLfloat size )
void
_mesa_PointSize( GLfloat size )
{
if (size<=0.0) {
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
if (size <= 0.0) {
gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
return;
}
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
if (ctx->Point.Size != size) {
ctx->Point.Size = size;
@ -68,11 +64,20 @@ void gl_PointSize( GLcontext *ctx, GLfloat size )
void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
const GLfloat *params)
void
_mesa_PointParameterfEXT( GLenum pname, GLfloat param)
{
_mesa_PointParameterfvEXT(pname, &param);
}
void
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
if(pname==GL_DISTANCE_ATTENUATION_EXT) {
if (pname == GL_DISTANCE_ATTENUATION_EXT) {
GLboolean tmp = ctx->Point.Attenuated;
COPY_3V(ctx->Point.Params,params);
ctx->Point.Attenuated = (params[0] != 1.0 ||
@ -84,25 +89,26 @@ void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
ctx->TriangleCaps ^= DD_POINT_ATTEN;
ctx->NewState |= NEW_RASTER_OPS;
}
} else {
if (*params<0.0 ) {
gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
}
else {
if (*params<0.0 ) {
gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
switch (pname) {
case GL_POINT_SIZE_MIN_EXT:
ctx->Point.MinSize=*params;
break;
case GL_POINT_SIZE_MAX_EXT:
ctx->Point.MaxSize=*params;
break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
ctx->Point.Threshold=*params;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
return;
}
switch (pname) {
case GL_POINT_SIZE_MIN_EXT:
ctx->Point.MinSize=*params;
break;
case GL_POINT_SIZE_MAX_EXT:
ctx->Point.MaxSize=*params;
break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
ctx->Point.Threshold=*params;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
return;
}
}
}
ctx->NewState |= NEW_RASTER_OPS;
}

View File

@ -1,8 +1,8 @@
/* $Id: points.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: points.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -35,11 +35,19 @@
#include "types.h"
extern void gl_PointSize( GLcontext *ctx, GLfloat size );
extern void
_mesa_PointSize( GLfloat size );
extern void
_mesa_PointParameterfEXT( GLenum pname, GLfloat param);
extern void
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params );
extern void gl_set_point_function( GLcontext *ctx );
extern void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
const GLfloat *params );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: polygon.c,v 1.6 1999/11/08 15:28:08 brianp Exp $ */
/* $Id: polygon.c,v 1.7 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,31 +25,25 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/polygon.c,v 1.3 1999/04/04 00:20:29 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "image.h"
#include "enums.h"
#include "macros.h"
#include "mem.h"
#include "polygon.h"
#include "types.h"
#endif
void gl_CullFace( GLcontext *ctx, GLenum mode )
void
_mesa_CullFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace");
if (MESA_VERBOSE&VERBOSE_API)
@ -69,8 +63,10 @@ void gl_CullFace( GLcontext *ctx, GLenum mode )
void gl_FrontFace( GLcontext *ctx, GLenum mode )
void
_mesa_FrontFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace");
if (MESA_VERBOSE&VERBOSE_API)
@ -91,8 +87,10 @@ void gl_FrontFace( GLcontext *ctx, GLenum mode )
void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
void
_mesa_PolygonMode( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode");
if (MESA_VERBOSE&VERBOSE_API)
@ -137,8 +135,11 @@ void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
/*
* NOTE: stipple pattern has already been unpacked.
*/
void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] )
void
_mesa_PolygonStipple( const GLubyte *mask )
{
GET_CURRENT_CONTEXT(ctx);
GLuint *pattern = (GLuint *) mask; /* XXX verify */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple");
if (MESA_VERBOSE&VERBOSE_API)
@ -153,8 +154,10 @@ void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] )
void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *dest )
void
_mesa_GetPolygonStipple( GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
if (MESA_VERBOSE&VERBOSE_API)
@ -165,9 +168,10 @@ void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *dest )
void gl_PolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units )
void
_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
if (MESA_VERBOSE&VERBOSE_API)
@ -177,3 +181,10 @@ void gl_PolygonOffset( GLcontext *ctx,
ctx->Polygon.OffsetUnits = units;
}
void
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
_mesa_PolygonOffset(factor, bias * DEPTH_SCALE );
}

View File

@ -1,8 +1,8 @@
/* $Id: polygon.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: polygon.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef POLYGON_H
#define POLYGON_H
@ -35,18 +32,26 @@
#include "types.h"
extern void gl_CullFace( GLcontext *ctx, GLenum mode );
extern void
_mesa_CullFace( GLenum mode );
extern void gl_FrontFace( GLcontext *ctx, GLenum mode );
extern void
_mesa_FrontFace( GLenum mode );
extern void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode );
extern void
_mesa_PolygonMode( GLenum face, GLenum mode );
extern void gl_PolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units );
extern void
_mesa_PolygonOffset( GLfloat factor, GLfloat units );
extern void gl_PolygonStipple( GLcontext *ctx, const GLuint pattern[32] );
extern void
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
extern void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask );
extern void
_mesa_PolygonStipple( const GLubyte *mask );
extern void
_mesa_GetPolygonStipple( GLubyte *mask );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: rastpos.c,v 1.3 1999/11/08 15:28:08 brianp Exp $ */
/* $Id: rastpos.c,v 1.4 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,18 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <math.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "feedback.h"
@ -54,8 +46,8 @@
/*
* Caller: context->API.RasterPos4f
*/
void gl_RasterPos4f( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w )
static void raster_pos4f( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GLfloat v[4], eye[4], clip[4], ndc[3], d;
@ -161,69 +153,147 @@ void gl_RasterPos4f( GLcontext *ctx,
/*
* This is a MESA extension function. Pretty much just like glRasterPos
* except we don't apply the modelview or projection matrices; specify a
* window coordinate directly.
* Caller: context->API.WindowPos4fMESA pointer.
*/
void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void
_mesa_RasterPos2d(GLdouble x, GLdouble y)
{
/* KW: Assume that like rasterpos, this must be outside begin/end.
*/
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" );
/* set raster position */
ctx->Current.RasterPos[0] = x;
ctx->Current.RasterPos[1] = y;
ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F );
ctx->Current.RasterPos[3] = w;
ctx->Current.RasterPosValid = GL_TRUE;
/* raster color */
if (0 && ctx->Light.Enabled) {
/* KW: I don't see how this can work - would have to take the
* inverse of the projection matrix or the combined
* modelProjection matrix, transform point and normal, and
* do the lighting. Those inverses are not used for
* anything else. This is not an object-space lighting
* issue - what this is trying to do is something like
* clip-space or window-space lighting...
*
* Anyway, since the implementation was never correct, I'm
* not fixing it now - just use the unlit color.
*/
/* KW: As a reprise, we now *do* keep the inverse of the projection
* matrix, so it is not infeasible to try to swim up stream
* in this manner. I still don't want to implement it,
* however.
*/
}
else {
/* use current color or index */
if (ctx->Visual->RGBAflag) {
UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
ctx->Current.ByteColor);
}
else {
ctx->Current.RasterIndex = ctx->Current.Index;
}
}
ctx->Current.RasterDistance = 0.0;
{
GLuint texSet;
for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
ctx->Current.Texcoord[texSet] );
}
}
if (ctx->RenderMode==GL_SELECT) {
gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
_mesa_RasterPos4f(x, y, 0.0F, 1.0F);
}
void
_mesa_RasterPos2f(GLfloat x, GLfloat y)
{
_mesa_RasterPos4f(x, y, 0.0F, 1.0F);
}
void
_mesa_RasterPos2i(GLint x, GLint y)
{
_mesa_RasterPos4f(x, y, 0.0F, 1.0F);
}
void
_mesa_RasterPos2s(GLshort x, GLshort y)
{
_mesa_RasterPos4f(x, y, 0.0F, 1.0F);
}
void
_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
_mesa_RasterPos4f(x, y, z, 1.0F);
}
void
_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
_mesa_RasterPos4f(x, y, z, 1.0F);
}
void
_mesa_RasterPos3i(GLint x, GLint y, GLint z)
{
_mesa_RasterPos4f(x, y, z, 1.0F);
}
void
_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
_mesa_RasterPos4f(x, y, z, 1.0F);
}
void
_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
_mesa_RasterPos4f(x, y, z, w);
}
void
_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
raster_pos4f(ctx, x, y, z, w);
}
void
_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
_mesa_RasterPos4f(x, y, z, w);
}
void
_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
_mesa_RasterPos4f(x, y, z, w);
}
void
_mesa_RasterPos2dv(const GLdouble *v)
{
_mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
void
_mesa_RasterPos2fv(const GLfloat *v)
{
_mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
void
_mesa_RasterPos2iv(const GLint *v)
{
_mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
void
_mesa_RasterPos2sv(const GLshort *v)
{
_mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
void
_mesa_RasterPos3dv(const GLdouble *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
void
_mesa_RasterPos3fv(const GLfloat *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
void
_mesa_RasterPos3iv(const GLint *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
void
_mesa_RasterPos3sv(const GLshort *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
void
_mesa_RasterPos4dv(const GLdouble *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
}
void
_mesa_RasterPos4fv(const GLfloat *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
}
void
_mesa_RasterPos4iv(const GLint *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
}
void
_mesa_RasterPos4sv(const GLshort *v)
{
_mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
}

View File

@ -1,8 +1,8 @@
/* $Id: rastpos.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: rastpos.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,23 +25,84 @@
*/
#ifndef RASTPOS_H
#define RASTPOS_H
#include "types.h"
#include "glheader.h"
extern void gl_RasterPos4f( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void
_mesa_RasterPos2d(GLdouble x, GLdouble y);
extern void
_mesa_RasterPos2f(GLfloat x, GLfloat y);
extern void gl_windowpos( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void
_mesa_RasterPos2i(GLint x, GLint y);
extern void
_mesa_RasterPos2s(GLshort x, GLshort y);
extern void
_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
extern void
_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
extern void
_mesa_RasterPos3i(GLint x, GLint y, GLint z);
extern void
_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
extern void
_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void
_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void
_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
extern void
_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
extern void
_mesa_RasterPos2dv(const GLdouble *v);
extern void
_mesa_RasterPos2fv(const GLfloat *v);
extern void
_mesa_RasterPos2iv(const GLint *v);
extern void
_mesa_RasterPos2sv(const GLshort *v);
extern void
_mesa_RasterPos3dv(const GLdouble *v);
extern void
_mesa_RasterPos3fv(const GLfloat *v);
extern void
_mesa_RasterPos3iv(const GLint *v);
extern void
_mesa_RasterPos3sv(const GLshort *v);
extern void
_mesa_RasterPos4dv(const GLdouble *v);
extern void
_mesa_RasterPos4fv(const GLfloat *v);
extern void
_mesa_RasterPos4iv(const GLint *v);
extern void
_mesa_RasterPos4sv(const GLshort *v);
#endif

View File

@ -1,8 +1,8 @@
/* $Id: stencil.c,v 1.8 1999/11/08 15:28:08 brianp Exp $ */
/* $Id: stencil.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,19 +25,12 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/stencil.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mem.h"
#include "pb.h"
#include "stencil.h"
#include "types.h"
@ -61,8 +54,10 @@
#define STENCIL_ADDRESS(X,Y) (ctx->Buffer->Stencil + ctx->Buffer->Width * (Y) + (X))
void gl_ClearStencil( GLcontext *ctx, GLint s )
void
_mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
ctx->Stencil.Clear = (GLstencil) s;
@ -73,8 +68,10 @@ void gl_ClearStencil( GLcontext *ctx, GLint s )
void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
void
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
@ -106,8 +103,10 @@ void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
void gl_StencilMask( GLcontext *ctx, GLuint mask )
void
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
ctx->Stencil.WriteMask = (GLstencil) mask;
@ -118,8 +117,10 @@ void gl_StencilMask( GLcontext *ctx, GLuint mask )
void gl_StencilOp( GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass )
void
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
switch (fail) {
case GL_KEEP:
@ -1061,7 +1062,7 @@ void gl_alloc_stencil_buffer( GLcontext *ctx )
ctx->Buffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil));
if (!ctx->Buffer->Stencil) {
/* out of memory */
gl_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
_mesa_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" );
}
}

View File

@ -1,8 +1,8 @@
/* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: stencil.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef STENCIL_H
#define STENCIL_H
@ -35,18 +32,20 @@
#include "types.h"
extern void gl_ClearStencil( GLcontext *ctx, GLint s );
extern void
_mesa_ClearStencil( GLint s );
extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
GLint ref, GLuint mask );
extern void
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
extern void
_mesa_StencilMask( GLuint mask );
extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
GLenum zfail, GLenum zpass );
extern void
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );

View File

@ -1,8 +1,8 @@
/* $Id: teximage.c,v 1.11 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: teximage.c,v 1.12 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -28,17 +28,10 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "span.h"
#include "teximage.h"
@ -58,25 +51,13 @@
static struct gl_pixelstore_attrib defaultPacking = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
0, /* SkipRows */
0, /* ImageHeight */
0, /* SkipImages */
GL_FALSE, /* SwapBytes */
GL_FALSE /* LsbFirst */
};
/*
* Compute log base 2 of n.
* If n isn't an exact power of two return -1.
* If n<0 return -1.
*/
static int logbase2( int n )
static int
logbase2( int n )
{
GLint i = 1;
GLint log2 = 0;
@ -105,7 +86,8 @@ static int logbase2( int n )
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
* Return -1 if invalid enum.
*/
static GLint decode_internal_format( GLint format )
static GLint
decode_internal_format( GLint format )
{
switch (format) {
case GL_ALPHA:
@ -177,7 +159,8 @@ static GLint decode_internal_format( GLint format )
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
* number of components for the format. Return -1 if invalid enum.
*/
static GLint components_in_intformat( GLint format )
static GLint
components_in_intformat( GLint format )
{
switch (format) {
case GL_ALPHA:
@ -243,14 +226,16 @@ static GLint components_in_intformat( GLint format )
struct gl_texture_image *gl_alloc_texture_image( void )
struct gl_texture_image *
gl_alloc_texture_image( void )
{
return CALLOC_STRUCT(gl_texture_image);
}
void gl_free_texture_image( struct gl_texture_image *teximage )
void
gl_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
FREE( teximage->Data );
@ -267,7 +252,8 @@ void gl_free_texture_image( struct gl_texture_image *teximage )
* These fields are set only here by core Mesa but device drivers may
* overwritting these fields to indicate true texel resolution.
*/
static void set_teximage_component_sizes( struct gl_texture_image *texImage )
static void
set_teximage_component_sizes( struct gl_texture_image *texImage )
{
switch (texImage->Format) {
case GL_ALPHA:
@ -762,7 +748,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
subtexture_error_check( GLcontext *ctx, GLint dimensions,
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
@ -870,7 +856,7 @@ subtexture_error_check( GLcontext *ctx, GLint dimensions,
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
copytexture_error_check( GLcontext *ctx, GLint dimensions,
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
@ -940,7 +926,7 @@ copytexture_error_check( GLcontext *ctx, GLint dimensions,
static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height )
@ -981,7 +967,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
return GL_TRUE;
}
teximage = texUnit->CurrentD[dimensions]->Image[level];
teximage = texUnit->CurrentD[3]->Image[level];
if (!teximage) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
@ -1042,11 +1028,12 @@ copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
/*
* Called from the API. Note that width includes the border.
*/
void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
@ -1111,12 +1098,13 @@ void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level,
}
void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
@ -1186,16 +1174,17 @@ void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level,
* Called by the API or display list executor.
* Note that width and height include the border.
*/
void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT");
if (target==GL_TEXTURE_3D) {
if (target==GL_TEXTURE_3D_EXT) {
struct gl_texture_image *teximage;
if (texture_error_check( ctx, target, level, internalformat,
format, type, 3, width, height, depth,
@ -1259,9 +1248,11 @@ void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level,
void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
void
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_object *texObj;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
@ -1387,11 +1378,13 @@ void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
void
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
@ -1454,12 +1447,14 @@ void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
}
void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
void
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
@ -1535,12 +1530,14 @@ void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
void gl_TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
void
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
@ -1647,11 +1644,13 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
void
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
if (!copytexture_error_check(ctx, 1, target, level, internalFormat,
@ -1661,19 +1660,20 @@ void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
}
(*ctx->Exec.TexImage1D)( ctx, target, level, internalFormat, width,
border, GL_RGBA, GL_UNSIGNED_BYTE, image );
(*ctx->Exec.TexImage1D)( target, level, internalFormat, width,
border, GL_RGBA, GL_UNSIGNED_BYTE, image );
FREE(image);
}
}
void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
void
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
if (!copytexture_error_check(ctx, 2, target, level, internalFormat,
@ -1683,13 +1683,8 @@ void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
}
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = defaultPacking;
(ctx->Exec.TexImage2D)( ctx, target, level, internalFormat, width,
(ctx->Exec.TexImage2D)( target, level, internalFormat, width,
height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
ctx->Unpack = save; /* restore */
}
FREE(image);
}
}
@ -1751,9 +1746,11 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
void
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
if (!copytexsubimage_error_check(ctx, 1, target, level,
@ -1777,10 +1774,12 @@ void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
if (!copytexsubimage_error_check(ctx, 2, target, level,
@ -1805,10 +1804,12 @@ void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
void
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
if (!copytexsubimage_error_check(ctx, 3, target, level,

View File

@ -1,8 +1,8 @@
/* $Id: teximage.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
/* $Id: teximage.h,v 1.3 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -35,97 +35,90 @@
/*** Internal functions ***/
extern struct gl_texture_image *gl_alloc_texture_image( void );
extern struct gl_texture_image *
gl_alloc_texture_image( void );
extern void gl_free_texture_image( struct gl_texture_image *teximage );
extern void
gl_free_texture_image( struct gl_texture_image *teximage );
/*** API entry points ***/
/*** API entry point functions ***/
extern void gl_TexImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels );
extern void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void gl_TexImage2D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void gl_TexImage3D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels );
extern void
_mesa_GetTexImage( GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels );
extern void gl_TexSubImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_TexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_TexSubImage3D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_CopyTexImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLint border );
extern void
_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border );
extern void gl_CopyTexImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height,
GLint border );
extern void
_mesa_CopyTexImage2D( GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
extern void gl_CopyTexSubImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width );
extern void
_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width );
extern void gl_CopyTexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
extern void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
extern void gl_CopyTexSubImage3D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
extern void
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: texobj.c,v 1.7 1999/11/05 06:43:11 brianp Exp $ */
/* $Id: texobj.c,v 1.8 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -23,25 +23,16 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/texobj.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
#include "macros.h"
#include "mem.h"
#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
@ -83,13 +74,13 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
obj->Palette[0] = 255;
obj->Palette[1] = 255;
obj->Palette[2] = 255;
obj->Palette[3] = 255;
obj->PaletteSize = 1;
obj->PaletteIntFormat = GL_RGBA;
obj->PaletteFormat = GL_RGBA;
obj->Palette.Table[0] = 255;
obj->Palette.Table[1] = 255;
obj->Palette.Table[2] = 255;
obj->Palette.Table[3] = 255;
obj->Palette.Size = 1;
obj->Palette.IntFormat = GL_RGBA;
obj->Palette.Format = GL_RGBA;
/* insert into linked list */
if (shared) {
@ -334,8 +325,10 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
/*
* Execute glGenTextures
*/
void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
void
_mesa_GenTextures( GLsizei n, GLuint *texName )
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
@ -365,8 +358,10 @@ void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
/*
* Execute glDeleteTextures
*/
void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
void
_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
@ -409,8 +404,10 @@ void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
/*
* Execute glBindTexture
*/
void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
void
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
@ -501,10 +498,11 @@ void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
/*
* Execute glPrioritizeTextures
*/
void gl_PrioritizeTextures( GLcontext *ctx,
GLsizei n, const GLuint *texName,
const GLclampf *priorities )
void
_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
const GLclampf *priorities )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
@ -533,10 +531,11 @@ void gl_PrioritizeTextures( GLcontext *ctx,
/*
* Execute glAreTexturesResident
*/
GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
const GLuint *texName,
GLboolean *residences )
GLboolean
_mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
GLboolean *residences )
{
GET_CURRENT_CONTEXT(ctx);
GLboolean resident = GL_TRUE;
GLint i;
@ -575,8 +574,10 @@ GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
/*
* Execute glIsTexture
*/
GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture )
GLboolean
_mesa_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
GL_FALSE);
if (texture>0 && HashLookup(ctx->Shared->TexObjects, texture)) {

View File

@ -1,8 +1,8 @@
/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: texobj.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,9 +25,6 @@
*/
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
@ -59,27 +56,30 @@ extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl
* API functions
*/
extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
extern void
_mesa_GenTextures( GLsizei n, GLuint *textures );
extern void gl_DeleteTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures);
extern void
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
extern void
_mesa_BindTexture( GLenum target, GLuint texture );
extern void gl_PrioritizeTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures,
const GLclampf *priorities );
extern void
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
const GLuint *textures,
GLboolean *residences );
extern GLboolean
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
extern GLboolean
_mesa_IsTexture( GLuint texture );
#endif

View File

@ -1,8 +1,8 @@
/* $Id: texstate.c,v 1.4 1999/11/05 06:43:11 brianp Exp $ */
/* $Id: texstate.c,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@ -25,16 +25,10 @@
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
@ -66,9 +60,10 @@
/**********************************************************************/
void gl_TexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *param )
void
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
@ -128,12 +123,40 @@ void gl_TexEnvfv( GLcontext *ctx,
}
void gl_GetTexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
void
_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
{
_mesa_TexEnvfv( target, pname, &param );
}
void
_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
{
GLfloat p[4];
p[0] = (GLfloat) param;
p[1] = p[2] = p[3] = 0.0;
_mesa_TexEnvfv( target, pname, p );
}
void
_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
p[0] = INT_TO_FLOAT( param[0] );
p[1] = INT_TO_FLOAT( param[1] );
p[2] = INT_TO_FLOAT( param[2] );
p[3] = INT_TO_FLOAT( param[3] );
_mesa_TexEnvfv( target, pname, p );
}
void
_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
@ -152,9 +175,10 @@ void gl_GetTexEnvfv( GLcontext *ctx,
}
void gl_GetTexEnviv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
void
_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
if (target!=GL_TEXTURE_ENV) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
@ -183,9 +207,17 @@ void gl_GetTexEnviv( GLcontext *ctx,
/**********************************************************************/
void gl_TexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *params )
void
_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
{
_mesa_TexParameterfv(target, pname, &param);
}
void
_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
GLenum eparam = (GLenum) (GLint) params[0];
struct gl_texture_object *texObj;
@ -330,20 +362,41 @@ void gl_TexParameterfv( GLcontext *ctx,
}
void
_mesa_TexParameteri( GLenum target, GLenum pname, const GLint param )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
fparam[1] = fparam[2] = fparam[3] = 0.0;
_mesa_TexParameterfv(target, pname, fparam);
}
void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLfloat *params )
void
_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) params[0];
fparam[1] = fparam[2] = fparam[3] = 0.0;
_mesa_TexParameterfv(target, pname, fparam);
}
void
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
{
GLint iparam;
gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
_mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
*params = (GLfloat) iparam;
}
void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
GLenum pname, GLint *params )
void
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const struct gl_texture_image *img = NULL;
GLuint dimensions;
@ -448,10 +501,10 @@ void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
void gl_GetTexParameterfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params )
void
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
@ -516,9 +569,10 @@ void gl_GetTexParameterfv( GLcontext *ctx,
}
void gl_GetTexParameteriv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params )
void
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *obj;
@ -597,9 +651,10 @@ void gl_GetTexParameteriv( GLcontext *ctx,
/**********************************************************************/
void gl_TexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, const GLfloat *params )
void
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
@ -610,7 +665,7 @@ void gl_TexGenfv( GLcontext *ctx,
gl_lookup_enum_by_nr(pname),
*(int *)params);
switch( coord ) {
switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
@ -796,10 +851,57 @@ void gl_TexGenfv( GLcontext *ctx,
}
void gl_GetTexGendv( GLcontext *ctx,
GLenum coord, GLenum pname, GLdouble *params )
void
_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
p[0] = params[0];
p[1] = params[1];
p[2] = params[2];
p[3] = params[3];
_mesa_TexGenfv(coord, pname, p);
}
void
_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
{
GLfloat p = (GLfloat) param;
_mesa_TexGenfv( coord, pname, &p );
}
void
_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
p[0] = params[0];
p[1] = params[1];
p[2] = params[2];
p[3] = params[3];
_mesa_TexGenfv( coord, pname, p );
}
void
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
_mesa_TexGenfv(coord, pname, &param);
}
void
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
{
_mesa_TexGeniv( coord, pname, &param );
}
void
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
@ -874,9 +976,10 @@ void gl_GetTexGendv( GLcontext *ctx,
void gl_GetTexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, GLfloat *params )
void
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
@ -951,9 +1054,10 @@ void gl_GetTexGenfv( GLcontext *ctx,
void gl_GetTexGeniv( GLcontext *ctx,
GLenum coord, GLenum pname, GLint *params )
void
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
@ -983,7 +1087,7 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = (GLint) texUnit->GenModeT;
params[0] = texUnit->GenModeT;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneT[0];
@ -1004,7 +1108,7 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = (GLint) texUnit->GenModeR;
params[0] = texUnit->GenModeR;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneR[0];
@ -1025,7 +1129,7 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = (GLint) texUnit->GenModeQ;
params[0] = texUnit->GenModeQ;
}
else if (pname==GL_OBJECT_PLANE) {
params[0] = (GLint) texUnit->ObjectPlaneQ[0];
@ -1038,7 +1142,7 @@ void gl_GetTexGeniv( GLcontext *ctx,
params[1] = (GLint) texUnit->EyePlaneQ[1];
params[2] = (GLint) texUnit->EyePlaneQ[2];
params[3] = (GLint) texUnit->EyePlaneQ[3];
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
return;
@ -1052,8 +1156,10 @@ void gl_GetTexGeniv( GLcontext *ctx,
/* GL_ARB_multitexture */
void gl_ActiveTexture( GLcontext *ctx, GLenum target )
void
_mesa_ActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
GLint maxUnits = ctx->Const.MaxTextureUnits;
ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
@ -1077,8 +1183,10 @@ void gl_ActiveTexture( GLcontext *ctx, GLenum target )
/* GL_ARB_multitexture */
void gl_ClientActiveTexture( GLcontext *ctx, GLenum target )
void
_mesa_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
GLint maxUnits = ctx->Const.MaxTextureUnits;
ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );

View File

@ -1,4 +1,4 @@
/* $Id: texstate.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: texstate.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -37,46 +37,80 @@
/*** Called from API ***/
extern void gl_GetTexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, GLfloat *params );
extern void
_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
extern void gl_GetTexEnviv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params );
extern void
_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params );
extern void gl_GetTexGendv( GLcontext *ctx,
GLenum coord, GLenum pname, GLdouble *params );
extern void
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
extern void gl_GetTexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, GLfloat *params );
extern void
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
extern void gl_GetTexGeniv( GLcontext *ctx,
GLenum coord, GLenum pname, GLint *params );
extern void
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
extern void gl_GetTexLevelParameterfv( GLcontext *ctx,
GLenum target, GLint level,
GLenum pname, GLfloat *params );
extern void
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params );
extern void gl_GetTexLevelParameteriv( GLcontext *ctx,
GLenum target, GLint level,
GLenum pname, GLint *params );
extern void
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params );
extern void gl_GetTexParameterfv( GLcontext *ctx, GLenum target,
GLenum pname, GLfloat *params );
extern void
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
extern void gl_GetTexParameteriv( GLcontext *ctx,
GLenum target, GLenum pname, GLint *params );
extern void
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params );
extern void gl_TexEnvfv( GLcontext *ctx,
GLenum target, GLenum pname, const GLfloat *param );
extern void
_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param );
extern void
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param );
extern void
_mesa_TexEnvi( GLenum target, GLenum pname, GLint param );
extern void
_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param );
extern void gl_TexParameterfv( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *params );
extern void
_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
extern void
_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param );
extern void gl_TexGenfv( GLcontext *ctx,
GLenum coord, GLenum pname, const GLfloat *params );
extern void
_mesa_TexParameteri( GLenum target, GLenum pname, GLint param );
extern void
_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params );
extern void
_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param );
extern void
_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params );
extern void
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
extern void
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
extern void
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
extern void
_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params );
@ -86,9 +120,11 @@ extern void gl_SelectTextureTransform( GLcontext *ctx, GLenum target );
/*
* GL_ARB_multitexture
*/
extern void gl_ActiveTexture( GLcontext *ctx, GLenum target );
extern void
_mesa_ActiveTextureARB( GLenum target );
extern void gl_ClientActiveTexture( GLcontext *ctx, GLenum target );
extern void
_mesa_ClientActiveTextureARB( GLenum target );

View File

@ -1,4 +1,4 @@
/* $Id: varray.c,v 1.13 1999/11/09 17:26:15 keithw Exp $ */
/* $Id: varray.c,v 1.14 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -27,15 +27,8 @@
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "glheader.h"
#include "context.h"
#include "api.h"
#include "cva.h"
#include "enable.h"
#include "enums.h"
@ -54,24 +47,14 @@
#include "vbindirect.h"
#include "vbxform.h"
#include "xform.h"
#ifdef XFree86Server
#include "GL/xf86glx.h"
#endif
#endif
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) && !defined(GLX_USE_DLOPEN)
#define NEED_MESA_FUNCS_WRAPPED
#include "mesa_api.h"
#endif
void GLAPIENTRY glVertexPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr )
void
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
GET_CURRENT_CONTEXT(ctx);
if (size<2 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
@ -120,13 +103,10 @@ void GLAPIENTRY glVertexPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
void GLAPIENTRY glNormalPointer(CTX_ARG GLenum type, GLsizei stride,
const GLvoid *ptr )
void
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
GET_CURRENT_CONTEXT(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
@ -172,13 +152,11 @@ void GLAPIENTRY glNormalPointer(CTX_ARG GLenum type, GLsizei stride,
void GLAPIENTRY glColorPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr )
void
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
GET_CURRENT_CONTEXT(ctx);
if (size<3 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
return;
@ -237,13 +215,10 @@ void GLAPIENTRY glColorPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
void GLAPIENTRY glIndexPointer(CTX_ARG GLenum type, GLsizei stride,
const GLvoid *ptr )
void
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
GET_CURRENT_CONTEXT(ctx);
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
@ -284,16 +259,12 @@ void GLAPIENTRY glIndexPointer(CTX_ARG GLenum type, GLsizei stride,
void GLAPIENTRY glTexCoordPointer(CTX_ARG GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
void
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
GLuint texUnit;
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
texUnit = ctx->Array.ActiveTexture;
if (size<1 || size>4) {
@ -346,14 +317,11 @@ void GLAPIENTRY glTexCoordPointer(CTX_ARG GLint size, GLenum type,
void GLAPIENTRY glEdgeFlagPointer(CTX_ARG GLsizei stride, const void *vptr )
void
_mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
{
GET_CURRENT_CONTEXT(ctx);
const GLboolean *ptr = (GLboolean *)vptr;
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
if (stride<0) {
gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
@ -470,8 +438,42 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
/* Enough funny business going on in here it might be quicker to use a
* function pointer.
*/
#define ARRAY_ELT( IM, i ) \
{ \
GLuint count = IM->Count; \
IM->Elt[count] = i; \
IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
VERT_ELT); \
IM->FlushElt |= IM->ArrayEltFlush; \
IM->Count = count += IM->ArrayIncr; \
if (count == VB_MAX) \
IM->maybe_transform_vb( IM ); \
}
void
_mesa_ArrayElement( GLint i )
{
GET_IMMEDIATE;
ARRAY_ELT( IM, i );
}
void gl_ArrayElement( GLcontext *CC, GLint i )
{
struct immediate *im = CC->input;
ARRAY_ELT( im, i );
}
void
_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
struct vertex_buffer *VB = ctx->VB;
GLint i;
@ -781,16 +783,13 @@ static GLuint natural_stride[0x10] =
0 /* f */
};
void GLAPIENTRY glDrawElements(CTX_ARG GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices )
void
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
GLcontext *ctx;
GET_CURRENT_CONTEXT(ctx);
struct gl_cva *cva;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
cva = &ctx->CVA;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
@ -900,10 +899,10 @@ void GLAPIENTRY glDrawElements(CTX_ARG GLenum mode, GLsizei count,
void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
const GLvoid *pointer )
void
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
GLcontext *ctx;
GET_CURRENT_CONTEXT(ctx);
GLboolean tflag, cflag, nflag; /* enable/disable flags */
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
@ -913,11 +912,6 @@ void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
GLint c, f;
GLint coordUnitSave;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
f = sizeof(GLfloat);
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
@ -1041,8 +1035,8 @@ void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
stride = defstride;
}
gl_DisableClientState( ctx, GL_EDGE_FLAG_ARRAY );
gl_DisableClientState( ctx, GL_INDEX_ARRAY );
_mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
_mesa_DisableClientState( GL_INDEX_ARRAY );
/* Texcoords */
coordUnitSave = ctx->Array.ActiveTexture;
@ -1050,63 +1044,61 @@ void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
GLint i;
GLint factor = ctx->Array.TexCoordInterleaveFactor;
for (i = 0; i < factor; i++) {
gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
gl_EnableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer(CTX_PRM tcomps, GL_FLOAT, stride,
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( tcomps, GL_FLOAT, stride,
(GLubyte *) pointer + i * coffset );
}
for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
}
else {
GLint i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
}
/* Restore texture coordinate unit index */
gl_ClientActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
/* Color */
if (cflag) {
gl_EnableClientState( ctx, GL_COLOR_ARRAY );
glColorPointer(CTX_PRM ccomps, ctype, stride,
_mesa_EnableClientState( GL_COLOR_ARRAY );
glColorPointer( ccomps, ctype, stride,
(GLubyte*) pointer + coffset );
}
else {
gl_DisableClientState( ctx, GL_COLOR_ARRAY );
_mesa_DisableClientState( GL_COLOR_ARRAY );
}
/* Normals */
if (nflag) {
gl_EnableClientState( ctx, GL_NORMAL_ARRAY );
glNormalPointer(CTX_PRM GL_FLOAT, stride,
_mesa_EnableClientState( GL_NORMAL_ARRAY );
glNormalPointer( GL_FLOAT, stride,
(GLubyte*) pointer + noffset );
}
else {
gl_DisableClientState( ctx, GL_NORMAL_ARRAY );
_mesa_DisableClientState( GL_NORMAL_ARRAY );
}
gl_EnableClientState( ctx, GL_VERTEX_ARRAY );
glVertexPointer(CTX_PRM vcomps, GL_FLOAT, stride,
_mesa_EnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( vcomps, GL_FLOAT, stride,
(GLubyte *) pointer + voffset );
}
void GLAPIENTRY glDrawRangeElements(CTX_ARG GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
void
_mesa_DrawRangeElements(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices)
{
GLcontext *ctx;
GET_CONTEXT;
CHECK_CONTEXT;
ctx = CC;
GET_CURRENT_CONTEXT(ctx);
if (end < start) {
gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
@ -1114,11 +1106,11 @@ void GLAPIENTRY glDrawRangeElements(CTX_ARG GLenum mode, GLuint start,
}
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
glLockArraysEXT(CTX_PRM start, end );
glDrawElements(CTX_PRM mode, count, type, indices );
glUnlockArraysEXT(CTX_VPRM );
glLockArraysEXT( start, end );
glDrawElements( mode, count, type, indices );
glUnlockArraysEXT();
} else {
glDrawElements(CTX_PRM mode, count, type, indices );
glDrawElements( mode, count, type, indices );
}
}

View File

@ -1,4 +1,4 @@
/* $Id: varray.h,v 1.4 1999/10/19 18:37:05 keithw Exp $ */
/* $Id: varray.h,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -32,71 +32,68 @@
#include "types.h"
extern void gl_VertexPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
extern void gl_NormalPointer( GLcontext *ctx,
GLenum type, GLsizei stride, const GLvoid *ptr );
extern void
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void gl_ColorPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void gl_IndexPointer( GLcontext *ctx,
GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void gl_TexCoordPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
extern void gl_EdgeFlagPointer( GLcontext *ctx,
GLsizei stride, const GLboolean *ptr );
extern void
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
extern void
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
extern void gl_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void gl_save_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void
_mesa_save_DrawArrays(GLenum mode, GLint first, GLsizei count);
extern void gl_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
extern void
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
extern void
_mesa_save_DrawElements(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices);
extern void
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
extern void
_mesa_save_InterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
extern void
_mesa_DrawRangeElements(GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
extern void
_mesa_save_DrawRangeElements(GLenum mode,
GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_save_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
extern void gl_save_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
extern void gl_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type,
const GLvoid *indices );
extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode,
GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_exec_array_elements( GLcontext *ctx,
struct immediate *IM,
@ -105,4 +102,5 @@ extern void gl_exec_array_elements( GLcontext *ctx,
extern void gl_update_client_state( GLcontext *ctx );
#endif