fix for colormaterial

This commit is contained in:
Keith Whitwell 1999-11-10 06:29:44 +00:00
parent 6adfc6bd9e
commit 06ac59281b
2 changed files with 60 additions and 3 deletions

View File

@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.8 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: enable.c,v 1.9 1999/11/10 06:29:44 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -123,6 +123,8 @@ void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Light.ColorMaterialEnabled!=state) {
ctx->Light.ColorMaterialEnabled = state;
ctx->NewState |= NEW_LIGHTING;
if (state)
gl_update_color_material( ctx, ctx->Current.ByteColor );
}
break;
case GL_CULL_FACE:

View File

@ -1,4 +1,4 @@
/* $Id: light.c,v 1.7 1999/11/08 07:36:44 brianp Exp $ */
/* $Id: light.c,v 1.8 1999/11/10 06:29:44 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -435,6 +435,9 @@ void gl_update_material( GLcontext *ctx,
if (ctx->Light.ColorMaterialEnabled)
bitmask &= ~ctx->Light.ColorMaterialBitmask;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "gl_update_material, mask %x\n", bitmask);
if (!bitmask)
return;
@ -531,6 +534,26 @@ void gl_update_material( GLcontext *ctx,
ctx->Light.Material[1].SpecularIndex = src[1].SpecularIndex;
}
if (0)
{
struct gl_material *mat = &ctx->Light.Material[0];
fprintf(stderr, "update_mat emission : %f %f %f\n",
mat->Emission[0],
mat->Emission[1],
mat->Emission[2]);
fprintf(stderr, "update_mat specular : %f %f %f\n",
mat->Specular[0],
mat->Specular[1],
mat->Specular[2]);
fprintf(stderr, "update_mat diffuse : %f %f %f\n",
mat->Diffuse[0],
mat->Diffuse[1],
mat->Diffuse[2]);
fprintf(stderr, "update_mat ambient : %f %f %f\n",
mat->Ambient[0],
mat->Ambient[1],
mat->Ambient[2]);
}
}
@ -546,6 +569,10 @@ void gl_update_color_material( GLcontext *ctx,
GLfloat tmp[4], color[4];
UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba );
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask);
if (bitmask & FRONT_AMBIENT_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
@ -623,6 +650,27 @@ void gl_update_color_material( GLcontext *ctx,
ACC_3V( ctx->Light.BaseColor[1], tmp );
COPY_4FV( mat->Emission, color );
}
if (0)
{
struct gl_material *mat = &ctx->Light.Material[0];
fprintf(stderr, "update_color_mat emission : %f %f %f\n",
mat->Emission[0],
mat->Emission[1],
mat->Emission[2]);
fprintf(stderr, "update_color_mat specular : %f %f %f\n",
mat->Specular[0],
mat->Specular[1],
mat->Specular[2]);
fprintf(stderr, "update_color_mat diffuse : %f %f %f\n",
mat->Diffuse[0],
mat->Diffuse[1],
mat->Diffuse[2]);
fprintf(stderr, "update_color_mat ambient : %f %f %f\n",
mat->Ambient[0],
mat->Ambient[1],
mat->Ambient[2]);
}
}
@ -638,6 +686,11 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorMaterial");
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glColorMaterial %s %s\n",
gl_lookup_enum_by_nr(face),
gl_lookup_enum_by_nr(mode));
bitmask = gl_material_bitmask( ctx, face, mode, legal, "glColorMaterial" );
if (bitmask != 0) {
@ -645,6 +698,9 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
ctx->Light.ColorMaterialFace = face;
ctx->Light.ColorMaterialMode = mode;
}
if (ctx->Light.ColorMaterialEnabled)
gl_update_color_material( ctx, ctx->Current.ByteColor );
}
@ -680,7 +736,6 @@ void gl_Materialfv( GLcontext *ctx,
IM->MaterialMask[count] = 0;
}
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];