gallium: added tgsi_shader_field to sp_fragment_shader

Use the shader semantic info from there, instead of from pipe_shader_state.
Carry this idea to draw module and other drivers...
This commit is contained in:
Brian 2008-02-26 10:13:39 -07:00
parent 1410b7bb50
commit f74279002a
7 changed files with 32 additions and 25 deletions

View File

@ -96,7 +96,7 @@ shade_quad_llvm(struct quad_stage *qs,
if (qss->colorOutSlot >= 0) { if (qss->colorOutSlot >= 0) {
unsigned i; unsigned i;
/* XXX need to handle multiple color outputs someday */ /* XXX need to handle multiple color outputs someday */
allvmrt(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot] allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
== TGSI_SEMANTIC_COLOR); == TGSI_SEMANTIC_COLOR);
for (i = 0; i < QUAD_SIZE; ++i) { for (i = 0; i < QUAD_SIZE; ++i) {
quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0]; quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];

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@ -514,7 +514,7 @@ setup_fragcoord_coeff(struct setup_stage *setup, uint slot)
static void setup_tri_coefficients( struct setup_stage *setup ) static void setup_tri_coefficients( struct setup_stage *setup )
{ {
struct softpipe_context *softpipe = setup->softpipe; struct softpipe_context *softpipe = setup->softpipe;
const struct pipe_shader_state *fs = &softpipe->fs->shader; const struct sp_fragment_shader *spfs = softpipe->fs;
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe); const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot; uint fragSlot;
@ -525,7 +525,7 @@ static void setup_tri_coefficients( struct setup_stage *setup )
/* setup interpolation for all the remaining attributes: /* setup interpolation for all the remaining attributes:
*/ */
for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) { for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
const uint vertSlot = vinfo->src_index[fragSlot]; const uint vertSlot = vinfo->src_index[fragSlot];
uint j; uint j;
@ -549,7 +549,7 @@ static void setup_tri_coefficients( struct setup_stage *setup )
assert(0); assert(0);
} }
if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) { if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */ /* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing; setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
setup->coef[fragSlot].dadx[1] = 0.0; setup->coef[fragSlot].dadx[1] = 0.0;
@ -757,7 +757,7 @@ static INLINE void
setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim) setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim)
{ {
struct softpipe_context *softpipe = setup->softpipe; struct softpipe_context *softpipe = setup->softpipe;
const struct pipe_shader_state *fs = &setup->softpipe->fs->shader; const struct sp_fragment_shader *spfs = softpipe->fs;
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe); const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot; uint fragSlot;
@ -779,7 +779,7 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim)
/* setup interpolation for all the remaining attributes: /* setup interpolation for all the remaining attributes:
*/ */
for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) { for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
const uint vertSlot = vinfo->src_index[fragSlot]; const uint vertSlot = vinfo->src_index[fragSlot];
uint j; uint j;
@ -803,7 +803,7 @@ setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim)
assert(0); assert(0);
} }
if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) { if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */ /* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing; setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
setup->coef[fragSlot].dadx[1] = 0.0; setup->coef[fragSlot].dadx[1] = 0.0;
@ -967,7 +967,7 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
{ {
struct setup_stage *setup = setup_stage( stage ); struct setup_stage *setup = setup_stage( stage );
struct softpipe_context *softpipe = setup->softpipe; struct softpipe_context *softpipe = setup->softpipe;
const struct pipe_shader_state *fs = &softpipe->fs->shader; const struct sp_fragment_shader *spfs = softpipe->fs;
const struct vertex_header *v0 = prim->v[0]; const struct vertex_header *v0 = prim->v[0];
const int sizeAttr = setup->softpipe->psize_slot; const int sizeAttr = setup->softpipe->psize_slot;
const float size const float size
@ -1002,7 +1002,7 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
const_coeff(setup, &setup->posCoef, 0, 2); const_coeff(setup, &setup->posCoef, 0, 2);
const_coeff(setup, &setup->posCoef, 0, 3); const_coeff(setup, &setup->posCoef, 0, 3);
for (fragSlot = 0; fragSlot < fs->num_inputs; fragSlot++) { for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
const uint vertSlot = vinfo->src_index[fragSlot]; const uint vertSlot = vinfo->src_index[fragSlot];
uint j; uint j;
@ -1025,7 +1025,7 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
assert(0); assert(0);
} }
if (fs->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) { if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */ /* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing; setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.facing;
setup->coef[fragSlot].dadx[1] = 0.0; setup->coef[fragSlot].dadx[1] = 0.0;

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@ -61,7 +61,7 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->framebuffer.zsbuf && sp->framebuffer.zsbuf &&
!sp->depth_stencil->alpha.enabled && !sp->depth_stencil->alpha.enabled &&
!sp->fs->uses_kill && !sp->fs->uses_kill &&
!sp->fs->writes_z; !sp->fs->info.writes_z;
/* build up the pipeline in reverse order... */ /* build up the pipeline in reverse order... */

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@ -91,7 +91,7 @@ shade_quad(
/* store result color */ /* store result color */
if (qss->colorOutSlot >= 0) { if (qss->colorOutSlot >= 0) {
/* XXX need to handle multiple color outputs someday */ /* XXX need to handle multiple color outputs someday */
assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot] assert(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
== TGSI_SEMANTIC_COLOR); == TGSI_SEMANTIC_COLOR);
memcpy( memcpy(
quad->outputs.color, quad->outputs.color,
@ -149,7 +149,7 @@ static void shade_begin(struct quad_stage *qs)
qss->colorOutSlot = -1; qss->colorOutSlot = -1;
qss->depthOutSlot = -1; qss->depthOutSlot = -1;
for (i = 0; i < qss->stage.softpipe->fs->shader.num_outputs; i++) { for (i = 0; i < qss->stage.softpipe->fs->shader.num_outputs; i++) {
switch (qss->stage.softpipe->fs->shader.output_semantic_name[i]) { switch (qss->stage.softpipe->fs->info.output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION: case TGSI_SEMANTIC_POSITION:
qss->depthOutSlot = i; qss->depthOutSlot = i;
break; break;

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@ -32,6 +32,7 @@
#define SP_STATE_H #define SP_STATE_H
#include "pipe/p_state.h" #include "pipe/p_state.h"
#include "tgsi/util/tgsi_scan.h"
#define SP_NEW_VIEWPORT 0x1 #define SP_NEW_VIEWPORT 0x1
@ -61,10 +62,11 @@ struct tgsi_exec_machine;
* This is starting to look an awful lot like a quad pipeline stage... * This is starting to look an awful lot like a quad pipeline stage...
*/ */
struct sp_fragment_shader { struct sp_fragment_shader {
struct pipe_shader_state shader; struct pipe_shader_state shader;
struct tgsi_shader_info info;
boolean uses_kill; boolean uses_kill;
boolean writes_z;
void (*prepare)( const struct sp_fragment_shader *shader, void (*prepare)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine, struct tgsi_exec_machine *machine,

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@ -62,6 +62,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
if (vinfo->num_attribs == 0) { if (vinfo->num_attribs == 0) {
/* compute vertex layout now */ /* compute vertex layout now */
const struct pipe_shader_state *vs = &softpipe->vs->shader; const struct pipe_shader_state *vs = &softpipe->vs->shader;
const struct sp_fragment_shader *spfs = softpipe->fs;
const struct pipe_shader_state *fs = &softpipe->fs->shader; const struct pipe_shader_state *fs = &softpipe->fs->shader;
const enum interp_mode colorInterp const enum interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
@ -83,9 +84,9 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
* from the vertex shader. * from the vertex shader.
*/ */
vinfo->num_attribs = 0; vinfo->num_attribs = 0;
for (i = 0; i < fs->num_inputs; i++) { for (i = 0; i < spfs->info.num_inputs; i++) {
int src; int src;
switch (fs->input_semantic_name[i]) { switch (spfs->info.input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION: case TGSI_SEMANTIC_POSITION:
src = draw_find_vs_output(softpipe->draw, src = draw_find_vs_output(softpipe->draw,
TGSI_SEMANTIC_POSITION, 0); TGSI_SEMANTIC_POSITION, 0);
@ -94,7 +95,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
case TGSI_SEMANTIC_COLOR: case TGSI_SEMANTIC_COLOR:
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_COLOR, src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_COLOR,
fs->input_semantic_index[i]); spfs->info.input_semantic_index[i]);
draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
break; break;
@ -106,7 +107,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
case TGSI_SEMANTIC_GENERIC: case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */ /* this includes texcoords and varying vars */
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC, src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC,
fs->input_semantic_index[i]); spfs->info.input_semantic_index[i]);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
break; break;

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@ -45,13 +45,12 @@ softpipe_create_fs_state(struct pipe_context *pipe,
{ {
struct softpipe_context *softpipe = softpipe_context(pipe); struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state; struct sp_fragment_shader *state;
struct tgsi_shader_info info;
tgsi_scan_shader(templ->tokens, &info);
/* debug */
if (softpipe->dump_fs) if (softpipe->dump_fs)
tgsi_dump(templ->tokens, 0); tgsi_dump(templ->tokens, 0);
/* codegen */
state = softpipe_create_fs_llvm( softpipe, templ ); state = softpipe_create_fs_llvm( softpipe, templ );
if (!state) { if (!state) {
state = softpipe_create_fs_sse( softpipe, templ ); state = softpipe_create_fs_sse( softpipe, templ );
@ -59,10 +58,15 @@ softpipe_create_fs_state(struct pipe_context *pipe,
state = softpipe_create_fs_exec( softpipe, templ ); state = softpipe_create_fs_exec( softpipe, templ );
} }
} }
assert(state); assert(state);
state->uses_kill = (info.opcode_count[TGSI_OPCODE_KIL] ||
info.opcode_count[TGSI_OPCODE_KILP]); /* get/save the summary info for this shader */
state->writes_z = info.writes_z; tgsi_scan_shader(templ->tokens, &state->info);
/* convenience field */
state->uses_kill = (state->info.opcode_count[TGSI_OPCODE_KIL] ||
state->info.opcode_count[TGSI_OPCODE_KILP]);
return state; return state;
} }