Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian f74279002a gallium: added tgsi_shader_field to sp_fragment_shader
Use the shader semantic info from there, instead of from pipe_shader_state.
Carry this idea to draw module and other drivers...
2008-02-26 10:13:39 -07:00
bin Use -pthread instead of -lpthread on FreeBSD. 2007-06-22 11:19:42 -07:00
configs Remove files of unsupported build systems. 2008-02-25 17:11:28 +09:00
docs Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
doxygen Don't parse mesa's rtasm asm module. 2008-02-23 00:47:27 +09:00
include Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
progs Added line smooth test 2008-02-25 16:26:37 -07:00
src gallium: added tgsi_shader_field to sp_fragment_shader 2008-02-26 10:13:39 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
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Makefile Add an "all" target alias for "default" target. 2008-02-18 16:47:35 +09:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.