added GL_EXT_blend_func_separate

This commit is contained in:
Brian Paul 2000-05-22 18:46:52 +00:00
parent 86fc370d39
commit f2fc19d785
2 changed files with 15 additions and 7 deletions

View File

@ -59,9 +59,9 @@ that several of the configuration names have changed:
New extensions
--------------
GL_EXT_transpose_matrix
Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions.
See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt
GL_ARB_transpose_matrix
Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
functions.
GL_EXT_texture_add_env
Adds GL_ADD texture environment mode.
@ -89,6 +89,12 @@ GL_SGI_color_table
GL_EXT_histogram
Compute histograms for glDraw/Read/CopyPixels.
GL_EXT_blend_func_separate
This is the same as GL_INGR_blend_func_separate.
Documentation for all these functions can be found at
http://oss.sgi.com/projects/ogl-sample/registry/
GLX_SGI_make_current_read functionality
@ -207,4 +213,4 @@ Also added constants for NumAuxBuffers and SubPixelBits.
----------------------------------------------------------------------
$Id: RELNOTES-3.3,v 1.4 2000/05/04 13:50:33 brianp Exp $
$Id: RELNOTES-3.3,v 1.5 2000/05/22 18:47:29 brianp Exp $

View File

@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */
/* $Id: extensions.c,v 1.27 2000/05/22 18:46:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -49,16 +49,18 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_OFF, "GL_ARB_imaging" },
{ DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
{ DEFAULT_ON, "GL_EXT_blend_func_separate" },
{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
{ DEFAULT_ON, "GL_EXT_blend_minmax" },
{ DEFAULT_ON, "GL_EXT_blend_subtract" },
{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
{ DEFAULT_OFF, "GL_EXT_convolution" }, /* in progress */
{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
{ DEFAULT_ON, "GL_EXT_histogram" },
{ DEFAULT_ON, "GL_EXT_paletted_texture" },