added GL_EXT_blend_func_separate
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@ -59,9 +59,9 @@ that several of the configuration names have changed:
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New extensions
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--------------
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GL_EXT_transpose_matrix
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Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions.
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See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt
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GL_ARB_transpose_matrix
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Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
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functions.
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GL_EXT_texture_add_env
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Adds GL_ADD texture environment mode.
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@ -89,6 +89,12 @@ GL_SGI_color_table
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GL_EXT_histogram
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Compute histograms for glDraw/Read/CopyPixels.
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GL_EXT_blend_func_separate
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This is the same as GL_INGR_blend_func_separate.
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Documentation for all these functions can be found at
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http://oss.sgi.com/projects/ogl-sample/registry/
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GLX_SGI_make_current_read functionality
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@ -207,4 +213,4 @@ Also added constants for NumAuxBuffers and SubPixelBits.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.3,v 1.4 2000/05/04 13:50:33 brianp Exp $
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$Id: RELNOTES-3.3,v 1.5 2000/05/22 18:47:29 brianp Exp $
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@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */
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/* $Id: extensions.c,v 1.27 2000/05/22 18:46:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -49,16 +49,18 @@ struct extension {
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static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_OFF, "GL_ARB_imaging" },
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{ DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
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{ DEFAULT_ON, "GL_ARB_multitexture" },
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{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
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{ DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
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{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
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{ ALWAYS_ENABLED, "GL_EXT_abgr" },
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{ DEFAULT_ON, "GL_EXT_blend_color" },
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{ DEFAULT_ON, "GL_EXT_blend_func_separate" },
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{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
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{ DEFAULT_ON, "GL_EXT_blend_minmax" },
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{ DEFAULT_ON, "GL_EXT_blend_subtract" },
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{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
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{ DEFAULT_OFF, "GL_EXT_convolution" }, /* in progress */
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{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
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{ DEFAULT_ON, "GL_EXT_histogram" },
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{ DEFAULT_ON, "GL_EXT_paletted_texture" },
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