initial code for GL_ARB_texture_cube_map

This commit is contained in:
Brian Paul 2000-05-22 16:33:20 +00:00
parent 87a7897d38
commit 86fc370d39
6 changed files with 221 additions and 16 deletions

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.65 2000/05/18 18:12:36 brianp Exp $ */
/* $Id: context.c,v 1.66 2000/05/22 16:33:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -704,6 +704,7 @@ init_attrib_groups( GLcontext *ctx )
/* Constants, may be overriden by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
ctx->Const.SubPixelBits = SUB_PIXEL_BITS;

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@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.19 2000/05/07 20:41:30 brianp Exp $ */
/* $Id: enable.c,v 1.20 2000/05/22 16:33:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -506,6 +506,26 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->Pixel.Separable2DEnabled = state;
break;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
#if 0
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_2D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_2D;
ctx->Enabled &= ~flag;
}
}
break;
#endif
default:
if (state) {
gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
@ -738,6 +758,26 @@ _mesa_IsEnabled( GLenum cap )
case GL_SEPARABLE_2D:
return ctx->Pixel.Separable2DEnabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
#if 0
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_2D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_2D;
ctx->Enabled &= ~flag;
}
}
break;
#endif
default:
gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
return GL_FALSE;

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@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.25 2000/05/04 13:48:49 brianp Exp $ */
/* $Id: extensions.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -51,6 +51,7 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_OFF, "GL_ARB_imaging" },
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
@ -97,6 +98,7 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
}

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@ -1,4 +1,4 @@
/* $Id: get.c,v 1.25 2000/05/07 23:18:54 brianp Exp $ */
/* $Id: get.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -782,13 +782,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Const.SubPixelBits);
break;
case GL_TEXTURE_1D:
*params = _mesa_IsEnabled(GL_TEXTURE_1D );
*params = _mesa_IsEnabled(GL_TEXTURE_1D);
break;
case GL_TEXTURE_2D:
*params = _mesa_IsEnabled(GL_TEXTURE_2D );
*params = _mesa_IsEnabled(GL_TEXTURE_2D);
break;
case GL_TEXTURE_3D:
*params = _mesa_IsEnabled(GL_TEXTURE_3D );
*params = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_BINDING_1D:
*params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
@ -798,7 +798,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_TEXTURE_BINDING_3D:
*params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name);
break;
break;
case GL_TEXTURE_ENV_COLOR:
{
params[0] = FLOAT_TO_BOOL(textureUnit->EnvColor[0]);
@ -943,6 +943,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
break;
/* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
@ -953,6 +954,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = INT_TO_BOOL(textureUnit->CurrentPosX->Name);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
break;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_BOOL(GL_NICEST);
@ -1013,7 +1034,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
{
GLfloat tm[16];
GLuint i;
gl_matrix_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
}
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
@ -2033,6 +2061,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = 0.0;
break;
/* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLdouble) ctx->Const.MaxTextureUnits;
break;
@ -2043,6 +2072,25 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLdouble) textureUnit->CurrentPosX->Name;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLdouble) ctx->Const.MaxCubeTextureSize;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
@ -2104,7 +2152,14 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
{
GLfloat tm[16];
GLuint i;
gl_matrix_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
}
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
@ -3123,6 +3178,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = 0.0;
break;
/* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLfloat) ctx->Const.MaxTextureUnits;
break;
@ -3133,6 +3189,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLfloat) textureUnit->CurrentPosX->Name;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLfloat) ctx->Const.MaxCubeTextureSize;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_FLOAT(GL_NICEST);
@ -3193,7 +3269,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
gl_matrix_transposef(params, ctx->ColorMatrix.m);
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
gl_matrix_transposef(params, ctx->ModelView.m);
@ -4193,6 +4269,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = 0;
break;
/* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
@ -4203,6 +4280,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = textureUnit->CurrentPosX->Name;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
if (ctx->Extensions.HaveTextureCubeMap)
*params = ctx->Const.MaxCubeTextureSize;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
return;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = (GL_NICEST);
@ -4263,7 +4360,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
{
GLfloat tm[16];
GLuint i;
gl_matrix_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}
}
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{

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@ -385,6 +385,38 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
}
/*
* Given a texture unit and a texture target, return the corresponding
* texture object.
*/
static struct gl_texture_object *
select_tex_object(struct gl_texture_unit *unit, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
return unit->CurrentD[1];
case GL_TEXTURE_2D:
return unit->CurrentD[2];
case GL_TEXTURE_3D:
return unit->CurrentD[3];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
return unit->CurrentPosX;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
return unit->CurrentNegX;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
return unit->CurrentPosY;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
return unit->CurrentNegY;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
return unit->CurrentPosZ;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return unit->CurrentNegZ;
default:
gl_problem(NULL, "bad target in select_tex_object()");
return NULL;
}
}
/*
* Return new gl_texture_image struct with all fields initialized to zero.
@ -1189,7 +1221,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = texUnit->CurrentD[2];
texObj = select_tex_object(texUnit, target);
texImage = texObj->Image[level];
if (!texImage) {
@ -1756,7 +1788,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = texUnit->CurrentD[2];
texObj = select_tex_object(texUnit, target);
texImage = texObj->Image[level];
assert(texImage);

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@ -1,4 +1,4 @@
/* $Id: texstate.c,v 1.9 2000/03/07 17:54:58 brianp Exp $ */
/* $Id: texstate.c,v 1.10 2000/05/22 16:33:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -273,6 +273,12 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
case GL_TEXTURE_3D_EXT:
texObj = texUnit->CurrentD[3];
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) {
texObj = texUnit->CurrentPosX;
break;
}
/* fallthrough */
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
@ -454,7 +460,17 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
case GL_TEXTURE_3D:
img = texUnit->CurrentD[3]->Image[level];
dimensions = 3;
break;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) {
img = texUnit->CurrentPosX->Image[level];
dimensions = 2;
}
else {
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
return;
}
break;
case GL_PROXY_TEXTURE_1D:
img = ctx->Texture.Proxy1D->Image[level];
dimensions = 1;
@ -467,6 +483,16 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
img = ctx->Texture.Proxy3D->Image[level];
dimensions = 3;
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) {
img = ctx->Texture.ProxyCubeMap->Image[level];
dimensions = 2;
}
else {
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
return;
}
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
return;