mesa: Implement glBindBuffersRange

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Fredrik Höglund 2013-11-15 19:57:41 +01:00
parent 533cfa03ac
commit f0c36cf4fa
1 changed files with 367 additions and 0 deletions

View File

@ -2780,6 +2780,39 @@ bind_atomic_buffer(struct gl_context *ctx,
set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
}
static inline bool
bind_buffers_check_offset_and_size(struct gl_context *ctx,
GLuint index,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
if (offsets[index] < 0) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* value in <offsets> is less than zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%lld < 0)",
index, (long long int) offsets[index]);
return false;
}
if (sizes[index] <= 0) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* value in <sizes> is less than or equal to zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(sizes[%u]=%lld <= 0)",
index, (long long int) sizes[index]);
return false;
}
return true;
}
static bool
error_check_bind_uniform_buffers(struct gl_context *ctx,
GLuint first, GLsizei count,
@ -2890,6 +2923,111 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers,
const GLintptr *offsets, const GLsizeiptr *sizes)
{
GLuint i;
if (!error_check_bind_uniform_buffers(ctx, first, count,
"glBindBuffersRange"))
return;
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
if (!buffers) {
/* The ARB_multi_bind spec says:
*
* "If <buffers> is NULL, all bindings from <first> through
* <first>+<count>-1 are reset to their unbound (zero) state.
* In this case, the offsets and sizes associated with the
* binding points are set to default values, ignoring
* <offsets> and <sizes>."
*/
unbind_uniform_buffers(ctx, first, count);
return;
}
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by a
* command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require a
* first pass to scan the entire list of bound objects for errors
* and then a second pass to actually perform the bindings.
* Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding point
* is not updated and an error will be generated. However, other
* binding points in the same command will be updated if their
* parameters are valid and no other error occurs."
*/
_mesa_begin_bufferobj_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_uniform_buffer_binding *binding =
&ctx->UniformBufferBindings[first + i];
struct gl_buffer_object *bufObj;
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
continue;
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* pair of values in <offsets> and <sizes> does not respectively
* satisfy the constraints described for those parameters for the
* specified target, as described in section 6.7.1 (per binding)."
*
* Section 6.7.1 refers to table 6.5, which says:
*
* "┌───────────────────────────────────────────────────────────────┐
* Uniform buffer array bindings (see sec. 7.6)
*
* ... ...
* offset restriction multiple of value of UNIFORM_BUFFER_-
* OFFSET_ALIGNMENT
* ... ...
* size restriction none
* "
*/
if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%lld is misaligned; "
"it must be a multiple of the value of "
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
"target=GL_UNIFORM_BUFFER)",
i, (long long int) offsets[i],
ctx->Const.UniformBufferOffsetAlignment);
continue;
}
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
bufObj = binding->BufferObject;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersRange");
if (bufObj) {
if (bufObj == ctx->Shared->NullBufferObj)
set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
else
set_ubo_binding(ctx, binding, bufObj,
offsets[i], sizes[i], GL_FALSE);
}
}
_mesa_end_bufferobj_lookups(ctx);
}
static bool
error_check_bind_xfb_buffers(struct gl_context *ctx,
struct gl_transform_feedback_object *tfObj,
@ -3020,6 +3158,117 @@ bind_xfb_buffers_base(struct gl_context *ctx,
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_xfb_buffers_range(struct gl_context *ctx,
GLuint first, GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
struct gl_transform_feedback_object *tfObj =
ctx->TransformFeedback.CurrentObject;
GLuint i;
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
"glBindBuffersRange"))
return;
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
if (!buffers) {
/* The ARB_multi_bind spec says:
*
* "If <buffers> is NULL, all bindings from <first> through
* <first>+<count>-1 are reset to their unbound (zero) state.
* In this case, the offsets and sizes associated with the
* binding points are set to default values, ignoring
* <offsets> and <sizes>."
*/
unbind_xfb_buffers(ctx, tfObj, first, count);
return;
}
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by a
* command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require a
* first pass to scan the entire list of bound objects for errors
* and then a second pass to actually perform the bindings.
* Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding point
* is not updated and an error will be generated. However, other
* binding points in the same command will be updated if their
* parameters are valid and no other error occurs."
*/
_mesa_begin_bufferobj_lookups(ctx);
for (i = 0; i < count; i++) {
const GLuint index = first + i;
struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
struct gl_buffer_object *bufObj;
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
continue;
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* pair of values in <offsets> and <sizes> does not respectively
* satisfy the constraints described for those parameters for the
* specified target, as described in section 6.7.1 (per binding)."
*
* Section 6.7.1 refers to table 6.5, which says:
*
* "┌───────────────────────────────────────────────────────────────┐
* Transform feedback array bindings (see sec. 13.2.2)
*
* ... ...
* offset restriction multiple of 4
* ... ...
* size restriction multiple of 4
* "
*/
if (offsets[i] & 0x3) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%lld is misaligned; "
"it must be a multiple of 4 when "
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
i, (long long int) offsets[i]);
continue;
}
if (sizes[i] & 0x3) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(sizes[%u]=%lld is misaligned; "
"it must be a multiple of 4 when "
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
i, (long long int) sizes[i]);
continue;
}
if (boundBufObj && boundBufObj->Name == buffers[i])
bufObj = boundBufObj;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersRange");
if (bufObj)
_mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
offsets[i], sizes[i]);
}
_mesa_end_bufferobj_lookups(ctx);
}
static bool
error_check_bind_atomic_buffers(struct gl_context *ctx,
GLuint first, GLsizei count,
@ -3128,6 +3377,106 @@ bind_atomic_buffers_base(struct gl_context *ctx,
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_atomic_buffers_range(struct gl_context *ctx,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
GLuint i;
if (!error_check_bind_atomic_buffers(ctx, first, count,
"glBindBuffersRange"))
return;
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
if (!buffers) {
/* The ARB_multi_bind spec says:
*
* "If <buffers> is NULL, all bindings from <first> through
* <first>+<count>-1 are reset to their unbound (zero) state.
* In this case, the offsets and sizes associated with the
* binding points are set to default values, ignoring
* <offsets> and <sizes>."
*/
unbind_atomic_buffers(ctx, first, count);
return;
}
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by a
* command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require a
* first pass to scan the entire list of bound objects for errors
* and then a second pass to actually perform the bindings.
* Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding point
* is not updated and an error will be generated. However, other
* binding points in the same command will be updated if their
* parameters are valid and no other error occurs."
*/
_mesa_begin_bufferobj_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_atomic_buffer_binding *binding =
&ctx->AtomicBufferBindings[first + i];
struct gl_buffer_object *bufObj;
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
continue;
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* pair of values in <offsets> and <sizes> does not respectively
* satisfy the constraints described for those parameters for the
* specified target, as described in section 6.7.1 (per binding)."
*
* Section 6.7.1 refers to table 6.5, which says:
*
* "┌───────────────────────────────────────────────────────────────┐
* Atomic counter array bindings (see sec. 7.7.2)
*
* ... ...
* offset restriction multiple of 4
* ... ...
* size restriction none
* "
*/
if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%lld is misaligned; "
"it must be a multiple of %d when "
"target=GL_ATOMIC_COUNTER_BUFFER)",
i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE);
continue;
}
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
bufObj = binding->BufferObject;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersRange");
if (bufObj)
set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]);
}
_mesa_end_bufferobj_lookups(ctx);
}
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
GLuint buffer, GLintptr offset, GLsizeiptr size)
@ -3245,6 +3594,24 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
const GLuint *buffers,
const GLintptr *offsets, const GLsizeiptr *sizes)
{
GET_CURRENT_CONTEXT(ctx);
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes);
return;
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_range(ctx, first, count, buffers,
offsets, sizes);
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
_mesa_lookup_enum_by_nr(target));
break;
}
}
void GLAPIENTRY