mesa: Implement glBindBuffersBase
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
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835abfaba4
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533cfa03ac
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@ -2780,6 +2780,354 @@ bind_atomic_buffer(struct gl_context *ctx,
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set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
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}
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static bool
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error_check_bind_uniform_buffers(struct gl_context *ctx,
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GLuint first, GLsizei count,
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const char *caller)
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{
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if (!ctx->Extensions.ARB_uniform_buffer_object) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(target=GL_UNIFORM_BUFFER)", caller);
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return false;
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}
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/* The ARB_multi_bind_spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count> is
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* greater than the number of target-specific indexed binding points,
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* as described in section 6.7.1."
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*/
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if (first + count > ctx->Const.MaxUniformBufferBindings) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(first=%u + count=%d > the value of "
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"GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
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caller, first, count,
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ctx->Const.MaxUniformBufferBindings);
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return false;
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}
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return true;
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}
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/**
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* Unbind all uniform buffers in the range
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* <first> through <first>+<count>-1
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*/
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static void
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unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
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{
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struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
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GLuint i;
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for (i = 0; i < count; i++)
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set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
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bufObj, -1, -1, GL_TRUE);
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}
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static void
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bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
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const GLuint *buffers)
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{
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GLuint i;
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if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase"))
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return;
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
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if (!buffers) {
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/* The ARB_multi_bind spec says:
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*
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* "If <buffers> is NULL, all bindings from <first> through
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* <first>+<count>-1 are reset to their unbound (zero) state."
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*/
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unbind_uniform_buffers(ctx, first, count);
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return;
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}
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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*
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* The Issues section in the ARB_multi_bind spec says:
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*
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* "(11) Typically, OpenGL specifies that if an error is generated by a
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* command, that command has no effect. This is somewhat
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* unfortunate for multi-bind commands, because it would require a
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* first pass to scan the entire list of bound objects for errors
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* and then a second pass to actually perform the bindings.
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* Should we have different error semantics?
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*
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* RESOLVED: Yes. In this specification, when the parameters for
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* one of the <count> binding points are invalid, that binding point
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* is not updated and an error will be generated. However, other
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* binding points in the same command will be updated if their
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* parameters are valid and no other error occurs."
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*/
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_mesa_begin_bufferobj_lookups(ctx);
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for (i = 0; i < count; i++) {
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struct gl_uniform_buffer_binding *binding =
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&ctx->UniformBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
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bufObj = binding->BufferObject;
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else
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bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
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"glBindBuffersBase");
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if (bufObj) {
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if (bufObj == ctx->Shared->NullBufferObj)
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set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
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else
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set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
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}
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}
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_mesa_end_bufferobj_lookups(ctx);
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}
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static bool
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error_check_bind_xfb_buffers(struct gl_context *ctx,
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struct gl_transform_feedback_object *tfObj,
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GLuint first, GLsizei count, const char *caller)
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{
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if (!ctx->Extensions.EXT_transform_feedback) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
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return false;
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}
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/* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
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*
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* "An INVALID_OPERATION error is generated :
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*
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* ...
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* • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
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* FEEDBACK_BUFFER and transform feedback is currently active."
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*
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* We assume that this is also meant to apply to BindBuffersRange
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* and BindBuffersBase.
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*/
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if (tfObj->Active) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(Changing transform feedback buffers while "
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"transform feedback is active)", caller);
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return false;
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}
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/* The ARB_multi_bind_spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count> is
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* greater than the number of target-specific indexed binding points,
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* as described in section 6.7.1."
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*/
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if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(first=%u + count=%d > the value of "
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"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
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caller, first, count,
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ctx->Const.MaxTransformFeedbackBuffers);
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return false;
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}
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return true;
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}
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/**
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* Unbind all transform feedback buffers in the range
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* <first> through <first>+<count>-1
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*/
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static void
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unbind_xfb_buffers(struct gl_context *ctx,
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struct gl_transform_feedback_object *tfObj,
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GLuint first, GLsizei count)
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{
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struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
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GLuint i;
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for (i = 0; i < count; i++)
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_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
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bufObj, 0, 0);
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}
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static void
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bind_xfb_buffers_base(struct gl_context *ctx,
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GLuint first, GLsizei count,
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const GLuint *buffers)
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{
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struct gl_transform_feedback_object *tfObj =
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ctx->TransformFeedback.CurrentObject;
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GLuint i;
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if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
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"glBindBuffersBase"))
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return;
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
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if (!buffers) {
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/* The ARB_multi_bind spec says:
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*
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* "If <buffers> is NULL, all bindings from <first> through
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* <first>+<count>-1 are reset to their unbound (zero) state."
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*/
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unbind_xfb_buffers(ctx, tfObj, first, count);
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return;
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}
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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*
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* The Issues section in the ARB_multi_bind spec says:
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*
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* "(11) Typically, OpenGL specifies that if an error is generated by a
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* command, that command has no effect. This is somewhat
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* unfortunate for multi-bind commands, because it would require a
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* first pass to scan the entire list of bound objects for errors
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* and then a second pass to actually perform the bindings.
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* Should we have different error semantics?
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*
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* RESOLVED: Yes. In this specification, when the parameters for
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* one of the <count> binding points are invalid, that binding point
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* is not updated and an error will be generated. However, other
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* binding points in the same command will be updated if their
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* parameters are valid and no other error occurs."
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*/
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_mesa_begin_bufferobj_lookups(ctx);
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for (i = 0; i < count; i++) {
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struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i];
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struct gl_buffer_object *bufObj;
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if (boundBufObj && boundBufObj->Name == buffers[i])
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bufObj = boundBufObj;
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else
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bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
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"glBindBuffersBase");
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if (bufObj)
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_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
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bufObj, 0, 0);
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}
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_mesa_end_bufferobj_lookups(ctx);
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}
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static bool
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error_check_bind_atomic_buffers(struct gl_context *ctx,
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GLuint first, GLsizei count,
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const char *caller)
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{
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if (!ctx->Extensions.ARB_shader_atomic_counters) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
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return false;
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}
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/* The ARB_multi_bind_spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count> is
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* greater than the number of target-specific indexed binding points,
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* as described in section 6.7.1."
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*/
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if (first + count > ctx->Const.MaxAtomicBufferBindings) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(first=%u + count=%d > the value of "
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"GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
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caller, first, count, ctx->Const.MaxAtomicBufferBindings);
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return false;
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}
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return true;
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}
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/**
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* Unbind all atomic counter buffers in the range
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* <first> through <first>+<count>-1
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*/
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static void
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unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
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{
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struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
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GLuint i;
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for (i = 0; i < count; i++)
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set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
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bufObj, -1, -1);
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}
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static void
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bind_atomic_buffers_base(struct gl_context *ctx,
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GLuint first,
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GLsizei count,
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const GLuint *buffers)
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{
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GLuint i;
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if (!error_check_bind_atomic_buffers(ctx, first, count,
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"glBindBuffersBase"))
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return;
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
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if (!buffers) {
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/* The ARB_multi_bind spec says:
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*
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* "If <buffers> is NULL, all bindings from <first> through
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* <first>+<count>-1 are reset to their unbound (zero) state."
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*/
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unbind_atomic_buffers(ctx, first, count);
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return;
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}
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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*
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* The Issues section in the ARB_multi_bind spec says:
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*
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* "(11) Typically, OpenGL specifies that if an error is generated by a
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* command, that command has no effect. This is somewhat
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* unfortunate for multi-bind commands, because it would require a
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* first pass to scan the entire list of bound objects for errors
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* and then a second pass to actually perform the bindings.
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* Should we have different error semantics?
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*
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* RESOLVED: Yes. In this specification, when the parameters for
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* one of the <count> binding points are invalid, that binding point
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* is not updated and an error will be generated. However, other
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* binding points in the same command will be updated if their
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* parameters are valid and no other error occurs."
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*/
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_mesa_begin_bufferobj_lookups(ctx);
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for (i = 0; i < count; i++) {
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struct gl_atomic_buffer_binding *binding =
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&ctx->AtomicBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
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bufObj = binding->BufferObject;
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else
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bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
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"glBindBuffersBase");
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if (bufObj)
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set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0);
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}
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_mesa_end_bufferobj_lookups(ctx);
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}
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void GLAPIENTRY
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_mesa_BindBufferRange(GLenum target, GLuint index,
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GLuint buffer, GLintptr offset, GLsizeiptr size)
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@ -2903,6 +3251,23 @@ void GLAPIENTRY
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_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
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const GLuint *buffers)
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{
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GET_CURRENT_CONTEXT(ctx);
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switch (target) {
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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bind_xfb_buffers_base(ctx, first, count, buffers);
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return;
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case GL_UNIFORM_BUFFER:
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bind_uniform_buffers_base(ctx, first, count, buffers);
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return;
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case GL_ATOMIC_COUNTER_BUFFER:
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bind_atomic_buffers_base(ctx, first, count, buffers);
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return;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
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_mesa_lookup_enum_by_nr(target));
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break;
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}
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}
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void GLAPIENTRY
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