radv: move nir print after linking is done

We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri 2017-10-24 09:08:55 +11:00
parent 11d688d9f0
commit f0a2bbd1a4
2 changed files with 7 additions and 5 deletions

View File

@ -1870,8 +1870,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
if (modules[i] && !pipeline->device->trace_bo)
ralloc_free(nir[i]);
if (modules[i]) {
if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
nir_print_shader(nir[i], stderr);
if (!pipeline->device->trace_bo)
ralloc_free(nir[i]);
}
}
if (fs_m.nir)

View File

@ -291,9 +291,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_remove_dead_variables(nir, nir_var_local);
radv_optimize_nir(nir);
if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
nir_print_shader(nir, stderr);
return nir;
}