softpipe: don't use samplers with prebaked sampler and sampler_view state
This is needed for handling the dx10-style sample opcodes. This also simplifies the logic by getting rid of sampler variants completely (sampler_views though OTOH have sort of variants because some of their state is different depending on the shader stage they are bound to). No significant performance difference (openarena run: 840 frames in 459.8 seconds vs. 840 frames in 460.5 seconds). v2: fix reference counting bug spotted by Jose. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
f33c744fb9
commit
ef17cc9cb6
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@ -80,7 +80,7 @@ struct softpipe_context {
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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@ -184,8 +184,10 @@ struct softpipe_context {
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* Texture caches for vertex, fragment, geometry stages.
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* Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
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* for compute shaders.
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* XXX wouldn't it make more sense for the tile cache to just be part
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* of sp_sampler_view?
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*/
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struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
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struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned dump_fs : 1;
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unsigned dump_gs : 1;
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@ -199,8 +201,6 @@ softpipe_context( struct pipe_context *pipe )
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return (struct softpipe_context *)pipe;
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}
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void
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softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
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struct pipe_context *
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softpipe_create_context( struct pipe_screen *, void *priv );
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@ -155,6 +155,14 @@ softpipe_set_framebuffer_state(struct pipe_context *,
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void
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softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
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void
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softpipe_set_sampler_views(struct pipe_context *pipe,
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unsigned shader,
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unsigned start,
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unsigned num,
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struct pipe_sampler_view **views);
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void
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softpipe_draw_vbo(struct pipe_context *pipe,
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const struct pipe_draw_info *info);
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@ -36,6 +36,7 @@
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#include "sp_screen.h"
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#include "sp_state.h"
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#include "sp_texture.h"
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#include "sp_tex_sample.h"
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#include "sp_tex_tile_cache.h"
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@ -204,13 +205,33 @@ compute_cliprect(struct softpipe_context *sp)
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}
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static void
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set_shader_sampler(struct softpipe_context *softpipe,
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unsigned shader,
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int max_sampler)
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{
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int i;
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for (i = 0; i <= max_sampler; i++) {
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softpipe->tgsi.sampler[shader]->sp_sampler[i] =
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(struct sp_sampler *)(softpipe->samplers[shader][i]);
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}
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}
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static void
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update_tgsi_samplers( struct softpipe_context *softpipe )
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{
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unsigned i, sh;
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softpipe_reset_sampler_variants( softpipe );
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set_shader_sampler(softpipe, PIPE_SHADER_VERTEX,
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softpipe->vs->max_sampler);
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set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT,
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softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
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if (softpipe->gs) {
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set_shader_sampler(softpipe, PIPE_SHADER_GEOMETRY,
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softpipe->gs->max_sampler);
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}
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/* XXX is this really necessary here??? */
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for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[sh][i];
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@ -314,12 +335,9 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
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/* sampler state */
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softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
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/* sampler view */
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pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
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softpipe->pstipple.sampler_view);
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sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
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softpipe->pstipple.sampler_view);
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/* sampler view state */
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softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
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unit, 1, &softpipe->pstipple.sampler_view);
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softpipe->dirty |= SP_NEW_SAMPLER;
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}
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@ -358,6 +376,7 @@ softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim)
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update_polygon_stipple_enable(softpipe, prim);
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#endif
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/* TODO: this looks suboptimal */
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if (softpipe->dirty & (SP_NEW_SAMPLER |
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SP_NEW_TEXTURE |
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SP_NEW_FS |
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@ -41,31 +41,6 @@
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#include "sp_tex_tile_cache.h"
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struct sp_sampler {
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struct pipe_sampler_state base;
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struct sp_sampler_variant *variants;
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struct sp_sampler_variant *current;
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};
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static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
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{
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return (struct sp_sampler *)sampler;
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}
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static void *
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softpipe_create_sampler_state(struct pipe_context *pipe,
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const struct pipe_sampler_state *sampler)
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{
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struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
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sp_sampler->base = *sampler;
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sp_sampler->variants = NULL;
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return (void *)sp_sampler;
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}
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/**
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* Bind a range [start, start+num-1] of samplers for a shader stage.
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*/
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@ -142,24 +117,6 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
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}
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static struct pipe_sampler_view *
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softpipe_create_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *resource,
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const struct pipe_sampler_view *templ)
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{
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struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
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if (view) {
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*view = *templ;
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view->reference.count = 1;
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view->texture = NULL;
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pipe_resource_reference(&view->texture, resource);
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view->context = pipe;
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}
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return view;
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}
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static void
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softpipe_sampler_view_destroy(struct pipe_context *pipe,
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@ -170,7 +127,7 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
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}
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static void
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void
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softpipe_set_sampler_views(struct pipe_context *pipe,
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unsigned shader,
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unsigned start,
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@ -194,12 +151,29 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
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/* set the new sampler views */
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for (i = 0; i < num; i++) {
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pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
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views[i]);
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struct sp_sampler_view *sp_sviewsrc;
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struct sp_sampler_view *sp_sviewdst =
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&softpipe->tgsi.sampler[shader]->sp_sview[start + i];
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struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
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pipe_sampler_view_reference(pview, views[i]);
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sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
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views[i]);
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/*
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* We don't really have variants, however some bits are different per shader,
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* so just copy?
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*/
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sp_sviewsrc = (struct sp_sampler_view *)*pview;
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if (sp_sviewsrc) {
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memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
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sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
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sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
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}
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else {
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memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
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}
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}
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/* find highest non-null sampler_views[] entry */
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{
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unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
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@ -246,128 +220,10 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
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}
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/**
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* Find/create an sp_sampler_variant object for sampling the given texture,
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* sampler and tex unit.
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*
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* Note that the tex unit is significant. We can't re-use a sampler
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* variant for multiple texture units because the sampler variant contains
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* the texture object pointer. If the texture object pointer were stored
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* somewhere outside the sampler variant, we could re-use samplers for
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* multiple texture units.
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*/
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static struct sp_sampler_variant *
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get_sampler_variant( unsigned unit,
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struct sp_sampler *sampler,
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struct pipe_sampler_view *view,
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unsigned processor )
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{
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struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
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struct sp_sampler_variant *v = NULL;
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union sp_sampler_key key;
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/* if this fails, widen the key.unit field and update this assertion */
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assert(PIPE_MAX_SAMPLERS <= 16);
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key.bits.target = sp_texture->base.target;
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key.bits.is_pot = sp_texture->pot;
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key.bits.processor = processor;
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key.bits.unit = unit;
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key.bits.swizzle_r = view->swizzle_r;
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key.bits.swizzle_g = view->swizzle_g;
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key.bits.swizzle_b = view->swizzle_b;
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key.bits.swizzle_a = view->swizzle_a;
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key.bits.pad = 0;
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if (sampler->current &&
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key.value == sampler->current->key.value) {
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v = sampler->current;
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}
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if (v == NULL) {
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for (v = sampler->variants; v; v = v->next)
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if (v->key.value == key.value)
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break;
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if (v == NULL) {
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v = sp_create_sampler_variant( &sampler->base, key );
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v->next = sampler->variants;
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sampler->variants = v;
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}
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}
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sampler->current = v;
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return v;
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}
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/**
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* Reset the sampler variants for a shader stage (vert, frag, geom).
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*/
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static void
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reset_sampler_variants(struct softpipe_context *softpipe,
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unsigned shader,
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unsigned tgsi_shader,
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int max_sampler)
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{
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int i;
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for (i = 0; i <= max_sampler; i++) {
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if (softpipe->samplers[shader][i]) {
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softpipe->tgsi.sampler[shader]->sp_sampler[i] =
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get_sampler_variant(i,
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sp_sampler(softpipe->samplers[shader][i]),
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softpipe->sampler_views[shader][i],
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tgsi_shader);
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sp_sampler_variant_bind_view(softpipe->tgsi.sampler[shader]->sp_sampler[i],
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softpipe->tex_cache[shader][i],
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softpipe->sampler_views[shader][i]);
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}
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}
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}
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void
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softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
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{
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/* It's a bit hard to build these samplers ahead of time -- don't
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* really know which samplers are going to be used for vertex and
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* fragment programs.
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*/
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/* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
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reset_sampler_variants(softpipe,
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PIPE_SHADER_VERTEX,
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TGSI_PROCESSOR_VERTEX,
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softpipe->vs->max_sampler);
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reset_sampler_variants(softpipe,
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PIPE_SHADER_FRAGMENT,
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TGSI_PROCESSOR_FRAGMENT,
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softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
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if (softpipe->gs) {
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reset_sampler_variants(softpipe,
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PIPE_SHADER_GEOMETRY,
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TGSI_PROCESSOR_GEOMETRY,
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softpipe->gs->max_sampler);
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}
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}
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static void
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softpipe_delete_sampler_state(struct pipe_context *pipe,
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void *sampler)
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{
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struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
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struct sp_sampler_variant *v, *tmp;
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for (v = sp_sampler->variants; v; v = tmp) {
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tmp = v->next;
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sp_sampler_variant_destroy(v);
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}
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FREE( sampler );
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}
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File diff suppressed because it is too large
Load Diff
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@ -32,7 +32,9 @@
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#include "tgsi/tgsi_exec.h"
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struct sp_sampler_variant;
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struct sp_sampler_view;
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struct sp_sampler;
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typedef void (*wrap_nearest_func)(float s,
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unsigned size,
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int *icoord1,
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float *w);
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typedef float (*compute_lambda_func)(const struct sp_sampler_variant *samp,
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typedef float (*compute_lambda_func)(const struct sp_sampler_view *sp_sview,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE]);
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typedef void (*img_filter_func)(struct sp_sampler_variant *samp,
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typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview,
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struct sp_sampler *sp_samp,
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float s,
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float t,
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float p,
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unsigned face_id,
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float *rgba);
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typedef void (*filter_func)(struct sp_sampler_variant *sp_samp,
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typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
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struct sp_sampler *sp_samp,
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img_filter_func min_filter,
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img_filter_func mag_filter,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE],
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const float c0[TGSI_QUAD_SIZE],
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const float lod[TGSI_QUAD_SIZE],
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enum tgsi_sampler_control control,
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float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
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typedef void (*filter_func)(struct sp_sampler_view *sp_sview,
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struct sp_sampler *sp_samp,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE],
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float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
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typedef void (*get_dim_func)(struct sp_sampler_variant *sp_samp,
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int level, int dims[4]);
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typedef void (*fetch_func)(struct sp_sampler_variant *sp_samp,
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typedef void (*fetch_func)(struct sp_sampler_view *sp_sview,
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const int i[TGSI_QUAD_SIZE],
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const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
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const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
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float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
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union sp_sampler_key {
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struct {
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unsigned target:5;
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unsigned is_pot:1;
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unsigned processor:2;
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unsigned unit:4;
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unsigned swizzle_r:3;
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unsigned swizzle_g:3;
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unsigned swizzle_b:3;
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unsigned swizzle_a:3;
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unsigned pad:8;
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} bits;
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unsigned value;
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};
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struct sp_sampler_variant
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struct sp_sampler_view
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{
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union sp_sampler_key key;
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/* The owner of this struct:
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*/
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const struct pipe_sampler_state *sampler;
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/* Currently bound texture:
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*/
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const struct pipe_sampler_view *view;
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struct softpipe_tex_tile_cache *cache;
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struct pipe_sampler_view base;
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/* For sp_get_samples_2d_linear_POT:
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*/
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unsigned xpot;
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unsigned ypot;
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boolean need_swizzle;
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boolean pot2d;
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filter_func get_samples;
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/* this is just abusing the sampler_view object as local storage */
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unsigned faces[TGSI_QUAD_SIZE];
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/* these are different per shader type */
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struct softpipe_tex_tile_cache *cache;
|
||||
compute_lambda_func compute_lambda;
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct sp_sampler {
|
||||
struct pipe_sampler_state base;
|
||||
|
||||
boolean min_mag_equal_repeat_linear;
|
||||
boolean min_mag_equal;
|
||||
unsigned min_img_filter;
|
||||
|
||||
wrap_nearest_func nearest_texcoord_s;
|
||||
wrap_nearest_func nearest_texcoord_t;
|
||||
wrap_nearest_func nearest_texcoord_p;
|
||||
|
@ -122,23 +130,7 @@ struct sp_sampler_variant
|
|||
wrap_linear_func linear_texcoord_t;
|
||||
wrap_linear_func linear_texcoord_p;
|
||||
|
||||
img_filter_func min_img_filter;
|
||||
img_filter_func mag_img_filter;
|
||||
|
||||
compute_lambda_func compute_lambda;
|
||||
|
||||
filter_func mip_filter;
|
||||
filter_func compare;
|
||||
filter_func sample_target;
|
||||
|
||||
filter_func get_samples;
|
||||
fetch_func get_texel;
|
||||
get_dim_func get_dims;
|
||||
|
||||
|
||||
/* Linked list:
|
||||
*/
|
||||
struct sp_sampler_variant *next;
|
||||
mip_filter_func mip_filter;
|
||||
};
|
||||
|
||||
|
||||
|
@ -148,40 +140,24 @@ struct sp_sampler_variant
|
|||
struct sp_tgsi_sampler
|
||||
{
|
||||
struct tgsi_sampler base; /**< base class */
|
||||
struct sp_sampler_variant *sp_sampler[PIPE_MAX_SAMPLERS];
|
||||
struct sp_sampler *sp_sampler[PIPE_MAX_SAMPLERS];
|
||||
struct sp_sampler_view sp_sview[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct sp_sampler;
|
||||
|
||||
/* Create a sampler variant for a given set of non-orthogonal state. Currently the
|
||||
*/
|
||||
struct sp_sampler_variant *
|
||||
sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
|
||||
const union sp_sampler_key key );
|
||||
|
||||
void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant,
|
||||
struct softpipe_tex_tile_cache *tex_cache,
|
||||
const struct pipe_sampler_view *view );
|
||||
|
||||
void sp_sampler_variant_destroy( struct sp_sampler_variant * );
|
||||
compute_lambda_func
|
||||
softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader);
|
||||
|
||||
|
||||
void *
|
||||
softpipe_create_sampler_state(struct pipe_context *pipe,
|
||||
const struct pipe_sampler_state *sampler);
|
||||
|
||||
static INLINE struct sp_sampler_variant *
|
||||
sp_sampler_variant(const struct tgsi_sampler *sampler)
|
||||
{
|
||||
return (struct sp_sampler_variant *) sampler;
|
||||
}
|
||||
|
||||
extern void
|
||||
sp_get_samples(struct tgsi_sampler *tgsi_sampler,
|
||||
const float s[TGSI_QUAD_SIZE],
|
||||
const float t[TGSI_QUAD_SIZE],
|
||||
const float p[TGSI_QUAD_SIZE],
|
||||
float lodbias,
|
||||
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
|
||||
struct pipe_sampler_view *
|
||||
softpipe_create_sampler_view(struct pipe_context *pipe,
|
||||
struct pipe_resource *resource,
|
||||
const struct pipe_sampler_view *templ);
|
||||
|
||||
|
||||
struct sp_tgsi_sampler *
|
||||
|
|
Loading…
Reference in New Issue