softpipe: don't use samplers with prebaked sampler and sampler_view state

This is needed for handling the dx10-style sample opcodes.
This also simplifies the logic by getting rid of sampler variants
completely (sampler_views though OTOH have sort of variants because
some of their state is different depending on the shader stage they
are bound to).
No significant performance difference (openarena run:
840 frames in 459.8 seconds vs. 840 frames in 460.5 seconds).

v2: fix reference counting bug spotted by Jose.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2013-03-08 22:29:34 +01:00
parent f33c744fb9
commit ef17cc9cb6
6 changed files with 777 additions and 864 deletions

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@ -80,7 +80,7 @@ struct softpipe_context {
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
@ -184,8 +184,10 @@ struct softpipe_context {
* Texture caches for vertex, fragment, geometry stages.
* Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
* for compute shaders.
* XXX wouldn't it make more sense for the tile cache to just be part
* of sp_sampler_view?
*/
struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned dump_fs : 1;
unsigned dump_gs : 1;
@ -199,8 +201,6 @@ softpipe_context( struct pipe_context *pipe )
return (struct softpipe_context *)pipe;
}
void
softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
struct pipe_context *
softpipe_create_context( struct pipe_screen *, void *priv );

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@ -155,6 +155,14 @@ softpipe_set_framebuffer_state(struct pipe_context *,
void
softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
void
softpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views);
void
softpipe_draw_vbo(struct pipe_context *pipe,
const struct pipe_draw_info *info);

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@ -36,6 +36,7 @@
#include "sp_screen.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
@ -204,13 +205,33 @@ compute_cliprect(struct softpipe_context *sp)
}
static void
set_shader_sampler(struct softpipe_context *softpipe,
unsigned shader,
int max_sampler)
{
int i;
for (i = 0; i <= max_sampler; i++) {
softpipe->tgsi.sampler[shader]->sp_sampler[i] =
(struct sp_sampler *)(softpipe->samplers[shader][i]);
}
}
static void
update_tgsi_samplers( struct softpipe_context *softpipe )
{
unsigned i, sh;
softpipe_reset_sampler_variants( softpipe );
set_shader_sampler(softpipe, PIPE_SHADER_VERTEX,
softpipe->vs->max_sampler);
set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT,
softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
if (softpipe->gs) {
set_shader_sampler(softpipe, PIPE_SHADER_GEOMETRY,
softpipe->gs->max_sampler);
}
/* XXX is this really necessary here??? */
for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[sh][i];
@ -314,12 +335,9 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
/* sampler state */
softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
/* sampler view */
pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
softpipe->pstipple.sampler_view);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
softpipe->pstipple.sampler_view);
/* sampler view state */
softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
unit, 1, &softpipe->pstipple.sampler_view);
softpipe->dirty |= SP_NEW_SAMPLER;
}
@ -358,6 +376,7 @@ softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim)
update_polygon_stipple_enable(softpipe, prim);
#endif
/* TODO: this looks suboptimal */
if (softpipe->dirty & (SP_NEW_SAMPLER |
SP_NEW_TEXTURE |
SP_NEW_FS |

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@ -41,31 +41,6 @@
#include "sp_tex_tile_cache.h"
struct sp_sampler {
struct pipe_sampler_state base;
struct sp_sampler_variant *variants;
struct sp_sampler_variant *current;
};
static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
{
return (struct sp_sampler *)sampler;
}
static void *
softpipe_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
sp_sampler->base = *sampler;
sp_sampler->variants = NULL;
return (void *)sp_sampler;
}
/**
* Bind a range [start, start+num-1] of samplers for a shader stage.
*/
@ -142,24 +117,6 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
}
static struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *resource,
const struct pipe_sampler_view *templ)
{
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
*view = *templ;
view->reference.count = 1;
view->texture = NULL;
pipe_resource_reference(&view->texture, resource);
view->context = pipe;
}
return view;
}
static void
softpipe_sampler_view_destroy(struct pipe_context *pipe,
@ -170,7 +127,7 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
}
static void
void
softpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
@ -194,12 +151,29 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
/* set the new sampler views */
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
views[i]);
struct sp_sampler_view *sp_sviewsrc;
struct sp_sampler_view *sp_sviewdst =
&softpipe->tgsi.sampler[shader]->sp_sview[start + i];
struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
pipe_sampler_view_reference(pview, views[i]);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
views[i]);
/*
* We don't really have variants, however some bits are different per shader,
* so just copy?
*/
sp_sviewsrc = (struct sp_sampler_view *)*pview;
if (sp_sviewsrc) {
memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
}
else {
memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
}
}
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
@ -246,128 +220,10 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
}
/**
* Find/create an sp_sampler_variant object for sampling the given texture,
* sampler and tex unit.
*
* Note that the tex unit is significant. We can't re-use a sampler
* variant for multiple texture units because the sampler variant contains
* the texture object pointer. If the texture object pointer were stored
* somewhere outside the sampler variant, we could re-use samplers for
* multiple texture units.
*/
static struct sp_sampler_variant *
get_sampler_variant( unsigned unit,
struct sp_sampler *sampler,
struct pipe_sampler_view *view,
unsigned processor )
{
struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
struct sp_sampler_variant *v = NULL;
union sp_sampler_key key;
/* if this fails, widen the key.unit field and update this assertion */
assert(PIPE_MAX_SAMPLERS <= 16);
key.bits.target = sp_texture->base.target;
key.bits.is_pot = sp_texture->pot;
key.bits.processor = processor;
key.bits.unit = unit;
key.bits.swizzle_r = view->swizzle_r;
key.bits.swizzle_g = view->swizzle_g;
key.bits.swizzle_b = view->swizzle_b;
key.bits.swizzle_a = view->swizzle_a;
key.bits.pad = 0;
if (sampler->current &&
key.value == sampler->current->key.value) {
v = sampler->current;
}
if (v == NULL) {
for (v = sampler->variants; v; v = v->next)
if (v->key.value == key.value)
break;
if (v == NULL) {
v = sp_create_sampler_variant( &sampler->base, key );
v->next = sampler->variants;
sampler->variants = v;
}
}
sampler->current = v;
return v;
}
/**
* Reset the sampler variants for a shader stage (vert, frag, geom).
*/
static void
reset_sampler_variants(struct softpipe_context *softpipe,
unsigned shader,
unsigned tgsi_shader,
int max_sampler)
{
int i;
for (i = 0; i <= max_sampler; i++) {
if (softpipe->samplers[shader][i]) {
softpipe->tgsi.sampler[shader]->sp_sampler[i] =
get_sampler_variant(i,
sp_sampler(softpipe->samplers[shader][i]),
softpipe->sampler_views[shader][i],
tgsi_shader);
sp_sampler_variant_bind_view(softpipe->tgsi.sampler[shader]->sp_sampler[i],
softpipe->tex_cache[shader][i],
softpipe->sampler_views[shader][i]);
}
}
}
void
softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
{
/* It's a bit hard to build these samplers ahead of time -- don't
* really know which samplers are going to be used for vertex and
* fragment programs.
*/
/* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
reset_sampler_variants(softpipe,
PIPE_SHADER_VERTEX,
TGSI_PROCESSOR_VERTEX,
softpipe->vs->max_sampler);
reset_sampler_variants(softpipe,
PIPE_SHADER_FRAGMENT,
TGSI_PROCESSOR_FRAGMENT,
softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
if (softpipe->gs) {
reset_sampler_variants(softpipe,
PIPE_SHADER_GEOMETRY,
TGSI_PROCESSOR_GEOMETRY,
softpipe->gs->max_sampler);
}
}
static void
softpipe_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
struct sp_sampler_variant *v, *tmp;
for (v = sp_sampler->variants; v; v = tmp) {
tmp = v->next;
sp_sampler_variant_destroy(v);
}
FREE( sampler );
}

File diff suppressed because it is too large Load Diff

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@ -32,7 +32,9 @@
#include "tgsi/tgsi_exec.h"
struct sp_sampler_variant;
struct sp_sampler_view;
struct sp_sampler;
typedef void (*wrap_nearest_func)(float s,
unsigned size,
@ -44,12 +46,13 @@ typedef void (*wrap_linear_func)(float s,
int *icoord1,
float *w);
typedef float (*compute_lambda_func)(const struct sp_sampler_variant *samp,
typedef float (*compute_lambda_func)(const struct sp_sampler_view *sp_sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE]);
typedef void (*img_filter_func)(struct sp_sampler_variant *samp,
typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
float s,
float t,
float p,
@ -57,7 +60,21 @@ typedef void (*img_filter_func)(struct sp_sampler_variant *samp,
unsigned face_id,
float *rgba);
typedef void (*filter_func)(struct sp_sampler_variant *sp_samp,
typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
img_filter_func min_filter,
img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
const float c0[TGSI_QUAD_SIZE],
const float lod[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
typedef void (*filter_func)(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
@ -67,53 +84,44 @@ typedef void (*filter_func)(struct sp_sampler_variant *sp_samp,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
typedef void (*get_dim_func)(struct sp_sampler_variant *sp_samp,
int level, int dims[4]);
typedef void (*fetch_func)(struct sp_sampler_variant *sp_samp,
typedef void (*fetch_func)(struct sp_sampler_view *sp_sview,
const int i[TGSI_QUAD_SIZE],
const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
union sp_sampler_key {
struct {
unsigned target:5;
unsigned is_pot:1;
unsigned processor:2;
unsigned unit:4;
unsigned swizzle_r:3;
unsigned swizzle_g:3;
unsigned swizzle_b:3;
unsigned swizzle_a:3;
unsigned pad:8;
} bits;
unsigned value;
};
struct sp_sampler_variant
struct sp_sampler_view
{
union sp_sampler_key key;
/* The owner of this struct:
*/
const struct pipe_sampler_state *sampler;
/* Currently bound texture:
*/
const struct pipe_sampler_view *view;
struct softpipe_tex_tile_cache *cache;
struct pipe_sampler_view base;
/* For sp_get_samples_2d_linear_POT:
*/
unsigned xpot;
unsigned ypot;
boolean need_swizzle;
boolean pot2d;
filter_func get_samples;
/* this is just abusing the sampler_view object as local storage */
unsigned faces[TGSI_QUAD_SIZE];
/* these are different per shader type */
struct softpipe_tex_tile_cache *cache;
compute_lambda_func compute_lambda;
};
struct sp_sampler {
struct pipe_sampler_state base;
boolean min_mag_equal_repeat_linear;
boolean min_mag_equal;
unsigned min_img_filter;
wrap_nearest_func nearest_texcoord_s;
wrap_nearest_func nearest_texcoord_t;
wrap_nearest_func nearest_texcoord_p;
@ -122,23 +130,7 @@ struct sp_sampler_variant
wrap_linear_func linear_texcoord_t;
wrap_linear_func linear_texcoord_p;
img_filter_func min_img_filter;
img_filter_func mag_img_filter;
compute_lambda_func compute_lambda;
filter_func mip_filter;
filter_func compare;
filter_func sample_target;
filter_func get_samples;
fetch_func get_texel;
get_dim_func get_dims;
/* Linked list:
*/
struct sp_sampler_variant *next;
mip_filter_func mip_filter;
};
@ -148,40 +140,24 @@ struct sp_sampler_variant
struct sp_tgsi_sampler
{
struct tgsi_sampler base; /**< base class */
struct sp_sampler_variant *sp_sampler[PIPE_MAX_SAMPLERS];
struct sp_sampler *sp_sampler[PIPE_MAX_SAMPLERS];
struct sp_sampler_view sp_sview[PIPE_MAX_SHADER_SAMPLER_VIEWS];
};
struct sp_sampler;
/* Create a sampler variant for a given set of non-orthogonal state. Currently the
*/
struct sp_sampler_variant *
sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
const union sp_sampler_key key );
void sp_sampler_variant_bind_view( struct sp_sampler_variant *variant,
struct softpipe_tex_tile_cache *tex_cache,
const struct pipe_sampler_view *view );
void sp_sampler_variant_destroy( struct sp_sampler_variant * );
compute_lambda_func
softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader);
void *
softpipe_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler);
static INLINE struct sp_sampler_variant *
sp_sampler_variant(const struct tgsi_sampler *sampler)
{
return (struct sp_sampler_variant *) sampler;
}
extern void
sp_get_samples(struct tgsi_sampler *tgsi_sampler,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
float lodbias,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *resource,
const struct pipe_sampler_view *templ);
struct sp_tgsi_sampler *