radeonsi: ignore the vertex element count in si_shader_selector_key_vs
It's always at least num_inputs, so just use num_inputs. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12812>
This commit is contained in:
parent
0186c788b6
commit
ece92ecc35
|
@ -1779,8 +1779,7 @@ void si_shader_selector_key_vs(struct si_context *sctx, struct si_shader_selecto
|
|||
prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
|
||||
prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
|
||||
|
||||
unsigned count = MIN2(vs->info.num_inputs, elts->count);
|
||||
unsigned count_mask = (1 << count) - 1;
|
||||
unsigned count_mask = (1 << vs->info.num_inputs) - 1;
|
||||
unsigned fix = elts->fix_fetch_always & count_mask;
|
||||
unsigned opencode = elts->fix_fetch_opencode & count_mask;
|
||||
|
||||
|
|
Loading…
Reference in New Issue