radeonsi: don't set prefer_mono for fetched instance divisors

It's not necessary because the overhead is very low and the comment isn't
true anymore. (the divisions are fast now)

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12812>
This commit is contained in:
Marek Olšák 2021-08-10 04:35:04 -04:00 committed by Marge Bot
parent 1976f4980c
commit 0186c788b6
1 changed files with 0 additions and 5 deletions

View File

@ -1779,11 +1779,6 @@ void si_shader_selector_key_vs(struct si_context *sctx, struct si_shader_selecto
prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
/* Prefer a monolithic shader to allow scheduling divisions around
* VBO loads. */
if (prolog_key->instance_divisor_is_fetched)
key->opt.prefer_mono = 1;
unsigned count = MIN2(vs->info.num_inputs, elts->count);
unsigned count_mask = (1 << count) - 1;
unsigned fix = elts->fix_fetch_always & count_mask;