mesa: Remove dead _mesa_sizeof_glsl_type().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -131,66 +131,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
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}
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/**
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* Return the size of the given GLSL datatype, in floats (components).
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*/
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GLint
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_mesa_sizeof_glsl_type(GLenum type)
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{
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switch (type) {
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case GL_FLOAT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_BOOL:
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case GL_SAMPLER_1D:
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case GL_SAMPLER_2D:
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case GL_SAMPLER_3D:
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case GL_SAMPLER_CUBE:
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case GL_SAMPLER_1D_SHADOW:
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case GL_SAMPLER_2D_SHADOW:
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case GL_SAMPLER_2D_RECT_ARB:
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case GL_SAMPLER_2D_RECT_SHADOW_ARB:
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case GL_SAMPLER_1D_ARRAY_EXT:
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case GL_SAMPLER_2D_ARRAY_EXT:
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case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
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case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
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case GL_SAMPLER_CUBE_SHADOW_EXT:
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case GL_SAMPLER_EXTERNAL_OES:
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return 1;
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case GL_FLOAT_VEC2:
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case GL_INT_VEC2:
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case GL_UNSIGNED_INT_VEC2:
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case GL_BOOL_VEC2:
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return 2;
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case GL_FLOAT_VEC3:
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case GL_INT_VEC3:
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case GL_UNSIGNED_INT_VEC3:
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case GL_BOOL_VEC3:
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return 3;
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case GL_FLOAT_VEC4:
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case GL_INT_VEC4:
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case GL_UNSIGNED_INT_VEC4:
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case GL_BOOL_VEC4:
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return 4;
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case GL_FLOAT_MAT2:
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case GL_FLOAT_MAT2x3:
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case GL_FLOAT_MAT2x4:
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return 8; /* two float[4] vectors */
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case GL_FLOAT_MAT3:
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case GL_FLOAT_MAT3x2:
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case GL_FLOAT_MAT3x4:
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return 12; /* three float[4] vectors */
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case GL_FLOAT_MAT4:
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case GL_FLOAT_MAT4x2:
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case GL_FLOAT_MAT4x3:
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return 16; /* four float[4] vectors */
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default:
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_mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
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return 1;
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}
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}
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/**
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* Copy string from <src> to <dst>, up to maxLength characters, returning
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* length of <dst> in <length>.
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@ -39,9 +39,6 @@ struct _glapi_table;
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struct gl_context;
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struct gl_shader_program;
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extern GLint
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_mesa_sizeof_glsl_type(GLenum type);
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extern void
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_mesa_copy_string(GLchar *dst, GLsizei maxLength,
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GLsizei *length, const GLchar *src);
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