mesa: Remove dead _mesa_sizeof_glsl_type().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-04-13 12:43:15 -07:00
parent 9d921b168b
commit ecc4c361a6
2 changed files with 0 additions and 63 deletions

View File

@ -131,66 +131,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
}
/**
* Return the size of the given GLSL datatype, in floats (components).
*/
GLint
_mesa_sizeof_glsl_type(GLenum type)
{
switch (type) {
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_BOOL:
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
case GL_SAMPLER_1D_ARRAY_EXT:
case GL_SAMPLER_2D_ARRAY_EXT:
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_CUBE_SHADOW_EXT:
case GL_SAMPLER_EXTERNAL_OES:
return 1;
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
return 2;
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
return 3;
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_BOOL_VEC4:
return 4;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 8; /* two float[4] vectors */
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 12; /* three float[4] vectors */
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 16; /* four float[4] vectors */
default:
_mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
return 1;
}
}
/**
* Copy string from <src> to <dst>, up to maxLength characters, returning
* length of <dst> in <length>.

View File

@ -39,9 +39,6 @@ struct _glapi_table;
struct gl_context;
struct gl_shader_program;
extern GLint
_mesa_sizeof_glsl_type(GLenum type);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);