diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index e0f20b638a0..fd793a7abd2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -131,66 +131,6 @@ _mesa_free_shader_state(struct gl_context *ctx) } -/** - * Return the size of the given GLSL datatype, in floats (components). - */ -GLint -_mesa_sizeof_glsl_type(GLenum type) -{ - switch (type) { - case GL_FLOAT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_BOOL: - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_CUBE_SHADOW_EXT: - case GL_SAMPLER_EXTERNAL_OES: - return 1; - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_UNSIGNED_INT_VEC2: - case GL_BOOL_VEC2: - return 2; - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_UNSIGNED_INT_VEC3: - case GL_BOOL_VEC3: - return 3; - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - case GL_UNSIGNED_INT_VEC4: - case GL_BOOL_VEC4: - return 4; - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - return 8; /* two float[4] vectors */ - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - return 12; /* three float[4] vectors */ - case GL_FLOAT_MAT4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - return 16; /* four float[4] vectors */ - default: - _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()"); - return 1; - } -} - - /** * Copy string from to , up to maxLength characters, returning * length of in . diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index 4886959d5fb..00c7d7f2aa1 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -39,9 +39,6 @@ struct _glapi_table; struct gl_context; struct gl_shader_program; -extern GLint -_mesa_sizeof_glsl_type(GLenum type); - extern void _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src);