nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copy
According to nv50, this should be src->ms_y instead of src->ms_x. This code is here since 2012, so it's probably a typo error which has never been detected since a long time. I didn't do a full piglit run to check if it fixes some other weird issues. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -189,7 +189,7 @@ nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
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PUSH_DATA (push, 0);
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PUSH_DATA (push, sx << src->ms_x);
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PUSH_DATA (push, 0);
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PUSH_DATA (push, sy << src->ms_x);
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PUSH_DATA (push, sy << src->ms_y);
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return 0;
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}
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