nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copy

According to nv50, this should be src->ms_y instead of src->ms_x. This
code is here since 2012, so it's probably a typo error which has never
been detected since a long time. I didn't do a full piglit run to check
if it fixes some other weird issues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2015-07-06 22:06:08 +02:00
parent efb36271a9
commit ec151e2f72
1 changed files with 1 additions and 1 deletions

View File

@ -189,7 +189,7 @@ nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
PUSH_DATA (push, 0);
PUSH_DATA (push, sx << src->ms_x);
PUSH_DATA (push, 0);
PUSH_DATA (push, sy << src->ms_x);
PUSH_DATA (push, sy << src->ms_y);
return 0;
}