i965: stop passing stage as a function parameter

We already pass the shader so we can just get the stage from this.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Timothy Arceri 2016-09-25 22:50:28 +10:00
parent b3827819aa
commit eb2dc04127
1 changed files with 3 additions and 5 deletions

View File

@ -86,8 +86,7 @@ brw_lower_packing_builtins(struct brw_context *brw,
}
static void
process_glsl_ir(gl_shader_stage stage,
struct brw_context *brw,
process_glsl_ir(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_linked_shader *shader)
{
@ -140,8 +139,7 @@ process_glsl_ir(gl_shader_stage stage,
do_copy_propagation(shader->ir);
bool lowered_variable_indexing =
lower_variable_index_to_cond_assign((gl_shader_stage)stage,
shader->ir,
lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,
@ -227,7 +225,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
process_glsl_ir(brw, shProg, shader);
/* Make a pass over the IR to add state references for any built-in
* uniforms that are used. This has to be done now (during linking).