radeonsi: Initial support for multiple constant buffers

Just enough to support an additional internal constant buffer for the user
clip planes.

NOTE: This is a candidate for the 9.1 branch.
This commit is contained in:
Michel Dänzer 2013-05-16 11:50:00 +02:00 committed by Michel Dänzer
parent 4730dea5f5
commit eb19163a4d
4 changed files with 125 additions and 79 deletions

View File

@ -24,7 +24,6 @@
* Jerome Glisse
* Corbin Simpson <MostAwesomeDude@gmail.com>
*/
#include <byteswap.h>
#include "pipe/p_screen.h"
#include "util/u_format.h"
@ -169,32 +168,3 @@ void r600_upload_index_buffer(struct r600_context *rctx,
u_upload_data(rctx->uploader, 0, count * ib->index_size,
ib->user_buffer, &ib->offset, &ib->buffer);
}
void r600_upload_const_buffer(struct r600_context *rctx, struct si_resource **rbuffer,
const uint8_t *ptr, unsigned size,
uint32_t *const_offset)
{
*rbuffer = NULL;
if (R600_BIG_ENDIAN) {
uint32_t *tmpPtr;
unsigned i;
if (!(tmpPtr = malloc(size))) {
R600_ERR("Failed to allocate BE swap buffer.\n");
return;
}
for (i = 0; i < size / 4; ++i) {
tmpPtr[i] = bswap_32(((uint32_t *)ptr)[i]);
}
u_upload_data(rctx->uploader, 0, size, tmpPtr, const_offset,
(struct pipe_resource**)rbuffer);
free(tmpPtr);
} else {
u_upload_data(rctx->uploader, 0, size, ptr, const_offset,
(struct pipe_resource**)rbuffer);
}
}

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@ -124,6 +124,13 @@ struct r600_fence_block {
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
struct r600_constbuf_state
{
struct pipe_constant_buffer cb[2];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct r600_context {
struct pipe_context context;
struct blitter_context *blitter;
@ -152,6 +159,7 @@ struct r600_context {
/* shader information */
unsigned sprite_coord_enable;
unsigned export_16bpc;
struct r600_constbuf_state constbuf_state[PIPE_SHADER_TYPES];
struct r600_textures_info vs_samplers;
struct r600_textures_info ps_samplers;
struct si_resource *border_color_table;

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@ -24,12 +24,15 @@
* Christian König <christian.koenig@amd.com>
*/
#include <byteswap.h>
#include "util/u_memory.h"
#include "util/u_framebuffer.h"
#include "util/u_blitter.h"
#include "util/u_helpers.h"
#include "util/u_math.h"
#include "util/u_pack_color.h"
#include "util/u_upload_mgr.h"
#include "util/u_format_s3tc.h"
#include "tgsi/tgsi_parse.h"
#include "radeonsi_pipe.h"
@ -2492,64 +2495,56 @@ static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
* Constants
*/
static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct pipe_constant_buffer *cb)
struct pipe_constant_buffer *input)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct si_resource *rbuffer = cb ? si_resource(cb->buffer) : NULL;
struct si_pm4_state *pm4;
uint32_t offset;
uint64_t va;
struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
struct pipe_constant_buffer *cb;
const uint8_t *ptr;
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (cb == NULL || (!cb->buffer && !cb->user_buffer))
if (unlikely(!input || (!input->buffer && !input->user_buffer))) {
state->enabled_mask &= ~(1 << index);
state->dirty_mask &= ~(1 << index);
pipe_resource_reference(&state->cb[index].buffer, NULL);
return;
pm4 = CALLOC_STRUCT(si_pm4_state);
si_pm4_inval_shader_cache(pm4);
if (cb->user_buffer)
r600_upload_const_buffer(rctx, &rbuffer, cb->user_buffer, cb->buffer_size, &offset);
else
offset = 0;
va = r600_resource_va(ctx->screen, (void*)rbuffer);
va += offset;
si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
si_pm4_sh_data_begin(pm4);
/* Fill in a T# buffer resource description */
si_pm4_sh_data_add(pm4, va);
si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(0)));
si_pm4_sh_data_add(pm4, cb->buffer_size);
si_pm4_sh_data_add(pm4, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32));
switch (shader) {
case PIPE_SHADER_VERTEX:
si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_CONST);
si_pm4_set_state(rctx, vs_const, pm4);
break;
case PIPE_SHADER_FRAGMENT:
si_pm4_sh_data_end(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0, SI_SGPR_CONST);
si_pm4_set_state(rctx, ps_const, pm4);
break;
default:
R600_ERR("unsupported %d\n", shader);
FREE(pm4);
}
if (cb->buffer != &rbuffer->b.b)
si_resource_reference(&rbuffer, NULL);
cb = &state->cb[index];
cb->buffer_size = input->buffer_size;
ptr = input->user_buffer;
if (ptr) {
/* Upload the user buffer. */
if (R600_BIG_ENDIAN) {
uint32_t *tmpPtr;
unsigned i, size = input->buffer_size;
if (!(tmpPtr = malloc(size))) {
R600_ERR("Failed to allocate BE swap buffer.\n");
return;
}
for (i = 0; i < size / 4; ++i) {
tmpPtr[i] = bswap_32(((uint32_t *)ptr)[i]);
}
u_upload_data(rctx->uploader, 0, size, tmpPtr, &cb->buffer_offset, &cb->buffer);
free(tmpPtr);
} else {
u_upload_data(rctx->uploader, 0, input->buffer_size, ptr, &cb->buffer_offset, &cb->buffer);
}
} else {
/* Setup the hw buffer. */
cb->buffer_offset = input->buffer_offset;
pipe_resource_reference(&cb->buffer, input->buffer);
}
state->enabled_mask |= 1 << index;
state->dirty_mask |= 1 << index;
}
/*

View File

@ -431,6 +431,78 @@ static void si_update_derived_state(struct r600_context *rctx)
}
}
static void si_constant_buffer_update(struct r600_context *rctx)
{
struct pipe_context *ctx = &rctx->context;
struct si_pm4_state *pm4;
unsigned shader, i;
uint64_t va;
if (!rctx->constbuf_state[PIPE_SHADER_VERTEX].dirty_mask &&
!rctx->constbuf_state[PIPE_SHADER_FRAGMENT].dirty_mask)
return;
for (shader = PIPE_SHADER_VERTEX ; shader <= PIPE_SHADER_FRAGMENT; shader++) {
struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
pm4 = CALLOC_STRUCT(si_pm4_state);
if (!pm4)
continue;
si_pm4_inval_shader_cache(pm4);
si_pm4_sh_data_begin(pm4);
for (i = 0; i < 2; i++) {
if (state->enabled_mask & (1 << i)) {
struct pipe_constant_buffer *cb = &state->cb[i];
struct si_resource *rbuffer = si_resource(cb->buffer);
va = r600_resource_va(ctx->screen, (void*)rbuffer);
va += cb->buffer_offset;
si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
/* Fill in a T# buffer resource description */
si_pm4_sh_data_add(pm4, va);
si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(0)));
si_pm4_sh_data_add(pm4, cb->buffer_size);
si_pm4_sh_data_add(pm4, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32));
} else {
/* Fill in an empty T# buffer resource description */
si_pm4_sh_data_add(pm4, 0);
si_pm4_sh_data_add(pm4, 0);
si_pm4_sh_data_add(pm4, 0);
si_pm4_sh_data_add(pm4, 0);
}
}
switch (shader) {
case PIPE_SHADER_VERTEX:
si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_CONST);
si_pm4_set_state(rctx, vs_const, pm4);
break;
case PIPE_SHADER_FRAGMENT:
si_pm4_sh_data_end(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0, SI_SGPR_CONST);
si_pm4_set_state(rctx, ps_const, pm4);
break;
default:
R600_ERR("unsupported %d\n", shader);
FREE(pm4);
return;
}
state->dirty_mask = 0;
}
}
static void si_vertex_buffer_update(struct r600_context *rctx)
{
struct pipe_context *ctx = &rctx->context;
@ -555,6 +627,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
return;
si_update_derived_state(rctx);
si_constant_buffer_update(rctx);
si_vertex_buffer_update(rctx);
if (info->indexed) {