i965/fs: Handle VS inputs in the NIR backend.

(Jason noted that this is not a good long term solution, and we should
instead improve nir_lower_io so that this extra set of MOVs is
unnecessary.  I tend to agree, but decided we could do that as a
follow-up improvement.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-03-09 01:58:57 -07:00
parent a5c4e7fcf5
commit eb137117b7
1 changed files with 22 additions and 1 deletions

View File

@ -199,11 +199,32 @@ fs_visitor::nir_setup_inputs(nir_shader *shader)
struct hash_entry *entry;
hash_table_foreach(shader->inputs, entry) {
nir_variable *var = (nir_variable *) entry->data;
enum brw_reg_type type = brw_type_for_base_type(var->type);
fs_reg input = offset(nir_inputs, var->data.driver_location);
fs_reg reg;
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_VERTEX: {
/* Our ATTR file is indexed by VERT_ATTRIB_*, which is the value
* stored in nir_variable::location.
*
* However, NIR's load_input intrinsics use a different index - an
* offset into a single contiguous array containing all inputs.
* This index corresponds to the nir_variable::driver_location field.
*
* So, we need to copy from fs_reg(ATTR, var->location) to
* offset(nir_inputs, var->data.driver_location).
*/
unsigned components = var->type->without_array()->components();
unsigned array_length = var->type->is_array() ? var->type->length : 1;
for (unsigned i = 0; i < array_length; i++) {
for (unsigned j = 0; j < components; j++) {
emit(MOV(retype(offset(input, components * i + j), type),
offset(fs_reg(ATTR, var->data.location + i, type), j)));
}
}
break;
}
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_COMPUTE:
unreachable("fs_visitor not used for these stages yet.");