i965/fs: Refactor fs_visitor::nir_setup_inputs().

No functional change.  In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling).  It also
renames "varying" to "input", to be more general.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-03-09 01:58:56 -07:00
parent 34628a838a
commit a5c4e7fcf5
1 changed files with 19 additions and 10 deletions

View File

@ -199,18 +199,27 @@ fs_visitor::nir_setup_inputs(nir_shader *shader)
struct hash_entry *entry;
hash_table_foreach(shader->inputs, entry) {
nir_variable *var = (nir_variable *) entry->data;
fs_reg varying = offset(nir_inputs, var->data.driver_location);
fs_reg input = offset(nir_inputs, var->data.driver_location);
fs_reg reg;
if (var->data.location == VARYING_SLOT_POS) {
reg = *emit_fragcoord_interpolation(var->data.pixel_center_integer,
var->data.origin_upper_left);
emit_percomp(MOV(varying, reg), 0xF);
} else {
emit_general_interpolation(varying, var->name, var->type,
(glsl_interp_qualifier) var->data.interpolation,
var->data.location, var->data.centroid,
var->data.sample);
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_COMPUTE:
unreachable("fs_visitor not used for these stages yet.");
break;
case MESA_SHADER_FRAGMENT:
if (var->data.location == VARYING_SLOT_POS) {
reg = *emit_fragcoord_interpolation(var->data.pixel_center_integer,
var->data.origin_upper_left);
emit_percomp(MOV(input, reg), 0xF);
} else {
emit_general_interpolation(input, var->name, var->type,
(glsl_interp_qualifier) var->data.interpolation,
var->data.location, var->data.centroid,
var->data.sample);
}
break;
}
}
}