radv: remove radv_shader_context::num_output_{clips,culls}

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset 2018-08-30 10:33:00 +02:00
parent a6a6441c75
commit e9acf069b2
1 changed files with 0 additions and 7 deletions

View File

@ -91,8 +91,6 @@ struct radv_shader_context {
uint64_t input_mask;
uint64_t output_mask;
uint8_t num_output_clips;
uint8_t num_output_culls;
bool is_gs_copy_shader;
LLVMValueRef gs_next_vertex;
@ -3289,8 +3287,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
for(int i = 0; i < shader_count; ++i) {
ctx.stage = shaders[i]->info.stage;
ctx.output_mask = 0;
ctx.num_output_clips = shaders[i]->info.clip_distance_array_size;
ctx.num_output_culls = shaders[i]->info.cull_distance_array_size;
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
@ -3683,9 +3679,6 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
ac_setup_rings(&ctx);
ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
nir_foreach_variable(variable, &geom_shader->outputs) {
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,