radv: adjust the cull dist mask in scan_shader_output_decl()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset 2018-08-30 10:30:54 +02:00
parent ea778e760c
commit a6a6441c75
1 changed files with 2 additions and 3 deletions

View File

@ -2248,10 +2248,12 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (stage == MESA_SHADER_TESS_EVAL) {
ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (length > 4)
@ -2496,9 +2498,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
length = util_last_bit(output_usage_mask);
if (outinfo->cull_dist_mask)
outinfo->cull_dist_mask <<= ctx->num_output_clips;
i = VARYING_SLOT_CLIP_DIST0;
for (j = 0; j < length; j++)
slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));