freedreno/a4xx: support for large shaders
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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20ea698c49
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@ -184,7 +184,24 @@ setup_stages(struct fd4_emit *emit, struct stage *s)
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* space and FS taking entire remaining space. We probably don't
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* need to do that the same way, but for now mimic what the blob
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* does to make it easier to diff against register values from blob
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*
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* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
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* is run from external memory.
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*/
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if ((s[VS].instrlen + s[FS].instrlen) > 64) {
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/* prioritize FS for internal memory: */
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if (s[FS].instrlen < 64) {
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/* if FS can fit, kick VS out to external memory: */
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s[VS].instrlen = 0;
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} else if (s[VS].instrlen < 64) {
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/* otherwise if VS can fit, kick out FS: */
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s[FS].instrlen = 0;
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} else {
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/* neither can fit, run both from external memory: */
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s[VS].instrlen = 0;
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s[FS].instrlen = 0;
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}
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}
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s[VS].constlen = 66;
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s[FS].constlen = 128 - s[VS].constlen;
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s[VS].instroff = 0;
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@ -279,7 +296,11 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit)
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COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
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OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
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OUT_RING(ring, 0x1c3); /* XXX SP_INSTR_CACHE_CTRL */
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OUT_RING(ring, 0x7f | /* XXX */
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COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |
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COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |
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COND(s[VS].instrlen && s[FS].instrlen,
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A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));
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OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
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OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
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@ -486,10 +507,12 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit)
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OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
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}
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emit_shader(ring, s[VS].v);
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if (s[VS].instrlen)
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emit_shader(ring, s[VS].v);
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if (!emit->key.binning_pass)
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emit_shader(ring, s[FS].v);
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if (s[FS].instrlen)
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emit_shader(ring, s[FS].v);
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}
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/* hack.. until we figure out how to deal w/ vpsrepl properly.. */
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