diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c index 7453219ce00..9c4a7d949b0 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c @@ -184,7 +184,24 @@ setup_stages(struct fd4_emit *emit, struct stage *s) * space and FS taking entire remaining space. We probably don't * need to do that the same way, but for now mimic what the blob * does to make it easier to diff against register values from blob + * + * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders + * is run from external memory. */ + if ((s[VS].instrlen + s[FS].instrlen) > 64) { + /* prioritize FS for internal memory: */ + if (s[FS].instrlen < 64) { + /* if FS can fit, kick VS out to external memory: */ + s[VS].instrlen = 0; + } else if (s[VS].instrlen < 64) { + /* otherwise if VS can fit, kick out FS: */ + s[FS].instrlen = 0; + } else { + /* neither can fit, run both from external memory: */ + s[VS].instrlen = 0; + s[FS].instrlen = 0; + } + } s[VS].constlen = 66; s[FS].constlen = 128 - s[VS].constlen; s[VS].instroff = 0; @@ -279,7 +296,11 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit) COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS)); OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1); - OUT_RING(ring, 0x1c3); /* XXX SP_INSTR_CACHE_CTRL */ + OUT_RING(ring, 0x7f | /* XXX */ + COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) | + COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) | + COND(s[VS].instrlen && s[FS].instrlen, + A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER)); OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */ @@ -486,10 +507,12 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit) OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */ } - emit_shader(ring, s[VS].v); + if (s[VS].instrlen) + emit_shader(ring, s[VS].v); if (!emit->key.binning_pass) - emit_shader(ring, s[FS].v); + if (s[FS].instrlen) + emit_shader(ring, s[FS].v); } /* hack.. until we figure out how to deal w/ vpsrepl properly.. */