radeonsi: decompress Z & S planes in one pass

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-04-22 13:27:51 -05:00
parent dc6fc2f390
commit def53a0b3d
1 changed files with 73 additions and 28 deletions

View File

@ -179,31 +179,24 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
si_mark_atom_dirty(sctx, &sctx->db_render_state); si_mark_atom_dirty(sctx, &sctx->db_render_state);
} }
static void si_blit_decompress_depth_in_place(struct si_context *sctx, /* Helper function for si_blit_decompress_zs_in_place.
struct r600_texture *texture, */
bool is_stencil_sampler, static void
unsigned first_level, unsigned last_level, si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
unsigned first_layer, unsigned last_layer) struct r600_texture *texture,
unsigned planes, unsigned level_mask,
unsigned first_layer, unsigned last_layer)
{ {
struct pipe_surface *zsurf, surf_tmpl = {{0}}; struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer; unsigned layer, max_layer, checked_last_layer;
unsigned *dirty_level_mask; unsigned fully_decompressed_mask = 0;
unsigned level_mask =
u_bit_consecutive(first_level, last_level - first_level + 1);
if (is_stencil_sampler) {
dirty_level_mask = &texture->stencil_dirty_level_mask;
} else {
dirty_level_mask = &texture->dirty_level_mask;
}
level_mask &= *dirty_level_mask;
if (!level_mask) if (!level_mask)
return; return;
if (is_stencil_sampler) if (planes & PIPE_MASK_S)
sctx->db_flush_stencil_inplace = true; sctx->db_flush_stencil_inplace = true;
else if (planes & PIPE_MASK_Z)
sctx->db_flush_depth_inplace = true; sctx->db_flush_depth_inplace = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state); si_mark_atom_dirty(sctx, &sctx->db_render_state);
@ -237,15 +230,65 @@ static void si_blit_decompress_depth_in_place(struct si_context *sctx,
/* The texture will always be dirty if some layers aren't flushed. /* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */ * I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) { if (first_layer == 0 && last_layer == max_layer) {
*dirty_level_mask &= ~(1 << level); fully_decompressed_mask |= 1u << level;
} }
} }
if (planes & PIPE_MASK_Z)
texture->dirty_level_mask &= ~fully_decompressed_mask;
if (planes & PIPE_MASK_S)
texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
sctx->db_flush_depth_inplace = false; sctx->db_flush_depth_inplace = false;
sctx->db_flush_stencil_inplace = false; sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state); si_mark_atom_dirty(sctx, &sctx->db_render_state);
} }
/* Decompress Z and/or S planes in place, depending on mask.
*/
static void
si_blit_decompress_zs_in_place(struct si_context *sctx,
struct r600_texture *texture,
unsigned planes,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
unsigned level_mask =
u_bit_consecutive(first_level, last_level - first_level + 1);
unsigned cur_level_mask;
/* First, do combined Z & S decompresses for levels that need it. */
if (planes == (PIPE_MASK_Z | PIPE_MASK_S)) {
cur_level_mask =
level_mask &
texture->dirty_level_mask &
texture->stencil_dirty_level_mask;
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
cur_level_mask,
first_layer, last_layer);
level_mask &= ~cur_level_mask;
}
/* Now do separate Z and S decompresses. */
if (planes & PIPE_MASK_Z) {
cur_level_mask = level_mask & texture->dirty_level_mask;
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z,
cur_level_mask,
first_layer, last_layer);
level_mask &= ~cur_level_mask;
}
if (planes & PIPE_MASK_S) {
cur_level_mask = level_mask & texture->stencil_dirty_level_mask;
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_S,
cur_level_mask,
first_layer, last_layer);
}
}
static void static void
si_flush_depth_textures(struct si_context *sctx, si_flush_depth_textures(struct si_context *sctx,
struct si_textures_info *textures) struct si_textures_info *textures)
@ -267,10 +310,11 @@ si_flush_depth_textures(struct si_context *sctx,
tex = (struct r600_texture *)view->texture; tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture); assert(tex->is_depth && !tex->is_flushing_texture);
si_blit_decompress_depth_in_place(sctx, tex, si_blit_decompress_zs_in_place(sctx, tex,
sview->is_stencil_sampler, sview->is_stencil_sampler ? PIPE_MASK_S
view->u.tex.first_level, view->u.tex.last_level, : PIPE_MASK_Z,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
} }
} }
@ -559,13 +603,14 @@ static void si_decompress_subresource(struct pipe_context *ctx,
struct r600_texture *rtex = (struct r600_texture*)tex; struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) { if (rtex->is_depth && !rtex->is_flushing_texture) {
si_blit_decompress_depth_in_place(sctx, rtex, false, unsigned planes = PIPE_MASK_Z;
level, level,
first_layer, last_layer);
if (rtex->surface.flags & RADEON_SURF_SBUFFER) if (rtex->surface.flags & RADEON_SURF_SBUFFER)
si_blit_decompress_depth_in_place(sctx, rtex, true, planes |= PIPE_MASK_S;
level, level,
first_layer, last_layer); si_blit_decompress_zs_in_place(sctx, rtex, planes,
level, level,
first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) { } else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
si_blit_decompress_color(ctx, rtex, level, level, si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer, false); first_layer, last_layer, false);