radeonsi: early out of si_blit_decompress_depth_in_place based on dirty mask
Avoid dirtying the db_render_state atom when possible. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -186,23 +186,31 @@ static void si_blit_decompress_depth_in_place(struct si_context *sctx,
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unsigned first_layer, unsigned last_layer)
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{
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struct pipe_surface *zsurf, surf_tmpl = {{0}};
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unsigned layer, max_layer, checked_last_layer, level;
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unsigned layer, max_layer, checked_last_layer;
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unsigned *dirty_level_mask;
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unsigned level_mask =
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u_bit_consecutive(first_level, last_level - first_level + 1);
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if (is_stencil_sampler) {
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sctx->db_flush_stencil_inplace = true;
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dirty_level_mask = &texture->stencil_dirty_level_mask;
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} else {
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sctx->db_flush_depth_inplace = true;
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dirty_level_mask = &texture->dirty_level_mask;
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}
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level_mask &= *dirty_level_mask;
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if (!level_mask)
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return;
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if (is_stencil_sampler)
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sctx->db_flush_stencil_inplace = true;
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else
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sctx->db_flush_depth_inplace = true;
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si_mark_atom_dirty(sctx, &sctx->db_render_state);
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surf_tmpl.format = texture->resource.b.b.format;
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for (level = first_level; level <= last_level; level++) {
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if (!(*dirty_level_mask & (1 << level)))
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continue;
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while (level_mask) {
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unsigned level = u_bit_scan(&level_mask);
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surf_tmpl.u.tex.level = level;
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