gallium/radeon: add a fail path for depth MSAA texture readback
Cc: 11.0 <mesa-stable@lists.freedesktop.org> Acked-by: Christian König <christian.koenig@amd.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -989,6 +989,11 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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if (usage & PIPE_TRANSFER_READ) {
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struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
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if (!temp) {
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R600_ERR("failed to create a temporary depth texture\n");
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FREE(trans);
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return NULL;
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}
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r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
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rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
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