Use XPutImage() for glDrawPixels() and XCopyArea() for glCopyPixels() when

possible (when pixel formats match and drawing to front buffer with no
raster operations).
Results in 10-100x speed-up when applicable.
This commit is contained in:
Brian Paul 2003-11-29 19:36:08 +00:00
parent e90de7883a
commit de0dd65aee
1 changed files with 171 additions and 27 deletions

View File

@ -40,8 +40,9 @@
#include "texformat.h"
#include "xmesaP.h"
#include "array_cache/acache.h"
#include "swrast/s_context.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
#include "swrast/s_drawpix.h"
#include "swrast/s_alphabuf.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
@ -760,61 +761,194 @@ xmesa_resize_buffers( GLframebuffer *buffer )
_swrast_alloc_buffers( buffer );
}
#if 0
/*
/**
* This function implements glDrawPixels() with an XPutImage call when
* drawing to the front buffer (X Window drawable).
* The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
* XXX top/bottom edge clipping is broken!
*/
static GLboolean
drawpixels_8R8G8B( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
static void
xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
XMesaGC gc = xmesa->xm_draw_buffer->gc;
assert(dpy);
assert(buffer);
assert(gc);
const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
const XMesaGC gc = xmesa->xm_draw_buffer->gc;
/* XXX also check for pixel scale/bias/lookup/zooming! */
if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
ASSERT(dpy);
ASSERT(gc);
ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
if (buffer && /* buffer != 0 means it's a Window or Pixmap */
format == GL_BGRA &&
type == GL_UNSIGNED_BYTE &&
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
ctx->Pixel.ZoomY == 1.0) {
int dstX = x;
int dstY = y;
int w = width;
int h = height;
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
if (_mesa_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
int rowLength = unpack->RowLength ? unpack->RowLength : width;
if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;
ximage.height = height;
ximage.format = ZPixmap;
ximage.data = (char *) pixels + (height - 1) * width * 4;
ximage.data = (char *) pixels
+ ((srcY + h - 1) * rowLength + srcX) * 4;
ximage.byte_order = LSBFirst;
ximage.bitmap_unit = 32;
ximage.bitmap_bit_order = LSBFirst;
ximage.bitmap_pad = 32;
ximage.depth = 24;
ximage.bytes_per_line = -width * 4;
ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
ximage.bits_per_pixel = 32;
ximage.red_mask = 0xff0000;
ximage.green_mask = 0x00ff00;
ximage.blue_mask = 0x0000ff;
dstY = FLIP(xmesa->xm_draw_buffer,dstY) - height + 1;
XPutImage(dpy, buffer, gc, &ximage, srcX, srcY, dstX, dstY, w, h);
return GL_TRUE;
/* flip Y axis for dest position */
dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
}
}
return GL_FALSE;
else {
/* software fallback */
_swrast_DrawPixels(ctx, x, y, width, height,
format, type, unpack, pixels);
}
}
#endif
/**
* This function implements glDrawPixels() with an XPutImage call when
* drawing to the front buffer (X Window drawable). The image format
* must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
* match the PF_5R6G5B pixel format.
*/
static void
xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
const XMesaGC gc = xmesa->xm_draw_buffer->gc;
ASSERT(dpy);
ASSERT(gc);
ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
if (buffer && /* buffer != 0 means it's a Window or Pixmap */
format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
!ctx->Color.DitherFlag && /* no dithering */
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
ctx->Pixel.ZoomY == 1.0) {
int dstX = x;
int dstY = y;
int w = width;
int h = height;
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
int rowLength = unpack->RowLength ? unpack->RowLength : width;
if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
/* This is a little tricky since all coordinates up to now have
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
* so we have to carefully compute the Y coordinates/addresses here.
*/
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;
ximage.height = height;
ximage.format = ZPixmap;
ximage.data = (char *) pixels
+ ((srcY + h - 1) * rowLength + srcX) * 2;
ximage.byte_order = LSBFirst;
ximage.bitmap_unit = 32;
ximage.bitmap_bit_order = LSBFirst;
ximage.bitmap_pad = 32;
ximage.depth = 16;
ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
ximage.bits_per_pixel = 16;
ximage.red_mask = 0xff0000;
ximage.green_mask = 0x00ff00;
ximage.blue_mask = 0x0000ff;
/* flip Y axis for dest position */
dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
}
}
else {
/* software fallback */
_swrast_DrawPixels(ctx, x, y, width, height,
format, type, unpack, pixels);
}
}
/**
* Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
* for the color buffer. Don't support zooming, pixel transfer, etc.
* We do support copying from one window to another, ala glXMakeCurrentRead.
*/
static void
xmesa_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
const XMesaGC gc = xmesa->xm_draw_buffer->gc;
ASSERT(dpy);
ASSERT(gc);
if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
readBuffer &&
type == GL_COLOR &&
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
ctx->Pixel.ZoomY == 1.0) {
/* Note: we don't do any special clipping work here. We could,
* but X will do it for us.
*/
srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
XCopyArea(dpy, readBuffer, drawBuffer, gc,
srcx, srcy, width, height, destx, desty);
}
else {
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
}
}
/*
@ -961,6 +1095,7 @@ void xmesa_init_pointers( GLcontext *ctx )
{
TNLcontext *tnl;
struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference( ctx );
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
/* Plug in our driver-specific functions here */
ctx->Driver.GetString = get_string;
@ -979,8 +1114,17 @@ void xmesa_init_pointers( GLcontext *ctx )
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = clear_buffers;
ctx->Driver.ResizeBuffers = xmesa_resize_buffers;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.CopyPixels = xmesa_CopyPixels;
if (xmesa->xm_visual->undithered_pf == PF_8R8G8B &&
xmesa->xm_visual->dithered_pf == PF_8R8G8B) {
ctx->Driver.DrawPixels = xmesa_DrawPixels_8R8G8B;
}
else if (xmesa->xm_visual->undithered_pf == PF_5R6G5B) {
ctx->Driver.DrawPixels = xmesa_DrawPixels_5R6G5B;
}
else {
ctx->Driver.DrawPixels = _swrast_DrawPixels;
}
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;