Fix generic/conventional vertex array glitches.

Changed _NEW_ARRAY_ATTRIB_0 back to 0x10000 so that the conventional and
generic enable bits do not alias.
In ac_import.c test Array.Normal.Enabled instead of Array._Enabled & _NEW_ARRAY_COLOR0, etc.
In t_array_import.c give priority for generic arrays over conventional
arrays on an individual basis, not all or none.
This commit is contained in:
Brian Paul 2003-11-29 19:33:33 +00:00
parent afb6fe034c
commit e90de7883a
4 changed files with 86 additions and 68 deletions

View File

@ -49,7 +49,7 @@ static void reset_texcoord( GLcontext *ctx, GLuint unit )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) {
if (ctx->Array.TexCoord[unit].Enabled) {
ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
}
@ -84,7 +84,7 @@ static void reset_normal( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) {
if (ctx->Array.Normal.Enabled) {
ac->Raw.Normal = ctx->Array.Normal;
STRIDE_ARRAY(ac->Raw.Normal, ac->start);
}
@ -102,7 +102,7 @@ static void reset_color( GLcontext *ctx )
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) {
if (ctx->Array.Color.Enabled) {
ac->Raw.Color = ctx->Array.Color;
STRIDE_ARRAY(ac->Raw.Color, ac->start);
}
@ -118,7 +118,7 @@ static void reset_secondarycolor( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) {
if (ctx->Array.SecondaryColor.Enabled & _NEW_ARRAY_COLOR1) {
ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
}
@ -134,7 +134,7 @@ static void reset_index( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) {
if (ctx->Array.Index.Enabled & _NEW_ARRAY_INDEX) {
ac->Raw.Index = ctx->Array.Index;
STRIDE_ARRAY(ac->Raw.Index, ac->start);
}
@ -150,7 +150,7 @@ static void reset_fogcoord( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) {
if (ctx->Array.FogCoord.Enabled & _NEW_ARRAY_FOGCOORD) {
ac->Raw.FogCoord = ctx->Array.FogCoord;
STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
}
@ -166,7 +166,7 @@ static void reset_edgeflag( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) {
if (ctx->Array.EdgeFlag.Enabled & _NEW_ARRAY_EDGEFLAG) {
ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
}

View File

@ -1929,7 +1929,7 @@ struct matrix_stack
#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
#define _NEW_ARRAY_ATTRIB_0 0x1 /* alias conventional arrays */
#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
#define _NEW_ARRAY_ALL 0xffffffff

View File

@ -107,11 +107,16 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
if (ctx->Array.LockCount)
tnl->Driver.RunPipeline( ctx );
else {
/* The lower 16 bits represent the conventional arrays while the
* upper 16 bits represent the generic arrays. OR those bits
* together to indicate which vertex attribs are in effect.
*/
GLuint enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
/* Note that arrays may have changed before/after execution.
*/
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
tnl->pipeline.run_input_changes |= enabledArrays;
tnl->Driver.RunPipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
tnl->pipeline.run_input_changes |= enabledArrays;
}
if (start)
@ -130,6 +135,7 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
GET_CURRENT_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
GLuint enabledArrays;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
@ -267,9 +273,16 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
tnl->vb.Primitive[0].count = nr + minimum;
tnl->vb.PrimitiveCount = 1;
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
/* The lower 16 bits represent the conventional arrays while the
* upper 16 bits represent the generic arrays. OR those bits
* together to indicate which vertex attribs are in effect.
*/
enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
/* Note that arrays may have changed before/after execution.
*/
tnl->pipeline.run_input_changes |= enabledArrays;
tnl->Driver.RunPipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
tnl->pipeline.run_input_changes |= enabledArrays;
}
}
}

View File

@ -79,6 +79,7 @@ static void _tnl_import_normal( GLcontext *ctx,
inputs->Normal.data = (GLfloat (*)[4]) data;
inputs->Normal.start = (GLfloat *) data;
inputs->Normal.stride = tmp->StrideB;
inputs->Normal.size = 3; /* XXX is this right? */
}
@ -246,7 +247,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
struct vertex_buffer *VB = &tnl->vb;
GLuint inputs = tnl->pipeline.inputs;
struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
GLuint i;
GLuint i, index;
VB->Count = count - start;
VB->Elts = NULL;
@ -262,72 +263,76 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
* attribute arrays have priority over the conventional attributes.
* Try to use them now.
*/
if (ctx->VertexProgram.Enabled) {
GLuint index;
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* XXX check program->InputsRead to reduce work here */
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* When vertex program mode is enabled, the generic vertex attribute
* arrays have priority over the conventional vertex arrays.
*/
if (ctx->VertexProgram.Enabled
&& ctx->Array.VertexAttrib[index].Enabled) {
/* Use generic attribute array */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
}
}
else {
/*
* Conventional attributes
*/
if (inputs & _TNL_BIT_POS) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
/* use conventional arrays... */
else if (index == VERT_ATTRIB_POS) {
if (inputs & _TNL_BIT_POS) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
}
}
if (inputs & _TNL_BIT_NORMAL) {
_tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
else if (index == VERT_ATTRIB_NORMAL) {
if (inputs & _TNL_BIT_NORMAL) {
_tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
}
}
if (inputs & _TNL_BIT_COLOR0) {
_tnl_import_color( ctx, 0, 0 );
tmp->Color.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
else if (index == VERT_ATTRIB_COLOR0) {
if (inputs & _TNL_BIT_COLOR0) {
_tnl_import_color( ctx, 0, 0 );
tmp->Color.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
}
}
if (inputs & _TNL_BIT_INDEX) {
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
else if (index == VERT_ATTRIB_COLOR1) {
if (inputs & _TNL_BIT_COLOR1) {
_tnl_import_secondarycolor( ctx, 0, 0 );
tmp->SecondaryColor.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
}
}
if (inputs & _TNL_BIT_FOG) {
_tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
else if (index == VERT_ATTRIB_FOG) {
if (inputs & _TNL_BIT_FOG) {
_tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
}
if (inputs & _TNL_BIT_EDGEFLAG) {
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
if (inputs & _TNL_BIT_COLOR1) {
_tnl_import_secondarycolor( ctx, 0, 0 );
tmp->SecondaryColor.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
}
if (inputs & _TNL_BITS_TEX_ANY) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (inputs & _TNL_BIT_TEX(i)) {
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
tmp->TexCoord[i].count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
}
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
if (inputs & _TNL_BITS_TEX_ANY) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (inputs & _TNL_BIT_TEX(i)) {
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
tmp->TexCoord[i].count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
}
}
}
}
}
/* odd-ball vertex attributes */
if (inputs & _TNL_BIT_INDEX) {
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
}
if (inputs & _TNL_BIT_EDGEFLAG) {
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
/* These are constant & can be precalculated:
*/