Fix generic/conventional vertex array glitches.
Changed _NEW_ARRAY_ATTRIB_0 back to 0x10000 so that the conventional and generic enable bits do not alias. In ac_import.c test Array.Normal.Enabled instead of Array._Enabled & _NEW_ARRAY_COLOR0, etc. In t_array_import.c give priority for generic arrays over conventional arrays on an individual basis, not all or none.
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@ -49,7 +49,7 @@ static void reset_texcoord( GLcontext *ctx, GLuint unit )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) {
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if (ctx->Array.TexCoord[unit].Enabled) {
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ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
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STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
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}
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@ -84,7 +84,7 @@ static void reset_normal( GLcontext *ctx )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) {
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if (ctx->Array.Normal.Enabled) {
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ac->Raw.Normal = ctx->Array.Normal;
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STRIDE_ARRAY(ac->Raw.Normal, ac->start);
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}
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@ -102,7 +102,7 @@ static void reset_color( GLcontext *ctx )
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) {
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if (ctx->Array.Color.Enabled) {
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ac->Raw.Color = ctx->Array.Color;
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STRIDE_ARRAY(ac->Raw.Color, ac->start);
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}
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@ -118,7 +118,7 @@ static void reset_secondarycolor( GLcontext *ctx )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) {
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if (ctx->Array.SecondaryColor.Enabled & _NEW_ARRAY_COLOR1) {
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ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
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STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
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}
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@ -134,7 +134,7 @@ static void reset_index( GLcontext *ctx )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) {
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if (ctx->Array.Index.Enabled & _NEW_ARRAY_INDEX) {
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ac->Raw.Index = ctx->Array.Index;
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STRIDE_ARRAY(ac->Raw.Index, ac->start);
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}
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@ -150,7 +150,7 @@ static void reset_fogcoord( GLcontext *ctx )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) {
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if (ctx->Array.FogCoord.Enabled & _NEW_ARRAY_FOGCOORD) {
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ac->Raw.FogCoord = ctx->Array.FogCoord;
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STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
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}
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@ -166,7 +166,7 @@ static void reset_edgeflag( GLcontext *ctx )
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{
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ACcontext *ac = AC_CONTEXT(ctx);
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if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) {
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if (ctx->Array.EdgeFlag.Enabled & _NEW_ARRAY_EDGEFLAG) {
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ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
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STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
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}
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@ -1929,7 +1929,7 @@ struct matrix_stack
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#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
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#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
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#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
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#define _NEW_ARRAY_ATTRIB_0 0x1 /* alias conventional arrays */
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#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
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#define _NEW_ARRAY_ALL 0xffffffff
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@ -107,11 +107,16 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
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if (ctx->Array.LockCount)
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tnl->Driver.RunPipeline( ctx );
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else {
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/* The lower 16 bits represent the conventional arrays while the
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* upper 16 bits represent the generic arrays. OR those bits
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* together to indicate which vertex attribs are in effect.
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*/
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GLuint enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
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/* Note that arrays may have changed before/after execution.
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*/
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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tnl->pipeline.run_input_changes |= enabledArrays;
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tnl->Driver.RunPipeline( ctx );
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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tnl->pipeline.run_input_changes |= enabledArrays;
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}
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if (start)
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@ -130,6 +135,7 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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GET_CURRENT_CONTEXT(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
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GLuint enabledArrays;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
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@ -267,9 +273,16 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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tnl->vb.Primitive[0].count = nr + minimum;
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tnl->vb.PrimitiveCount = 1;
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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/* The lower 16 bits represent the conventional arrays while the
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* upper 16 bits represent the generic arrays. OR those bits
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* together to indicate which vertex attribs are in effect.
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*/
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enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
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/* Note that arrays may have changed before/after execution.
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*/
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tnl->pipeline.run_input_changes |= enabledArrays;
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tnl->Driver.RunPipeline( ctx );
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tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
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tnl->pipeline.run_input_changes |= enabledArrays;
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}
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}
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}
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@ -79,6 +79,7 @@ static void _tnl_import_normal( GLcontext *ctx,
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inputs->Normal.data = (GLfloat (*)[4]) data;
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inputs->Normal.start = (GLfloat *) data;
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inputs->Normal.stride = tmp->StrideB;
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inputs->Normal.size = 3; /* XXX is this right? */
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}
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@ -246,7 +247,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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struct vertex_buffer *VB = &tnl->vb;
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GLuint inputs = tnl->pipeline.inputs;
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struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
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GLuint i;
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GLuint i, index;
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VB->Count = count - start;
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VB->Elts = NULL;
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@ -262,72 +263,76 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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* attribute arrays have priority over the conventional attributes.
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* Try to use them now.
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*/
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if (ctx->VertexProgram.Enabled) {
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GLuint index;
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for (index = 0; index < VERT_ATTRIB_MAX; index++) {
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/* XXX check program->InputsRead to reduce work here */
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for (index = 0; index < VERT_ATTRIB_MAX; index++) {
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/* When vertex program mode is enabled, the generic vertex attribute
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* arrays have priority over the conventional vertex arrays.
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*/
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if (ctx->VertexProgram.Enabled
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&& ctx->Array.VertexAttrib[index].Enabled) {
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/* Use generic attribute array */
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_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
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VB->AttribPtr[index] = &tmp->Attribs[index];
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}
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}
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else {
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/*
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* Conventional attributes
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*/
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if (inputs & _TNL_BIT_POS) {
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_tnl_import_vertex( ctx, 0, 0 );
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tmp->Obj.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
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/* use conventional arrays... */
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else if (index == VERT_ATTRIB_POS) {
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if (inputs & _TNL_BIT_POS) {
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_tnl_import_vertex( ctx, 0, 0 );
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tmp->Obj.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
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}
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}
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if (inputs & _TNL_BIT_NORMAL) {
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_tnl_import_normal( ctx, 0, 0 );
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tmp->Normal.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
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else if (index == VERT_ATTRIB_NORMAL) {
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if (inputs & _TNL_BIT_NORMAL) {
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_tnl_import_normal( ctx, 0, 0 );
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tmp->Normal.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
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}
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}
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if (inputs & _TNL_BIT_COLOR0) {
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_tnl_import_color( ctx, 0, 0 );
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tmp->Color.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
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else if (index == VERT_ATTRIB_COLOR0) {
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if (inputs & _TNL_BIT_COLOR0) {
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_tnl_import_color( ctx, 0, 0 );
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tmp->Color.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
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}
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}
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if (inputs & _TNL_BIT_INDEX) {
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_tnl_import_index( ctx, 0, 0 );
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tmp->Index.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
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else if (index == VERT_ATTRIB_COLOR1) {
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if (inputs & _TNL_BIT_COLOR1) {
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_tnl_import_secondarycolor( ctx, 0, 0 );
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tmp->SecondaryColor.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
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}
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}
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if (inputs & _TNL_BIT_FOG) {
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_tnl_import_fogcoord( ctx, 0, 0 );
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tmp->FogCoord.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
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else if (index == VERT_ATTRIB_FOG) {
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if (inputs & _TNL_BIT_FOG) {
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_tnl_import_fogcoord( ctx, 0, 0 );
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tmp->FogCoord.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
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}
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}
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if (inputs & _TNL_BIT_EDGEFLAG) {
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_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
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VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
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}
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if (inputs & _TNL_BIT_COLOR1) {
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_tnl_import_secondarycolor( ctx, 0, 0 );
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tmp->SecondaryColor.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
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}
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if (inputs & _TNL_BITS_TEX_ANY) {
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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if (inputs & _TNL_BIT_TEX(i)) {
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_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
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tmp->TexCoord[i].count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
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}
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}
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else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
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if (inputs & _TNL_BITS_TEX_ANY) {
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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if (inputs & _TNL_BIT_TEX(i)) {
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_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
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tmp->TexCoord[i].count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
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}
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}
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}
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}
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}
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/* odd-ball vertex attributes */
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if (inputs & _TNL_BIT_INDEX) {
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_tnl_import_index( ctx, 0, 0 );
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tmp->Index.count = VB->Count;
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VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
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}
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if (inputs & _TNL_BIT_EDGEFLAG) {
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_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
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VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
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}
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/* These are constant & can be precalculated:
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*/
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