mesa: clamp viewport values only once when using glViewport()

It's useless to clamp the same values for all viewports.

+7% in the "viewport change" test (drawoverhead benchmark).

v2: - call clamp_viewport() in all callers of set_viewport_no_notify()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
This commit is contained in:
Samuel Pitoiset 2017-07-28 15:47:22 +02:00
parent 58473f8b87
commit ddc32537d6
1 changed files with 25 additions and 12 deletions

View File

@ -36,13 +36,12 @@
#include "viewport.h"
static void
set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
GLfloat x, GLfloat y,
GLfloat width, GLfloat height)
clamp_viewport(struct gl_context *ctx, GLfloat *x, GLfloat *y,
GLfloat *width, GLfloat *height)
{
/* clamp width and height to the implementation dependent range */
width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
*width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth);
*height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight);
/* The GL_ARB_viewport_array spec says:
*
@ -55,12 +54,18 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
if (ctx->Extensions.ARB_viewport_array ||
(ctx->Extensions.OES_viewport_array &&
_mesa_is_gles31(ctx))) {
x = CLAMP(x,
ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
y = CLAMP(y,
ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
*x = CLAMP(*x,
ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
*y = CLAMP(*y,
ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
}
}
static void
set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
GLfloat x, GLfloat y,
GLfloat width, GLfloat height)
{
if (ctx->ViewportArray[idx].X == x &&
ctx->ViewportArray[idx].Width == width &&
ctx->ViewportArray[idx].Y == y &&
@ -89,6 +94,10 @@ static void
viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
GLsizei height)
{
/* Clamp the viewport to the implementation dependent values. */
clamp_viewport(ctx, (GLfloat *)&x, (GLfloat *)&y,
(GLfloat *)&width, (GLfloat *)&height);
/* The GL_ARB_viewport_array spec says:
*
* "Viewport sets the parameters for all viewports to the same values
@ -153,6 +162,7 @@ void
_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
GLfloat width, GLfloat height)
{
clamp_viewport(ctx, &x, &y, &width, &height);
set_viewport_no_notify(ctx, idx, x, y, width, height);
if (ctx->Driver.Viewport)
@ -161,9 +171,12 @@ _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
static void
viewport_array(struct gl_context *ctx, GLuint first, GLsizei count,
const struct gl_viewport_inputs *inputs)
struct gl_viewport_inputs *inputs)
{
for (GLsizei i = 0; i < count; i++) {
clamp_viewport(ctx, &inputs[i].X, &inputs[i].Y,
&inputs[i].Width, &inputs[i].Height);
set_viewport_no_notify(ctx, i + first, inputs[i].X, inputs[i].Y,
inputs[i].Width, inputs[i].Height);
}
@ -177,7 +190,7 @@ _mesa_ViewportArrayv_no_error(GLuint first, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *)v;
struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
viewport_array(ctx, first, count, p);
}
@ -185,7 +198,7 @@ void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
int i;
const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)