anv/gen7: Subtract 1 from num_elements when setting up buffer surface state
e8f51fe4
for gen7
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
parent
4bb1e7937a
commit
dd2effb0e7
|
@ -49,9 +49,9 @@ genX(fill_buffer_surface_state)(void *state, enum isl_format format,
|
|||
.TiledSurface = false,
|
||||
.RenderCacheReadWriteMode = false,
|
||||
.SurfaceObjectControlState = GENX(MOCS),
|
||||
.Height = (num_elements >> 7) & 0x3fff,
|
||||
.Width = num_elements & 0x7f,
|
||||
.Depth = (num_elements >> 21) & 0x3f,
|
||||
.Height = ((num_elements - 1) >> 7) & 0x3fff,
|
||||
.Width = (num_elements - 1) & 0x7f,
|
||||
.Depth = ((num_elements - 1) >> 21) & 0x3f,
|
||||
.SurfacePitch = stride - 1,
|
||||
# if (ANV_IS_HASWELL)
|
||||
.ShaderChannelSelectR = SCS_RED,
|
||||
|
|
Loading…
Reference in New Issue