swr: mark color clamping as unsupported

There is no functionality in swr to clamp either vertex or frag colors.
This could be added in swr_shader, at which point these could be
re-enabled.

Fixes arb_color_buffer_float-render

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This commit is contained in:
Ilia Mirkin 2016-11-13 09:20:03 -05:00
parent 2b6b15ab3f
commit dafffd2f11
1 changed files with 3 additions and 2 deletions

View File

@ -233,8 +233,9 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_BARRIER:
return 0;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 0;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1;