swr: mark color clamping as unsupported
There is no functionality in swr to clamp either vertex or frag colors. This could be added in swr_shader, at which point these could be re-enabled. Fixes arb_color_buffer_float-render Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
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@ -233,8 +233,9 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_TEXTURE_BARRIER:
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return 0;
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
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case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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return 0;
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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return 1;
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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return 1;
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