replaced frustrum with frustum

This commit is contained in:
Brian Paul 2001-02-05 18:48:52 +00:00
parent db7a3318aa
commit d8bc5a9eba
3 changed files with 14 additions and 14 deletions

View File

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */ /* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@ -104,7 +104,7 @@ _mesa_Frustum( GLdouble left, GLdouble right,
return; return;
} }
_math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval ); _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
} }

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@ -1,10 +1,10 @@
/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */ /* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 3.5 * Version: 3.5
* *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@ -646,7 +646,7 @@ _math_matrix_rotate( GLmatrix *mat,
void void
_math_matrix_frustrum( GLmatrix *mat, _math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right, GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top, GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval ) GLfloat nearval, GLfloat farval )

View File

@ -1,10 +1,10 @@
/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */ /* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 3.5 * Version: 3.5
* *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@ -139,7 +139,7 @@ _math_matrix_ortho( GLmatrix *mat,
GLfloat nearval, GLfloat farval ); GLfloat nearval, GLfloat farval );
extern void extern void
_math_matrix_frustrum( GLmatrix *mat, _math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right, GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top, GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval ); GLfloat nearval, GLfloat farval );