diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index f7aea3f4c21..241898c20af 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,4 +1,4 @@ -/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */ +/* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -104,7 +104,7 @@ _mesa_Frustum( GLdouble left, GLdouble right, return; } - _math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval ); + _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval ); } diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 856d0f56f2f..534040394ba 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -1,10 +1,10 @@ -/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */ +/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -646,10 +646,10 @@ _math_matrix_rotate( GLmatrix *mat, void -_math_matrix_frustrum( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ) +_math_matrix_frustum( GLmatrix *mat, + GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat nearval, GLfloat farval ) { GLfloat x, y, a, b, c, d; GLfloat m[16]; diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index 0d3c61dfe5e..66600330b83 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -1,10 +1,10 @@ -/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */ +/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -139,10 +139,10 @@ _math_matrix_ortho( GLmatrix *mat, GLfloat nearval, GLfloat farval ); extern void -_math_matrix_frustrum( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ); +_math_matrix_frustum( GLmatrix *mat, + GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat nearval, GLfloat farval ); extern void _math_matrix_set_identity( GLmatrix *dest );