replaced frustrum with frustum

This commit is contained in:
Brian Paul 2001-02-05 18:48:52 +00:00
parent db7a3318aa
commit d8bc5a9eba
3 changed files with 14 additions and 14 deletions

View File

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */
/* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -104,7 +104,7 @@ _mesa_Frustum( GLdouble left, GLdouble right,
return;
}
_math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval );
_math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
}

View File

@ -1,10 +1,10 @@
/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */
/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -646,10 +646,10 @@ _math_matrix_rotate( GLmatrix *mat,
void
_math_matrix_frustrum( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval )
_math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval )
{
GLfloat x, y, a, b, c, d;
GLfloat m[16];

View File

@ -1,10 +1,10 @@
/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */
/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -139,10 +139,10 @@ _math_matrix_ortho( GLmatrix *mat,
GLfloat nearval, GLfloat farval );
extern void
_math_matrix_frustrum( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
_math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
extern void
_math_matrix_set_identity( GLmatrix *dest );