replaced frustrum with frustum
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@ -1,4 +1,4 @@
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/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */
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/* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -104,7 +104,7 @@ _mesa_Frustum( GLdouble left, GLdouble right,
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return;
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}
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_math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval );
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_math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
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}
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@ -1,10 +1,10 @@
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/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */
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/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -646,10 +646,10 @@ _math_matrix_rotate( GLmatrix *mat,
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void
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_math_matrix_frustrum( GLmatrix *mat,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat nearval, GLfloat farval )
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_math_matrix_frustum( GLmatrix *mat,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat nearval, GLfloat farval )
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{
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GLfloat x, y, a, b, c, d;
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GLfloat m[16];
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@ -1,10 +1,10 @@
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/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */
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/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -139,10 +139,10 @@ _math_matrix_ortho( GLmatrix *mat,
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GLfloat nearval, GLfloat farval );
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extern void
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_math_matrix_frustrum( GLmatrix *mat,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat nearval, GLfloat farval );
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_math_matrix_frustum( GLmatrix *mat,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat nearval, GLfloat farval );
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extern void
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_math_matrix_set_identity( GLmatrix *dest );
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