radeonsi: deal with high vertex buffer memory usage correctly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -855,7 +855,7 @@ static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
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RADEON_PRIO_DESCRIPTORS);
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}
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static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
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bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
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{
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struct si_descriptors *desc = &sctx->vertex_buffers;
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bool bound[SI_NUM_VERTEX_BUFFERS] = {};
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@ -1801,8 +1801,7 @@ bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
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}
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sctx->descriptors_dirty &= ~mask;
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return si_upload_vertex_buffer_descriptors(sctx);
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return true;
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}
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bool si_upload_compute_shader_descriptors(struct si_context *sctx)
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@ -287,6 +287,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
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bool add_tid, bool swizzle,
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unsigned element_size, unsigned index_stride, uint64_t offset);
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void si_init_all_descriptors(struct si_context *sctx);
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bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
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bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
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bool si_upload_compute_shader_descriptors(struct si_context *sctx);
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void si_release_all_descriptors(struct si_context *sctx);
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@ -997,6 +997,13 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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si_need_cs_space(sctx);
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/* Since we've called r600_context_add_resource_size for vertex buffers,
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* this must be called after si_need_cs_space, because we must let
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* need_cs_space flush before we add buffers to the buffer list.
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*/
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if (!si_upload_vertex_buffer_descriptors(sctx))
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return;
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/* Emit states. */
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mask = sctx->dirty_atoms;
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while (mask) {
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