radeonsi: take compute shader and dispatch indirect memory usage into account

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-07-29 16:33:50 +02:00
parent c56ecb68e7
commit e62caf576e
1 changed files with 6 additions and 0 deletions

View File

@ -462,6 +462,12 @@ static void si_launch_grid(
si_decompress_compute_textures(sctx);
/* Add buffer sizes for memory checking in need_cs_space. */
r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
if (info->indirect)
r600_context_add_resource_size(ctx, info->indirect);
/* TODO: add the scratch buffer */
si_need_cs_space(sctx);
if (!sctx->cs_shader_state.initialized)