Don't enable fog. It's broken
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@ -328,12 +328,14 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
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count);
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}
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#if 0
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if (inputs & _TNL_BIT_FOG) {
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CONFIGURE_AOS( AOS_FORMAT_FLOAT,
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VB->FogCoordPtr,
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immd ? 4 : VB->FogCoordPtr->size,
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count);
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}
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#endif
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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if (inputs & (_TNL_BIT_TEX0 << i)) {
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