Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.

This commit is contained in:
Ben Skeggs 2005-02-15 19:07:35 +00:00
parent 233d93d47e
commit f446027656
6 changed files with 126 additions and 99 deletions

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@ -116,14 +116,6 @@ struct r300_dma_region {
int aos_size; /* number of components (1-4) */
int aos_format; /* format of components */
int aos_reg; /* VAP register assignment */
/* Left here so immediate mode still works unmodified */
int element_size;
int stride;
int offset;
int ncomponents;
int reg;
int format;
};
struct r300_dma {

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@ -208,11 +208,11 @@ static void emit_vector(GLcontext * ctx,
}
}
/* Emit any changed arrays to new GART memory, re-emit a packet to
* update the arrays.
/* Emit vertex data to GART memory (unless immediate mode)
* Route inputs to the vertex processor
*/
void r300EmitArrays(GLcontext * ctx, GLuint inputs)
void r300EmitArrays(GLcontext * ctx, GLboolean immd)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
r300ContextPtr r300 = rmesa;
@ -223,88 +223,126 @@ void r300EmitArrays(GLcontext * ctx, GLuint inputs)
GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */
GLuint aa_vap_reg = 0; /* VAP register assignment */
GLuint i;
GLuint inputs = 0;
#define CONFIGURE_AOS(f, v, sz, cn) { \
if (RADEON_DEBUG & DEBUG_STATE) \
fprintf(stderr, "Enabling "#v "\n"); \
if (++nr >= R300_MAX_AOS_ARRAYS) { \
fprintf(stderr, "Aieee! AOS array count exceeded!\n"); \
exit(-1); \
} \
\
if (rmesa->current_vp == NULL) \
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++; \
rmesa->state.aos[nr-1].aos_format = f; \
if (immd) { \
rmesa->state.aos[nr-1].aos_size = 4; \
rmesa->state.aos[nr-1].aos_stride = 4; \
rmesa->state.aos[nr-1].aos_offset = 0; \
} else { \
emit_vector(ctx, \
&rmesa->state.aos[nr-1], \
v->data, \
sz, \
v->stride, \
cn); \
} \
}
if (rmesa->current_vp != NULL) {
if (rmesa->current_vp->inputs[VERT_ATTRIB_POS] != -1) {
inputs |= _TNL_BIT_POS;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_POS];
}
if (rmesa->current_vp->inputs[VERT_ATTRIB_NORMAL] != -1) {
inputs |= _TNL_BIT_NORMAL;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_NORMAL];
}
if (rmesa->current_vp->inputs[VERT_ATTRIB_COLOR0] != -1) {
inputs |= _TNL_BIT_COLOR0;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_COLOR0];
}
if (rmesa->current_vp->inputs[VERT_ATTRIB_COLOR1] != -1) {
inputs |= _TNL_BIT_COLOR1;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_COLOR1];
}
if (rmesa->current_vp->inputs[VERT_ATTRIB_FOG] != -1) {
inputs |= _TNL_BIT_FOG;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_FOG];
}
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
if (rmesa->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1)
inputs |= _TNL_BIT_TEX0<<i;
rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_TEX0+i];
}
nr = 0;
} else {
inputs = TNL_CONTEXT(ctx)->render_inputs;
}
rmesa->state.render_inputs = inputs;
/*FIXME: handle vertex program input */
if (inputs & _TNL_BIT_POS) {
if (RADEON_DEBUG & DEBUG_ALL)
fprintf(stderr, "[%d] _TNL_BIT_POS: sz=%d, st=%d, c=%d\n",
nr, VB->ObjPtr->size, VB->ObjPtr->stride, count);
emit_vector(ctx, &rmesa->state.aos[nr++],
(char *)VB->ObjPtr->data,
VB->ObjPtr->size,
VB->ObjPtr->stride, count);
CONFIGURE_AOS( AOS_FORMAT_FLOAT,
VB->ObjPtr,
immd ? 4 : VB->ObjPtr->size,
count);
vic_1 |= R300_INPUT_CNTL_POS;
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
}
if (inputs & _TNL_BIT_NORMAL) {
if (RADEON_DEBUG & DEBUG_ALL)
fprintf(stderr, "[%d] _TNL_BIT_NORMAL: sz=%d, st=%d, c=%d\n",
nr, VB->NormalPtr->size, VB->NormalPtr->stride, count);
emit_vector(ctx, &rmesa->state.aos[nr++],
(char *)VB->NormalPtr->data,
VB->NormalPtr->size,
VB->NormalPtr->stride, count);
CONFIGURE_AOS( AOS_FORMAT_FLOAT,
VB->NormalPtr,
immd ? 4 : VB->NormalPtr->size,
count);
vic_1 |= R300_INPUT_CNTL_NORMAL;
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
}
if (inputs & VERT_BIT_COLOR0) {
if (inputs & _TNL_BIT_COLOR0) {
int emitsize;
if (RADEON_DEBUG & DEBUG_ALL)
fprintf(stderr, "[%d] _TNL_BIT_COLOR0: sz=%d, st=%d, c=%d\n",
nr, VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride, count);
if (VB->ColorPtr[0]->size == 4 &&
(VB->ColorPtr[0]->stride != 0 ||
VB->ColorPtr[0]->data[0][3] != 1.0)) {
emitsize = 4;
} else {
emitsize = 3;
if (!immd) {
if (VB->ColorPtr[0]->size == 4 &&
(VB->ColorPtr[0]->stride != 0 ||
VB->ColorPtr[0]->data[0][3] != 1.0)) {
emitsize = 4;
} else {
emitsize = 3;
}
}
emit_vector(ctx,
&(rmesa->state.aos[nr++]),
(char *)VB->ColorPtr[0]->data,
emitsize, VB->ColorPtr[0]->stride, count);
// emitsize, VB->ColorPtr[0]->stride, count);
CONFIGURE_AOS( AOS_FORMAT_FLOAT_COLOR,
VB->ColorPtr[0],
immd ? 4 : emitsize,
count);
vic_1 |= R300_INPUT_CNTL_COLOR;
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT_COLOR;
}
if (inputs & VERT_BIT_COLOR1) {
if (RADEON_DEBUG & DEBUG_ALL)
fprintf(stderr, "[%d] _TNL_BIT_COLOR1: sz=%d, st=%d, c=%d\n",
nr, VB->SecondaryColorPtr[0]->size, VB->SecondaryColorPtr[0]->stride, count);
if (inputs & _TNL_BIT_COLOR1) {
CONFIGURE_AOS( AOS_FORMAT_FLOAT_COLOR,
VB->SecondaryColorPtr[0],
immd ? 4 : VB->SecondaryColorPtr[0]->size,
count);
}
emit_vector(ctx,
&rmesa->state.aos[nr++],
(char *)VB->SecondaryColorPtr[0]->data,
VB->SecondaryColorPtr[0]->size, VB->SecondaryColorPtr[0]->stride, count);
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT_COLOR;
if (inputs & _TNL_BIT_FOG) {
CONFIGURE_AOS( AOS_FORMAT_FLOAT,
VB->FogCoordPtr,
immd ? 4 : VB->FogCoordPtr->size,
count);
}
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (inputs & (_TNL_BIT_TEX0 << i)) {
if (RADEON_DEBUG & DEBUG_ALL)
fprintf(stderr, "[%d] _TNL_BIT_TEX%02d: sz=%d, st=%d, c=%d\n",
nr, i, VB->TexCoordPtr[i]->size, VB->TexCoordPtr[i]->stride, count);
emit_vector(ctx,
&(rmesa->state.aos[nr++]),
(char *)VB->TexCoordPtr[i]->data,
VB->TexCoordPtr[i]->size,
VB->TexCoordPtr[i]->stride, count);
CONFIGURE_AOS( AOS_FORMAT_FLOAT,
VB->TexCoordPtr[i],
immd ? 4 : VB->TexCoordPtr[i]->size,
count);
vic_1 |= R300_INPUT_CNTL_TC0 << i;
rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
}
}
@ -398,7 +436,7 @@ drm_radeon_cmd_header_t *cmd = NULL;
((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (nr+1)>>1;
/* Set up input_cntl */
/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
R300_STATECHANGE(r300, vic);
r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */
r300->hw.vic.cmd[R300_VIC_CNTL_1]=vic_1;

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@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
extern void r300EmitArrays(GLcontext * ctx, GLuint inputs);
extern void r300EmitArrays(GLcontext * ctx, GLboolean immd);
extern void r300ReleaseArrays(GLcontext * ctx);
#endif

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@ -485,9 +485,12 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
efloat(1.0);
#endif
/* Setup INPUT_ROUTE and INPUT_CNTL */
r300EmitArrays(ctx, GL_TRUE);
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
// r300EmitLOAD_VBPNTR(rmesa, 0);
// r300EmitLOAD_VBPNTR(rmesa, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
@ -542,7 +545,7 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
r300ReleaseArrays(ctx);
r300EmitArrays(ctx, rmesa->state.render_inputs);
r300EmitArrays(ctx, GL_FALSE);
// LOCK_HARDWARE(&(rmesa->radeon));

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@ -1017,18 +1017,11 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
#define CONFIGURE_AOS(v, o, r, f) \
{\
if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
if(immediate){ \
r300->state.aos[count].element_size=4; \
r300->state.aos[count].stride=4; \
r300->state.aos[count].ncomponents=4; \
} else { \
r300->state.aos[count].element_size=v->size; \
r300->state.aos[count].stride=v->size; \
r300->state.aos[count].ncomponents=v->size; \
} \
r300->state.aos[count].offset=o; \
r300->state.aos[count].reg=reg; \
r300->state.aos[count].format=(f); \
r300->state.aos[count].aos_size=4; \
r300->state.aos[count].aos_stride=4; \
r300->state.aos[count].aos_offset=o; \
r300->state.aos[count].aos_reg=reg; \
r300->state.aos[count].aos_format=(f); \
r300->state.vap_reg.r=reg; \
count++; \
reg++; \
@ -1123,12 +1116,12 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* setup INPUT_ROUTE */
R300_STATECHANGE(r300, vir[0]);
for(i=0;i+1<count;i+=2){
dw=(r300->state.aos[i].ncomponents-1)
| ((r300->state.aos[i].reg)<<8)
| (r300->state.aos[i].format<<14)
| (((r300->state.aos[i+1].ncomponents-1)
| ((r300->state.aos[i+1].reg)<<8)
| (r300->state.aos[i+1].format<<14))<<16);
dw=(r300->state.aos[i].aos_size-1)
| ((r300->state.aos[i].aos_reg)<<8)
| (r300->state.aos[i].aos_format<<14)
| (((r300->state.aos[i+1].aos_size-1)
| ((r300->state.aos[i+1].aos_reg)<<8)
| (r300->state.aos[i+1].aos_format<<14))<<16);
if(i+2==count){
dw|=(1<<(13+16));
@ -1136,9 +1129,9 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
}
if(count & 1){
dw=(r300->state.aos[count-1].ncomponents-1)
| (r300->state.aos[count-1].format<<14)
| ((r300->state.aos[count-1].reg)<<8)
dw=(r300->state.aos[count-1].aos_size-1)
| (r300->state.aos[count-1].aos_format<<14)
| ((r300->state.aos[count-1].aos_reg)<<8)
| (1<<13);
r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
//fprintf(stderr, "vir0 dw=%08x\n", dw);
@ -1163,13 +1156,13 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
for(i=0;i+1<count;i+=2){
/* do i first.. */
mask=(1<<(r300->state.aos[i].ncomponents*3))-1;
mask=(1<<(r300->state.aos[i].aos_size*3))-1;
dw=(ALL_COMPONENTS & mask)
| (ALL_DEFAULT & ~mask)
| R300_INPUT_ROUTE_ENABLE;
/* i+1 */
mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1;
mask=(1<<(r300->state.aos[i+1].aos_size*3))-1;
dw|=(
(ALL_COMPONENTS & mask)
| (ALL_DEFAULT & ~mask)
@ -1179,7 +1172,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
}
if(count & 1){
mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1;
mask=(1<<(r300->state.aos[count-1].aos_size*3))-1;
dw=(ALL_COMPONENTS & mask)
| (ALL_DEFAULT & ~mask)
| R300_INPUT_ROUTE_ENABLE;
@ -1833,7 +1826,8 @@ void r300ResetHwState(r300ContextPtr r300)
r300UpdateTextureState(ctx);
r300_setup_routing(ctx, GL_TRUE);
// r300_setup_routing(ctx, GL_TRUE);
r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
r300_setup_textures(ctx);
r300_setup_rs_unit(ctx);

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@ -119,7 +119,7 @@ static const struct {
{0xffffff16, 0},
{0xffffff17, 0},
};
#elif
#else
{R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0},
{0xffffff01, 0},
{0xffffff02, 0},