mesa: use ARRAY_SIZE() macro instead of magic number

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2013-08-20 08:23:23 -06:00
parent 76feef0823
commit d427278a2d
1 changed files with 1 additions and 1 deletions

View File

@ -709,7 +709,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
v->value_int_n.n =
_mesa_get_compressed_formats(ctx, v->value_int_n.ints);
ASSERT(v->value_int_n.n <= 100);
ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
break;
case GL_MAX_VARYING_FLOATS_ARB: