mesa: use ARRAY_SIZE() macro instead of magic number
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -709,7 +709,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
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v->value_int_n.n =
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_mesa_get_compressed_formats(ctx, v->value_int_n.ints);
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ASSERT(v->value_int_n.n <= 100);
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ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
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break;
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case GL_MAX_VARYING_FLOATS_ARB:
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