From d427278a2de4c7f492ed1b7f0d342788ce2bbf4e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 Aug 2013 08:23:23 -0600 Subject: [PATCH] mesa: use ARRAY_SIZE() macro instead of magic number Reviewed-by: Kenneth Graunke --- src/mesa/main/get.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 09b008a072e..4f6f59ae6bb 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -709,7 +709,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_COMPRESSED_TEXTURE_FORMATS_ARB: v->value_int_n.n = _mesa_get_compressed_formats(ctx, v->value_int_n.ints); - ASSERT(v->value_int_n.n <= 100); + ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints)); break; case GL_MAX_VARYING_FLOATS_ARB: