progs/tests: Remove unnecessary headers.

This commit is contained in:
Vinson Lee 2010-01-28 15:11:39 -08:00
parent bbb41153c2
commit d40070029f
10 changed files with 0 additions and 14 deletions

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@ -36,7 +36,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."

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@ -38,7 +38,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.h"

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@ -17,7 +17,6 @@
#define GL_GLEXT_LEGACY
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
GLfloat verts[][4] = {
{ -0.5, -0.5, -2.0, 0.0 },

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@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
static GLfloat LodBias = 6.0; /* make smallest miplevel visible */
static GLuint texImage;

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@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel = 9;

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@ -48,8 +48,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel ;

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@ -12,7 +12,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.h"

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@ -40,7 +40,6 @@
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glext.h>
static unsigned data[16];

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@ -13,8 +13,6 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#define ANIMATE 10
#define PBO 11

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@ -7,7 +7,6 @@
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "../util/showbuffer.c"
static int Win;