progs/glsl: Fix bump GLSL compilation error on Mac OS.
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@ -17,7 +17,7 @@ uniform float BumpDensity; // = 16.0
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uniform float BumpSize; // = 0.15
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uniform float SpecularFactor; // = 0.5
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sampler2D Tex;
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uniform sampler2D Tex;
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void main()
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{
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