i915: texture object's lod bias. fix bug #15192

This commit is contained in:
Xiang, Haihao 2008-03-31 13:45:06 +08:00
parent d9367842e5
commit d30d9e42b7
4 changed files with 25 additions and 5 deletions

View File

@ -96,5 +96,7 @@ i830TexEnv(GLcontext * ctx, GLenum target,
void
i830InitTextureFuncs(struct dd_function_table *functions)
{
/*
functions->TexEnv = i830TexEnv;
*/
}

View File

@ -114,10 +114,12 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
GLcontext *ctx = &intel->ctx;
struct i830_context *i830 = i830_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i830->state.Tex[unit], format, pitch;
GLint lodbias;
memset(state, 0, sizeof(state));
@ -243,8 +245,14 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
}
}
state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
if (lodbias < -64)
lodbias = -64;
if (lodbias > 63)
lodbias = 63;
state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
TM0S3_LOD_BIAS_MASK);
#if 0
/* YUV conversion:
*/

View File

@ -74,5 +74,7 @@ i915TexEnv(GLcontext * ctx, GLenum target,
void
i915InitTextureFuncs(struct dd_function_table *functions)
{
/*
functions->TexEnv = i915TexEnv;
*/
}

View File

@ -119,10 +119,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
GLcontext *ctx = &intel->ctx;
struct i915_context *i915 = i915_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = tUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i915->state.Tex[unit], format, pitch;
GLint lodbias;
memset(state, 0, sizeof(state));
@ -232,7 +234,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
}
}
state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit];
lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
if (lodbias < -256)
lodbias = -256;
if (lodbias > 255)
lodbias = 255;
state[I915_TEXREG_SS2] = ((lodbias << SS2_LOD_BIAS_SHIFT) &
SS2_LOD_BIAS_MASK);
/* YUV conversion:
*/