i915: texture object's lod bias. fix bug #15192
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d9367842e5
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@ -96,5 +96,7 @@ i830TexEnv(GLcontext * ctx, GLenum target,
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void
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i830InitTextureFuncs(struct dd_function_table *functions)
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{
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/*
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functions->TexEnv = i830TexEnv;
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*/
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}
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@ -114,10 +114,12 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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{
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GLcontext *ctx = &intel->ctx;
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struct i830_context *i830 = i830_context(ctx);
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struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
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struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *tObj = tUnit->_Current;
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struct intel_texture_object *intelObj = intel_texture_object(tObj);
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struct gl_texture_image *firstImage;
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GLuint *state = i830->state.Tex[unit], format, pitch;
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GLint lodbias;
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memset(state, 0, sizeof(state));
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@ -243,8 +245,14 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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}
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}
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state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
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lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
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if (lodbias < -64)
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lodbias = -64;
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if (lodbias > 63)
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lodbias = 63;
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state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
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TM0S3_LOD_BIAS_MASK);
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#if 0
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/* YUV conversion:
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*/
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@ -74,5 +74,7 @@ i915TexEnv(GLcontext * ctx, GLenum target,
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void
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i915InitTextureFuncs(struct dd_function_table *functions)
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{
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/*
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functions->TexEnv = i915TexEnv;
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*/
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}
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@ -119,10 +119,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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{
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GLcontext *ctx = &intel->ctx;
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struct i915_context *i915 = i915_context(ctx);
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struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
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struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *tObj = tUnit->_Current;
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struct intel_texture_object *intelObj = intel_texture_object(tObj);
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struct gl_texture_image *firstImage;
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GLuint *state = i915->state.Tex[unit], format, pitch;
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GLint lodbias;
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memset(state, 0, sizeof(state));
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@ -232,7 +234,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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}
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}
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state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit];
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lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
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if (lodbias < -256)
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lodbias = -256;
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if (lodbias > 255)
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lodbias = 255;
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state[I915_TEXREG_SS2] = ((lodbias << SS2_LOD_BIAS_SHIFT) &
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SS2_LOD_BIAS_MASK);
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/* YUV conversion:
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*/
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