st/mesa: fix switching from surface-based to non-surface-based textures

This can happen with surface-based texture objects derived from EGL
images, since those aren't immutable.

Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-10-10 13:58:44 +02:00
parent a2c8812f91
commit d245724399
6 changed files with 14 additions and 9 deletions

View File

@ -471,16 +471,19 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
/**
* Free all texture images of the given texture object.
* Free all texture images of the given texture objectm, except for
* \p retainTexImage.
*
* \param ctx GL context.
* \param t texture object.
* \param texObj texture object.
* \param retainTexImage a texture image that will \em not be freed.
*
* \sa _mesa_clear_texture_image().
*/
void
_mesa_clear_texture_object(struct gl_context *ctx,
struct gl_texture_object *texObj)
struct gl_texture_object *texObj,
struct gl_texture_image *retainTexImage)
{
GLuint i, j;
@ -490,7 +493,7 @@ _mesa_clear_texture_object(struct gl_context *ctx,
for (i = 0; i < MAX_FACES; i++) {
for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
struct gl_texture_image *texImage = texObj->Image[i][j];
if (texImage)
if (texImage && texImage != retainTexImage)
_mesa_clear_texture_image(ctx, texImage);
}
}

View File

@ -81,7 +81,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
extern void
_mesa_clear_texture_object(struct gl_context *ctx,
struct gl_texture_object *obj);
struct gl_texture_object *obj,
struct gl_texture_image *retainTexImage);
extern void
_mesa_reference_texobj_(struct gl_texture_object **ptr,

View File

@ -198,7 +198,7 @@ st_bind_egl_image(struct gl_context *ctx,
/* switch to surface based */
if (!stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
_mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}

View File

@ -693,7 +693,8 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
const GLuint level = texImage->Level;
mesa_format texFormat;
_mesa_clear_texture_object(ctx, texObj);
assert(!st_texture_image(texImage)->pt);
_mesa_clear_texture_object(ctx, texObj, texImage);
pipe_resource_reference(&stObj->pt, NULL);
/* oops, need to init this image again */

View File

@ -694,7 +694,7 @@ st_context_teximage(struct st_context_iface *stctxi,
stObj = st_texture_object(texObj);
/* switch to surface based */
if (!stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
_mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}

View File

@ -221,7 +221,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
/* switch to surface based */
if (!stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
_mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}