glsl/linker: add check for compute shared memory size

Unlike uniforms, the limit on shared memory size is not called out
explicitly in the list of things that cause linker errors, but presumably
that's just an oversight in the spec.

Fixes dEQP-GLES31.functional.debug.negative_coverage.{callbacks,get_error,log}.compute.exceed_shared_memory_size_limit

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Nicolai Hähnle 2017-10-10 13:58:43 +02:00
parent ca949e00d8
commit a2c8812f91
3 changed files with 23 additions and 6 deletions

View File

@ -143,8 +143,9 @@ bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_shared_reference(struct gl_linked_shader *shader,
unsigned *shared_size);
void lower_shared_reference(struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_linked_shader *shader);
void lower_ubo_reference(struct gl_linked_shader *shader,
bool clamp_block_indices, bool use_std430_as_default);
void lower_packed_varyings(void *mem_ctx,

View File

@ -4657,8 +4657,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
ctx->Const.UseSTD430AsDefaultPacking);
if (i == MESA_SHADER_COMPUTE)
lower_shared_reference(prog->_LinkedShaders[i],
&prog->Comp.SharedSize);
lower_shared_reference(ctx, prog, prog->_LinkedShaders[i]);
lower_vector_derefs(prog->_LinkedShaders[i]);
do_vec_index_to_swizzle(prog->_LinkedShaders[i]->ir);

View File

@ -33,6 +33,7 @@
#include "lower_buffer_access.h"
#include "ir_builder.h"
#include "linker.h"
#include "main/macros.h"
#include "util/list.h"
#include "glsl_parser_extras.h"
@ -478,7 +479,9 @@ lower_shared_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size)
lower_shared_reference(struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_linked_shader *shader)
{
if (shader->Stage != MESA_SHADER_COMPUTE)
return;
@ -495,5 +498,19 @@ lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size)
visit_list_elements(&v, shader->ir);
} while (v.progress);
*shared_size = v.shared_size;
prog->Comp.SharedSize = v.shared_size;
/* Section 19.1 (Compute Shader Variables) of the OpenGL 4.5 (Core Profile)
* specification says:
*
* "There is a limit to the total size of all variables declared as
* shared in a single program object. This limit, expressed in units of
* basic machine units, may be queried as the value of
* MAX_COMPUTE_SHARED_MEMORY_SIZE."
*/
if (prog->Comp.SharedSize > ctx->Const.MaxComputeSharedMemorySize) {
linker_error(prog, "Too much shared memory used (%u/%u)\n",
prog->Comp.SharedSize,
ctx->Const.MaxComputeSharedMemorySize);
}
}