mesa/main: Clamp GetUniformui64v values to be >= 0

Like we do for the 32-bit case.

v2:
  - need unsigned rounding for float->uint64 conversion (Nicolai)
  - use roundf() instead of IROUND() macros (Iago)

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Iago Toral Quiroga 2017-05-18 11:43:54 +02:00
parent 83e74d7dc1
commit cc972c2845
1 changed files with 45 additions and 1 deletions

View File

@ -550,7 +550,6 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
break;
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
case GLSL_TYPE_UINT: {
uint64_t tmp = src[sidx].u;
@ -569,6 +568,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_UINT64: {
uint64_t u64;
memcpy(&u64, &src[sidx].u, sizeof(u64));
int64_t tmp = MIN2(u64, INT_MAX);
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_FLOAT: {
int64_t tmp = src[sidx].f;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
@ -580,6 +586,44 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
break;
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
case GLSL_TYPE_UINT: {
uint64_t tmp = src[sidx].u;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE: {
int64_t tmp = MAX2(src[sidx].i, 0);
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_BOOL: {
int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_INT64: {
uint64_t i64;
memcpy(&i64, &src[sidx].i, sizeof(i64));
uint64_t tmp = MAX2(i64, 0);
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_FLOAT: {
uint64_t tmp = src[sidx].f < 0.0f ?
0ull : (uint64_t) roundf(src[sidx].f);
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
default:
assert(!"Should not get here.");
break;
}
break;
default:
assert(!"Should not get here.");
break;