mesa/main: Clamp GetUniformuiv values to be >= 0

Section 2.2.2 (Data Conversions For State Query Commands) of the
OpenGL 4.5 October 24th 2016 specification says:

"If a command returning unsigned integer data is called, such as
 GetSamplerParameterIuiv, negative values are clamped to zero."

v2: uint to int conversion should clamp to INT_MAX (Nicolai)

v3 (Iago)
  - Add conversions conversions from 64-bit integer paths
  - Rebase on master

v4:
  - need unsigned rounding for float/double->uint conversions (Nicolai)
  - use round{f}() instead of IROUND() macros (Iago)

Fixes:
KHR-GL45.gpu_shader_fp64.state_query

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v2)
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2017-05-18 11:43:53 +02:00 committed by Iago Toral Quiroga
parent 1020448700
commit 83e74d7dc1
1 changed files with 51 additions and 11 deletions

View File

@ -353,16 +353,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
* slower convert-and-copy process.
*/
if (returnType == uni->type->base_type ||
((returnType == GLSL_TYPE_INT ||
returnType == GLSL_TYPE_UINT) &&
(uni->type->base_type == GLSL_TYPE_INT ||
uni->type->base_type == GLSL_TYPE_UINT ||
uni->type->is_sampler() ||
uni->type->is_image())) ||
((returnType == GLSL_TYPE_UINT64 ||
returnType == GLSL_TYPE_INT64) &&
(uni->type->base_type == GLSL_TYPE_UINT64 ||
uni->type->base_type == GLSL_TYPE_INT64))) {
((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) &&
(uni->type->is_sampler() || uni->type->is_image()))) {
memcpy(paramsOut, src, bytes);
} else {
union gl_constant_value *const dst =
@ -460,7 +452,6 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
switch (uni->type->base_type) {
case GLSL_TYPE_FLOAT:
/* While the GL 3.2 core spec doesn't explicitly
@ -485,6 +476,9 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
case GLSL_TYPE_BOOL:
dst[didx].i = src[sidx].i ? 1 : 0;
break;
case GLSL_TYPE_UINT:
dst[didx].i = MIN2(src[sidx].i, INT_MAX);
break;
case GLSL_TYPE_DOUBLE: {
double tmp;
memcpy(&tmp, &src[sidx].f, sizeof(tmp));
@ -509,6 +503,52 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
break;
case GLSL_TYPE_UINT:
switch (uni->type->base_type) {
case GLSL_TYPE_FLOAT:
/* The spec isn't terribly clear how to handle negative
* values with an unsigned return type.
*
* GL 4.5 section 2.2.2 ("Data Conversions for State
* Query Commands") says:
*
* "If a value is so large in magnitude that it cannot be
* represented by the returned data type, then the nearest
* value representable using the requested type is
* returned."
*/
dst[didx].u = src[sidx].f < 0.0f ?
0u : (uint32_t) roundf(src[sidx].f);
break;
case GLSL_TYPE_BOOL:
dst[didx].i = src[sidx].i ? 1 : 0;
break;
case GLSL_TYPE_INT:
dst[didx].i = MAX2(src[sidx].i, 0);
break;
case GLSL_TYPE_DOUBLE: {
double tmp;
memcpy(&tmp, &src[sidx].f, sizeof(tmp));
dst[didx].u = tmp < 0.0 ? 0u : (uint32_t) round(tmp);
break;
}
case GLSL_TYPE_UINT64: {
uint64_t tmp;
memcpy(&tmp, &src[sidx].u, sizeof(tmp));
dst[didx].i = MIN2(tmp, INT_MAX);
break;
}
case GLSL_TYPE_INT64: {
int64_t tmp;
memcpy(&tmp, &src[sidx].i, sizeof(tmp));
dst[didx].i = MAX2(tmp, 0);
break;
}
default:
unreachable("invalid uniform type");
}
break;
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {